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# Other traditions split into 3

tradition_others = {
	category = societal

	layers = {
		0 = learning
		1 = mena
		4 = fight.dds
	}
	can_pick = {
		has_cultural_tradition = tradition_others
	}
	parameters = {
		other_parameter = yes
		courtiers_less_likely_to_leave_same_culture_court = yes
		dislikes_marrying_outside_of_culture = yes
		ai_doesnt_marry_outside_culture = yes
		expensive_convert_to_local_culture = yes
		harder_to_convert_character_faith = yes
		harder_to_convert_county_faith = yes
		harder_to_convert_county_culture_without_heritage = yes
		gain_gold_from_battles = yes
		culture_clergy_can_fight = yes
		wounds_and_scars_give_bonuses = yes
		knights_slightly_more_prone_to_injury = yes
		peasant_and_populist_factions_less_common = yes
	}
	culture_modifier = {
		mercenary_count_mult = -0.3
		culture_tradition_max_add = -2
	}
	is_shown = {
		has_cultural_tradition = tradition_others
	}
	cost = {
		prestige = 10000
	}
	
	ai_will_do = {
		value = 0
	}
}

tradition_others2 = {
	category = societal

	layers = {
		0 = learning
		1 = mena
		4 = fight.dds
	}
	can_pick = {
		has_cultural_tradition = tradition_others
	}
	culture_modifier = {
		mercenary_count_mult = -0.75
	}
	is_shown = {
		has_cultural_tradition = tradition_others
	}
	character_modifier = {
		different_culture_opinion = -25
		same_culture_opinion = 25
		different_faith_opinion = -25
		opinion_of_different_culture = -25
		opinion_of_different_faith = -25
		holy_order_hire_cost_mult = 10
		mercenary_hire_cost_mult = 10
		#levy_size = -2
		dread_baseline_add = 10
		max_loot_mult = 10
		knight_limit = 12
		ai_war_chance = 1
		ai_war_cooldown = -0.95
		ai_compassion = -100
		ai_greed = 100
		ai_boldness = 100
		ai_sociability = -100
		ai_vengefulness = 100
		development_growth = -1
		development_growth_factor = -1
		monthly_county_control_change_add = -1
		monthly_county_control_change_factor = -1
		build_gold_cost = 10
		build_speed = 10
		cultural_head_fascination_mult = -1
		monthly_prestige = -10
		fort_level = 3
		#garrison_size = 3
		vassal_limit = 20
		title_creation_cost_mult = 100
	}
	
	cost = {
		prestige = 10000
	}
	
	ai_will_do = {
		value = 0
	}
}

tradition_others3 = {
	category = societal

	layers = {
		0 = learning
		1 = mena
		4 = fight.dds
	}
	can_pick = {
		has_cultural_tradition = tradition_others
	}
	is_shown = {
		has_cultural_tradition = tradition_others
	}
	culture_modifier = {
		mercenary_count_mult = -0.4
	}
	county_modifier = {
		development_growth = -1
		monthly_county_control_change_add = -1
		tax_mult = -1
		#levy_size = -1
		build_gold_cost = 5
		build_speed = 10
		county_opinion_add = 400
		supply_limit_mult = -0.5
	}
	
	cost = {
		prestige = 10000
	}
	
	ai_will_do = {
		value = 0
	}
}