﻿###| Harthgate Artifact Templates for Estates and Adventurers |###

###| Credits |###

#: Developed by Edgar Harthgate

###| End of Credits |###

###| Table of Contents |###											###| Status |###	###| Quick Link |###

#: 000: Blank Template												#: Building			artifact_templates_blank_template
#: 001: Historical Artifacts										#: Building			artifact_templates_historical_artifacts

###| 000: Blank Template |###										###| Status |###	###| artifact_templates_blank_template |###

#: harthgate_artifact_visuals_blank_template = Blank Template		#: Building

###| 001: Historical Artifacts |###									###| Status |###	###| artifact_templates_historical_artifacts |###

#: harthgate_artifact_template_historical_common					# Building
#: harthgate_artifact_template_historical_masterwork				# Building
#: harthgate_artifact_template_historical_famed						# Building
#: harthgate_artifact_template_historical_illustrious				# Building

###| End of Table of Contents |###

###| 000: Blank Template |###    ###| artifact_templates_blank_template |###

#: harthgate_artifact_templates_blank_template = Blank Template

# harthgate_artifact_templates_blank_template = {
#
#	#: Can this artifact be equiped?
#	
#	can_equip = {
#		always = yes
#	}
#
#	#: Can this character benefit from the full modifiers of the artifact?
#	
#	can_benefit = {
#		always = yes
#	}
#	
#	#: Can this character reforge this artifact?
#	
#	can_reforge = {
#		always = no
#	}
#
#	#: Can this artifact be repaired?
#	
#	can_repair = {
#		always = no
#	}
#
#	#: If a character cannot benefit from this artifact, this will be applied instead.
#	
#	fallback = {
#		monthly_prestige = 0.03
#	}
#
#	#: Adds to the AI equipping score
#	#: Note: the can_benefit takes precedence over the score when AI equipping
#	#: Note: artifact_ai_will_equip_score in game/common/scripted_values/00_artifact_values.txt also effect the final score
#	
#	ai_score = {
#		value = 100
#	}
#
#	#: Is this artifact Unique?
#	
#	unique = yes
# }

###| 001: Historical Artifacts |###    ###| artifact_templates_historical_artifacts |###

# harthgate_artifact_template_historical_common = Historical Common

harthgate_artifact_template_historical_common = {

	#: Can this artifact be equiped?
	
	can_equip = {
		always = yes
	}

	#: Can this character benefit from the full modifiers of the artifact?
	
	#: can_benefit = {
	#:	always = yes
	#: }
	
	#: Can this character reforge this artifact?
	
	can_reforge = {
		always = no
	}

	#: Can this artifact be repaired?
	
	can_repair = {
		always = yes
	}

	#: If a character cannot benefit from this artifact, this will be applied instead.
	
	#: fallback = {
	#:
	#: }

	#: Adds to the AI equipping score
	#: Note: the can_benefit takes precedence over the score when AI equipping
	#: Note: artifact_ai_will_equip_score in game/common/scripted_values/00_artifact_values.txt also effect the final score
	
	ai_score = {
		value = 25
	}

	#: Is this artifact Unique?
	
	unique = yes
}

#: harthgate_artifact_template_historical_masterwork = Historical Masterwork

harthgate_artifact_template_historical_masterwork = {

	#: Can this artifact be equiped?
	
	can_equip = {
		always = yes
	}

	#: Can this character benefit from the full modifiers of the artifact?
	
	#: can_benefit = {
	#:	always = yes
	#: }
	
	# Can this character reforge this artifact?
	
	can_reforge = {
		always = no
	}

	#: Can this artifact be repaired?
	
	can_repair = {
		always = yes
	}

	#: If a character cannot benefit from this artifact, this will be applied instead.
	
	#: fallback = {
	#:
	#: }

	#: Adds to the AI equipping score
	#: Note: the can_benefit takes precedence over the score when AI equipping
	#: Note: artifact_ai_will_equip_score in game/common/scripted_values/00_artifact_values.txt also effect the final score
	
	ai_score = {
		value = 50
	}

	#: Is this artifact Unique?
	
	unique = yes
}

#: harthgate_artifact_template_historical_famed = Historical Famed

harthgate_artifact_template_historical_famed = {

	#: Can this artifact be equiped?
	
	can_equip = {
		always = yes
	}

	#: Can this character benefit from the full modifiers of the artifact?
	
	#: can_benefit = {
	#:	always = yes
	#: }
	
	#: Can this character reforge this artifact?
	
	can_reforge = {
		always = no
	}

	#: Can this artifact be repaired?
	
	can_repair = {
		always = yes
	}

	#: If a character cannot benefit from this artifact, this will be applied instead.
	
	#: fallback = {
	#:
	#: }

	#: Adds to the AI equipping score
	#: Note: the can_benefit takes precedence over the score when AI equipping
	#: Note: artifact_ai_will_equip_score in game/common/scripted_values/00_artifact_values.txt also effect the final score
	
	ai_score = {
		value = 75
	}

	#: Is this artifact Unique?
	
	unique = yes
}

#: harthgate_artifact_template_historical_illustrious = Historical Illustrious

harthgate_artifact_template_historical_illustrious = {

	#: Can this artifact be equiped?
	
	can_equip = {
		always = yes
	}

	#: Can this character benefit from the full modifiers of the artifact?
	
	#: can_benefit = {
	#:	always = yes
	#: }
	
	#: Can this character reforge this artifact?
	
	can_reforge = {
		always = no
	}

	#: Can this artifact be repaired?
	
	can_repair = {
		always = yes
	}

	#: If a character cannot benefit from this artifact, this will be applied instead.
	
	#: fallback = {
	#:
	#: }

	#: Adds to the AI equipping score
	#: Note: the can_benefit takes precedence over the score when AI equipping
	#: Note: artifact_ai_will_equip_score in game/common/scripted_values/00_artifact_values.txt also effect the final score
	
	ai_score = {
		value = 100
	}

	#: Is this artifact Unique?
	
	unique = yes
}