others_armor_overrides = {

	usage = game
	selection_behavior = max
	priority = 3
	
	others_armor = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = clothes
				template = no_clothes
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = {
				mode = add
				gene = others_clothes
				template = others_armor
				range = { 0 1 } # For the randomness to work correctly
			}
		
			morph = {
                mode = modify_multiply
                gene = gene_bs_bust
                value = 0.2 # Setting this lower to reduce the exaggerated effect of large bust size when wearing clothes
                template = bust_clothes
            }
			morph = {
				mode = modify_multiply
				gene = gene_bs_body_shape
				value = 0.0
				template = body_shape_average_clothed
			}
		}	
		weight = {
			base = 0
			modifier = {
				add = 99999
				has_trait = other_trait
				is_male = yes
			}
		}		
	}
}

ln_others_armor = {

    usage = game
    selection_behavior = weighted_random
    priority = 4

    ln_others_war = {
        dna_modifiers = {
			accessory = {
	            mode = add
	            gene = headgear
	            template = no_headgear
	            range = { 0 1 }
	        }
			accessory = {
				mode = add
				gene = clothes
				template = no_clothes
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = {
				mode = add
				gene = others_clothes
				template = others_armor
				range = { 0 1 }
			}		
        }
        outfit_tags = { military_outfit }
        weight = {
            base = 0
            modifier = {
				add = 99999
				has_trait = other_trait
				is_male = yes
            }
        }
    }
}


ln_others_armor_no_helmet = {

    usage = game
    selection_behavior = weighted_random
    priority = 4

    ln_others_war = {
        dna_modifiers = {
			 accessory = {
	            mode = add
	            gene = headgear
	            template = no_headgear
	            range = { 0 1 }
	        }
        }
        outfit_tags = { military_outfit }
        weight = {
            base = 0
            modifier = {
				add = 99999
				has_trait = other_trait
				NOT = { has_trait = nightking }

            }
        }
    }
}