﻿@provisions_cost_minimal = 25
@provisions_cost_light = 50
@provisions_cost_medium = 80
@provisions_cost_high = 100
@provisions_cost_extreme = 150

majorroad_plains = {
	color = hsv { 0.1 0.5 0.8 }
	travel_danger_color = hsv { 0.1 0.5 0.8 }
	travel_danger_score = majorroad_plains_danger_value
	provision_cost = @provisions_cost_minimal
	county_fertility = 30

	province_modifier = {
		supply_limit_mult = 0.50
		travel_danger = majorroad_plains_danger_value
		county_fertility_growth_add = plains_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.1
	}

	defender_combat_effects = {
		name = combat_majorroad_plains
		image = defender_majorroad_plains
		advantage = 0
	}

	movement_speed = 1.50
	combat_width = 1.00

	audio_parameter = 1.00
}
minorroad_plains = {
	color = hsv { 0.1 0.5 0.8 }
	travel_danger_color = hsv { 0.1 0.5 0.8 }
	travel_danger_score = minorroad_plains_danger_value
	provision_cost = @provisions_cost_minimal
	county_fertility = 30

	province_modifier = {
		supply_limit_mult = 0.50
		travel_danger = minorroad_plains_danger_value
		county_fertility_growth_add = plains_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.05
	}

	defender_combat_effects = {
		name = combat_minorroad_plains
		image = defender_minorroad_plains
		advantage = 0
	}

	movement_speed = 1.2 #1.25
	combat_width = 1.00

	audio_parameter = 1.00
}
majorroad_farmlands = {
	color = hsv { 0 1 1 }
	travel_danger_color = hsv { 0 1 1 }
	travel_danger_score = majorroad_farmlands_danger_value
	provision_cost = @provisions_cost_minimal
	county_fertility = 40

	province_modifier = {
		supply_limit_mult = 0.80
		travel_danger = majorroad_farmlands_danger_value
		county_fertility_growth_add = farmlands_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.3
	}

	defender_combat_effects = {
		name = combat_majorroad_farmlands
		image = defender_majorroad_farmlands
		advantage = 0
	}

	movement_speed = 1.50
	combat_width = 1.00

	audio_parameter = 1.00
}
minorroad_farmlands = {
	color = hsv { 0 1 1 }
	travel_danger_color = hsv { 0 1 1 }
	travel_danger_score = minorroad_farmlands_danger_value
	provision_cost = @provisions_cost_minimal
	county_fertility = 40

	province_modifier = {
		supply_limit_mult = 0.50
		travel_danger = minorroad_farmlands_danger_value
		county_fertility_growth_add = farmlands_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.2
	}

	defender_combat_effects = {
		name = combat_minorroad_farmlands
		image = defender_minorroad_farmlands
		advantage = 0
	}

	movement_speed = 1.2 #1.25
	combat_width = 1.00

	audio_parameter = 1.00
}
majorroad_hills = {
	color = hsv { 29 0.867 0.353 }
	travel_danger_color = hsv { 29 0.867 0.353 }
	travel_danger_score = majorroad_hills_danger_value
	provision_cost = @provisions_cost_light
	county_fertility = 20

	province_modifier = {
		supply_limit_mult = 0.50
		travel_danger = majorroad_hills_danger_value
		county_fertility_growth_add = hills_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.05
	}

	defender_combat_effects = {
		name = combat_majorroad_hills
		image = defender_majorroad_hills
		advantage = 5
	}

	attacker_modifier = {
		retreat_losses = -0.075
	}

	defender_modifier = {
		retreat_losses = -0.15
	}

	movement_speed = 1.20
	combat_width = 0.80

	audio_parameter = 1.00
}
minorroad_hills = {
	color = hsv { 29 0.867 0.353 }
	travel_danger_color = hsv { 29 0.867 0.353 }
	travel_danger_score = minorroad_hills_danger_value
	provision_cost = @provisions_cost_light
	county_fertility = 20

	province_modifier = {
		supply_limit_mult = 0.25
		travel_danger = minorroad_hills_danger_value
		county_fertility_growth_add = hills_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.01
	}

	defender_combat_effects = {
		name = combat_minorroad_hills
		image = defender_minorroad_hills
		advantage = 5
	}

	attacker_modifier = {
		retreat_losses = -0.075
	}

	defender_modifier = {
		retreat_losses = -0.15
	}

	movement_speed = 1.0 #1.00
	combat_width = 0.80

	audio_parameter = 1.00
}
majorroad_mountains = {
	color = hsv { 0 0 0.392 }
	travel_danger_color = hsv { 0 0 0.392 }
	travel_danger_score = majorroad_mountains_danger_value
	provision_cost = @provisions_cost_light
	county_fertility = 15

	province_modifier = {
		supply_limit_mult = 0.20
		travel_danger = majorroad_mountains_danger_value
		county_fertility_growth_add = mountains_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.02
	}

	defender_combat_effects = {
		name = combat_majorroad_mountains
		image = defender_majorroad_mountains
		advantage = 12
	}

	attacker_modifier = {
		retreat_losses = -0.15
	}

	defender_modifier = {
		retreat_losses = -0.3
	}

	movement_speed = 1.00
	combat_width = 0.50

	audio_parameter = 6.00
}
minorroad_mountains = {
	color = hsv { 0 0 0.392 }
	travel_danger_color = hsv { 0 0 0.392 }
	travel_danger_score = minorroad_mountains_danger_value
	provision_cost = @provisions_cost_medium
	county_fertility = 15

	province_modifier = {
		supply_limit_mult = -0.20
		travel_danger = minorroad_mountains_danger_value
		county_fertility_growth_add = mountains_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.00
	}

	defender_combat_effects = {
		name = combat_minorroad_mountains
		image = defender_minorroad_mountains
		advantage = 12
	}

	attacker_modifier = {
		retreat_losses = -0.15
	}

	defender_modifier = {
		retreat_losses = -0.3
	}

	movement_speed = 0.7 #0.75
	combat_width = 0.50

	audio_parameter = 6.00
}
majorroad_desert = {
	color = hsv { 0.15 1 1 }
	travel_danger_color = hsv { 0.15 1 1 }
	travel_danger_score = majorroad_desert_danger_value
	provision_cost = @provisions_cost_medium
	county_fertility = 20

	province_modifier = {
		supply_limit_mult = 0.00
		travel_danger = majorroad_desert_danger_value
		county_fertility_growth_add = desert_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.00
	}

	defender_combat_effects = {
		name = combat_majorroad_desert
		image = defender_majorroad_desert
		advantage = 0
	}

	attacker_modifier = {
		retreat_losses = -0.25
	}

	defender_modifier = {
		retreat_losses = -0.5
	}

	movement_speed = 1.0 #1.00
	combat_width = 1.00

	audio_parameter = 2.00
}
minorroad_desert = {
	color = hsv { 0.15 1 1 }
	travel_danger_color = hsv { 0.15 1 1 }
	travel_danger_score = minorroad_desert_danger_value
	provision_cost = @provisions_cost_high
	county_fertility = 20

	province_modifier = {
		supply_limit_mult = -0.30
		travel_danger = minorroad_desert_danger_value
		county_fertility_growth_add = desert_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = -0.25
	}

	defender_combat_effects = {
		name = combat_minorroad_desert
		image = defender_minorroad_desert
		advantage = 0
	}

	attacker_modifier = {
		retreat_losses = -0.25
	}

	defender_modifier = {
		retreat_losses = -0.5
	}

	movement_speed = 0.8 #0.85
	combat_width = 1.00

	audio_parameter = 2.00
}
majorroad_desert_mountains = {
	color = hsv { 0.7 0.5 0.15 }
	travel_danger_color = hsv { 0.7 0.5 0.15 }
	travel_danger_score = majorroad_desert_mountains_danger_value
	provision_cost = @provisions_cost_high
	county_fertility = 20

	province_modifier = {
		supply_limit_mult = 0.20
		travel_danger = majorroad_desert_mountains_danger_value
		county_fertility_growth_add = desert_mountains_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.00
	}

	defender_combat_effects = {
		name = combat_majorroad_desert_mountains
		image = defender_majorroad_desert_mountains
		advantage = 12
	}

	attacker_modifier = {
		retreat_losses = -0.15
	}

	defender_modifier = {
		retreat_losses = -0.3
	}

	movement_speed = 1.00
	combat_width = 0.50

	audio_parameter = 7.00
}
minorroad_desert_mountains = {
	color = hsv { 0.7 0.5 0.15 }
	travel_danger_color = hsv { 0.7 0.5 0.15 }
	travel_danger_score = minorroad_desert_mountains_danger_value
	provision_cost = @provisions_cost_extreme
	county_fertility = 20

	province_modifier = {
		supply_limit_mult = -0.20
		travel_danger = minorroad_desert_mountains_danger_value
		county_fertility_growth_add = desert_mountains_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = -0.25
	}

	defender_combat_effects = {
		name = combat_minorroad_desert_mountains
		image = defender_minorroad_desert_mountains
		advantage = 12
	}

	attacker_modifier = {
		retreat_losses = -0.15
	}

	defender_modifier = {
		retreat_losses = -0.3
	}

	movement_speed = 0.7 #0.75
	combat_width = 0.50

	audio_parameter = 7.00
}
majorroad_oasis = {
	color = hsv { 0.7 0.3 0.8 }
	travel_danger_color = hsv { 0.7 0.3 0.8 }
	travel_danger_score = majorroad_oasis_danger_value
	provision_cost = @provisions_cost_medium
	county_fertility = 30

	province_modifier = {
		supply_limit_mult = 0.80
		travel_danger = majorroad_oasis_danger_value
		county_fertility_growth_add = oasis_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.15
	}

	defender_combat_effects = {
		name = combat_majorroad_oasis
		image = defender_majorroad_oasis
		advantage = 0
	}

	attacker_modifier = {
		retreat_losses = -0.25
	}

	defender_modifier = {
		retreat_losses = -0.5
	}

	movement_speed = 1.50
	combat_width = 1.00

	audio_parameter = 10.00
}
minorroad_oasis = {
	color = hsv { 0.7 0.3 0.8 }
	travel_danger_color = hsv { 0.7 0.3 0.8 }
	travel_danger_score = minorroad_oasis_danger_value
	provision_cost = @provisions_cost_medium
	county_fertility = 30

	province_modifier = {
		supply_limit_mult = 0.30
		travel_danger = minorroad_oasis_danger_value
		county_fertility_growth_add = oasis_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.1
	}

	defender_combat_effects = {
		name = combat_minorroad_oasis
		image = defender_minorroad_oasis
		advantage = 0
	}

	attacker_modifier = {
		retreat_losses = -0.25
	}

	defender_modifier = {
		retreat_losses = -0.5
	}

	movement_speed = 1.1 #1.20
	combat_width = 1.00

	audio_parameter = 10.00
}
majorroad_jungle = {
	color = { 10 60 35 }
	travel_danger_color = { 10 60 35 }
	travel_danger_score = majorroad_jungle_danger_value
	provision_cost = @provisions_cost_light
	county_fertility = 10

	province_modifier = {
		supply_limit_mult = 0.50
		travel_danger = majorroad_jungle_danger_value
		county_fertility_growth_add = jungle_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.02
	}

	defender_combat_effects = {
		name = combat_majorroad_jungle
		image = defender_majorroad_jungle
		advantage = 6
	}

	attacker_modifier = {
		retreat_losses = -0.2
	}

	defender_modifier = {
		retreat_losses = -0.4
	}

	movement_speed = 1.00
	combat_width = 0.70

	audio_parameter = 8.00
}
minorroad_jungle = {
	color = { 10 60 35 }
	travel_danger_color = { 10 60 35 }
	travel_danger_score = minorroad_jungle_danger_value
	provision_cost = @provisions_cost_medium
	county_fertility = 10

	province_modifier = {
		supply_limit_mult = 0.00
		travel_danger = minorroad_jungle_danger_value
		county_fertility_growth_add = jungle_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = -0.15
	}

	defender_combat_effects = {
		name = combat_minorroad_jungle
		image = defender_minorroad_jungle
		advantage = 6
	}

	attacker_modifier = {
		retreat_losses = -0.2
	}

	defender_modifier = {
		retreat_losses = -0.4
	}

	movement_speed = 0.7 #0.75
	combat_width = 0.70

	audio_parameter = 8.00
}
majorroad_forest = {
	color = hsv { 0.3 0.75 0.7 }
	travel_danger_color = hsv { 0.3 0.75 0.7 }
	travel_danger_score = majorroad_forest_danger_value
	provision_cost = @provisions_cost_light
	county_fertility = 15

	province_modifier = {
		supply_limit_mult = 0.60
		travel_danger = majorroad_forest_danger_value
		county_fertility_growth_add = forest_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.08
	}

	defender_combat_effects = {
		name = combat_majorroad_forest
		image = defender_majorroad_forest
		advantage = 3
	}

	attacker_modifier = {
		retreat_losses = -0.2
	}

	defender_modifier = {
		retreat_losses = -0.4
	}

	movement_speed = 1.20
	combat_width = 0.90

	audio_parameter = 4.00
}
minorroad_forest = {
	color = hsv { 0.3 0.75 0.7 }
	travel_danger_color = hsv { 0.3 0.75 0.7 }
	travel_danger_score = minorroad_forest_danger_value
	provision_cost = @provisions_cost_medium
	county_fertility = 15

	province_modifier = {
		supply_limit_mult = 0.30
		travel_danger = minorroad_forest_danger_value
		county_fertility_growth_add = forest_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.03
	}

	defender_combat_effects = {
		name = combat_minorroad_forest
		image = defender_minorroad_forest
		advantage = 3
	}

	attacker_modifier = {
		retreat_losses = -0.2
	}

	defender_modifier = {
		retreat_losses = -0.4
	}

	movement_speed = 1.00
	combat_width = 0.90

	audio_parameter = 4.00
}
majorroad_taiga = {
	color = hsv { 0.4 0.7 0.6 }
	travel_danger_color = hsv { 0.4 0.7 0.6 }
	travel_danger_score = majorroad_taiga_danger_value
	provision_cost = @provisions_cost_medium
	county_fertility = 15

	province_modifier = {
		supply_limit_mult = 0.65
		travel_danger = majorroad_taiga_danger_value
		county_fertility_growth_add = taiga_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.04
	}

	defender_combat_effects = {
		name = combat_majorroad_taiga
		image = defender_majorroad_taiga
		advantage = 4
	}

	attacker_modifier = {
		retreat_losses = -0.2
	}

	defender_modifier = {
		retreat_losses = -0.4
	}

	movement_speed = 1.60
	combat_width = 0.80

	audio_parameter = 9.00
}
minorroad_taiga = {
	color = hsv { 0.4 0.7 0.6 }
	travel_danger_color = hsv { 0.4 0.7 0.6 }
	travel_danger_score = minorroad_taiga_danger_value
	provision_cost = @provisions_cost_high
	county_fertility = 15

	province_modifier = {
		supply_limit_mult = 0.15
		travel_danger = minorroad_taiga_danger_value
		county_fertility_growth_add = taiga_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = -0.05
	}

	defender_combat_effects = {
		name = combat_minorroad_taiga
		image = defender_minorroad_taiga
		advantage = 4
	}

	attacker_modifier = {
		retreat_losses = -0.2
	}

	defender_modifier = {
		retreat_losses = -0.4
	}

	movement_speed = 1.20
	combat_width = 0.80

	audio_parameter = 9.00
}
majorroad_wetlands = {
	color = hsv { 0.5 0.5 0.6 }
	travel_danger_color = hsv { 0.5 0.5 0.6 }
	travel_danger_score = majorroad_wetlands_danger_value
	provision_cost = @provisions_cost_medium
	county_fertility = 20

	province_modifier = {
		supply_limit_mult = 0.65
		travel_danger = majorroad_wetlands_danger_value
		county_fertility_growth_add = wetlands_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.05
	}

	defender_combat_effects = {
		name = combat_majorroad_wetlands
		image = defender_majorroad_wetlands
		advantage = 5
	}

	attacker_modifier = {
		hard_casualty_modifier = 0.2
		retreat_losses = 0.25
	}

	defender_modifier = {
		hard_casualty_modifier = 0.2
		retreat_losses = 0.25
	}

	movement_speed = 1.40
	combat_width = 0.60

	audio_parameter = 3.00
}
minorroad_wetlands = {
	color = hsv { 0.5 0.5 0.6 }
	travel_danger_color = hsv { 0.5 0.5 0.6 }
	travel_danger_score = minorroad_wetlands_danger_value
	provision_cost = @provisions_cost_medium
	county_fertility = 20

	province_modifier = {
		supply_limit_mult = 0.15
		travel_danger = minorroad_wetlands_danger_value
		county_fertility_growth_add = wetlands_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.00
	}

	defender_combat_effects = {
		name = combat_minorroad_wetlands
		image = defender_minorroad_wetlands
		advantage = 5
	}

	attacker_modifier = {
		hard_casualty_modifier = 0.2
		retreat_losses = 0.25
	}

	defender_modifier = {
		hard_casualty_modifier = 0.2
		retreat_losses = 0.25
	}

	movement_speed = 1.1 #1.05
	combat_width = 0.60

	audio_parameter = 3.00
}
majorroad_steppe = {
	color = { 200 100 25 }
	travel_danger_color = { 200 100 25 }
	travel_danger_score = majorroad_steppe_danger_value
	provision_cost = @provisions_cost_light
	county_fertility = 30

	province_modifier = {
		supply_limit_mult = 1.00
		travel_danger = majorroad_steppe_danger_value
		county_fertility_growth_add = steppe_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.04
	}

	defender_combat_effects = {
		name = combat_majorroad_steppe
		image = defender_majorroad_steppe
		advantage = 0
	}

	movement_speed = 2.00
	combat_width = 1.00

	audio_parameter = 5.00
}
minorroad_steppe = {
	color = { 200 100 25 }
	travel_danger_color = { 200 100 25 }
	travel_danger_score = minorroad_steppe_danger_value
	provision_cost = @provisions_cost_medium
	county_fertility = 30

	province_modifier = {
		supply_limit_mult = 0.50
		travel_danger = minorroad_steppe_danger_value
		county_fertility_growth_add = steppe_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = -0.05
	}

	defender_combat_effects = {
		name = combat_minorroad_steppe
		image = defender_minorroad_steppe
		advantage = 0
	}

	movement_speed = 1.25 #1.50
	combat_width = 1.00

	audio_parameter = 5.00
}
majorroad_floodplains = {
	color = hsv { 0.7 0.8 0.6 }
	travel_danger_color = hsv { 0.7 0.8 0.6 }
	travel_danger_score = majorroad_floodplains_danger_value
	provision_cost = @provisions_cost_minimal
	county_fertility = 30

	province_modifier = {
		supply_limit_mult = 1.20
		travel_danger = majorroad_floodplains_danger_value
		county_fertility_growth_add = floodplains_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.3
	}

	defender_combat_effects = {
		name = combat_majorroad_floodplains
		image = defender_majorroad_floodplains
		advantage = 0
	}

	attacker_modifier = {
		retreat_losses = 0.15
	}

	defender_modifier = {
		retreat_losses = 0.15
	}

	movement_speed = 1.50
	combat_width = 0.75

	audio_parameter = 2.00
}
minorroad_floodplains = {
	color = hsv { 0.7 0.8 0.6 }
	travel_danger_color = hsv { 0.7 0.8 0.6 }
	travel_danger_score = minorroad_floodplains_danger_value
	provision_cost = @provisions_cost_minimal
	county_fertility = 30

	province_modifier = {
		supply_limit_mult = 0.70
		travel_danger = minorroad_floodplains_danger_value
		county_fertility_growth_add = floodplains_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.2
	}

	defender_combat_effects = {
		name = combat_minorroad_floodplains
		image = defender_minorroad_floodplains
		advantage = 0
	}

	attacker_modifier = {
		retreat_losses = 0.15
	}

	defender_modifier = {
		retreat_losses = 0.15
	}

	movement_speed = 1.1 #1.25
	combat_width = 0.75

	audio_parameter = 2.00
}
majorroad_drylands = {
	color = { 220 45 120 }
	travel_danger_color = { 220 45 120 }
	travel_danger_score = majorroad_drylands_danger_value
	provision_cost = @provisions_cost_medium
	county_fertility = 25

	province_modifier = {
		supply_limit_mult = 0.25
		travel_danger = majorroad_drylands_danger_value
		county_fertility_growth_add = drylands_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = 0.02
	}

	defender_combat_effects = {
		name = combat_majorroad_drylands
		image = defender_majorroad_drylands
		advantage = 0
	}

	movement_speed = 1.2 #1.20
	combat_width = 1.00

	audio_parameter = 1.00
}
minorroad_drylands = {
	color = { 220 45 120 }
	travel_danger_color = { 220 45 120 }
	travel_danger_score = minorroad_drylands_danger_value
	provision_cost = @provisions_cost_medium
	county_fertility = 25

	province_modifier = {
		supply_limit_mult = 0.00
		travel_danger = minorroad_drylands_danger_value
		county_fertility_growth_add = drylands_county_fertility_value
	}

	county_capital_modifier = {
		development_growth_factor = -0.15
	}

	defender_combat_effects = {
		name = combat_minorroad_drylands
		image = defender_minorroad_drylands
		advantage = 0
	}

	movement_speed = 1.1 #1.10
	combat_width = 1.00

	audio_parameter = 1.00
}