﻿
namespace = others



others.1 = { #HIDDEN: start the invader story
	type = empty
	scope = none
	hidden = yes
	
	trigger = {
		NOT = {
			has_global_variable = others_invasion_has_arrived
		}
	}
	
	immediate = {
		the_long_night_setup_effect = yes
	
		set_global_variable = {
			name = others_invasion_has_arrived
			value = yes
		}

		set_global_variable = {
			name = others_invasion_year
			value = current_year
		}
		every_player = {
					trigger_event = others.2
				}
		
		
	}
}


others.2 = { #ANY PLAYER: First landing notification
	type = character_event
	window = fullscreen_event
	title = others.2.title
	desc = others.2.desc
	theme = murder_scheme
	override_background = {
		reference = agot_frozen_forest
	}
	immediate = {

	play_music_cue = "mood_the_others"
		}
	

	
	
	option = {
	
		name = others.2.a
	}
}


others.3 = { #ANY PLAYER: First landing notification
	type = character_event
	window = fullscreen_event
	title = others.3.title
	desc = others.3.desc
	theme = murder_scheme
	override_background = {
		reference = agot_dragon_forest_clearing
	}
	immediate = {

	play_music_cue = "mood_jennyofoldstones"
		}
	

	
	
	option = {
	
		name = others.3.a
	}
}


