﻿agot_others_invasion_chance = {
	default = others_certain_invasion_chance

	others_certain_invasion_chance = { }
	others_near_certain_invasion_chance = { }
	others_even_odds_invasion_chance = { }
	others_remote_odds_invasion_chance = { }
	others_invasion_wont_happen = { }
}
agot_others_invasion_moment = {
	default = others_immediate_invasion

	others_immediate_invasion = { }
	others_invasion_in_50_years = { }
	others_invasion_in_100_years = { }
	others_invasion_in_150_years = { }
	others_historical_invasion = { }
	others_full_random_invasion = { }
	others_manual_invasion = { }
}
agot_others_invasion_strength = {
	default = others_standard_invasion 

	others_weak_invasion = { }
	others_standard_invasion = { }
	others_strong_invasion = { }
	others_insane_invasion = { }
}
agot_others_resolution = {
	default = others_death_resolution

	others_war_resolution = { }
	others_death_resolution = { }
	#others_advanced_invasion = { } 
}

agot_longnight_iron_throne_reformation= {
	default = longnight_iron_throne_reformation_on

	longnight_iron_throne_reformation_on = { }
	longnight_iron_throne_reformation_off = { }

}


#agot_long_night_armor = {
#
#	default = agot_long_night_armor_on
#
#	agot_long_night_armor_on = { }
#	agot_long_night_armor_off = { }
#
#
#
#
#
#}

agot_long_night_dragon = {

	default = agot_long_night_dragon_on

	agot_long_night_dragon_on = { }
	agot_long_night_dragon_off = { }





}
