﻿majorroad_plains_attrition_mult = {
	hidden = yes
}

majorroad_plains_cancel_negative_supply = {
	hidden = yes
}

majorroad_plains_advantage = {
	hidden = yes
}

majorroad_plains_min_combat_roll = {
	hidden = yes
}

majorroad_plains_max_combat_roll = {
	hidden = yes
}

majorroad_plains_development_growth = {
	hidden = yes
}

majorroad_plains_development_growth_factor = {
	hidden = yes
}

majorroad_plains_construction_gold_cost = {
	hidden = yes
}

majorroad_plains_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_plains_construction_piety_cost = {
	hidden = yes
}

majorroad_plains_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_plains_construction_prestige_cost = {
	hidden = yes
}

majorroad_plains_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_plains_supply_limit = {
	hidden = yes
}

majorroad_plains_supply_limit_mult = {
	hidden = yes
}

majorroad_plains_tax_mult = {
	hidden = yes
}

majorroad_plains_levy_size = {
	hidden = yes
}

minorroad_plains_attrition_mult = {
	hidden = yes
}

minorroad_plains_cancel_negative_supply = {
	hidden = yes
}

minorroad_plains_advantage = {
	hidden = yes
}

minorroad_plains_min_combat_roll = {
	hidden = yes
}

minorroad_plains_max_combat_roll = {
	hidden = yes
}

minorroad_plains_development_growth = {
	hidden = yes
}

minorroad_plains_development_growth_factor = {
	hidden = yes
}

minorroad_plains_construction_gold_cost = {
	hidden = yes
}

minorroad_plains_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_plains_construction_piety_cost = {
	hidden = yes
}

minorroad_plains_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_plains_construction_prestige_cost = {
	hidden = yes
}

minorroad_plains_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_plains_supply_limit = {
	hidden = yes
}

minorroad_plains_supply_limit_mult = {
	hidden = yes
}

minorroad_plains_tax_mult = {
	hidden = yes
}

minorroad_plains_levy_size = {
	hidden = yes
}

majorroad_farmlands_attrition_mult = {
	hidden = yes
}

majorroad_farmlands_cancel_negative_supply = {
	hidden = yes
}

majorroad_farmlands_advantage = {
	hidden = yes
}

majorroad_farmlands_min_combat_roll = {
	hidden = yes
}

majorroad_farmlands_max_combat_roll = {
	hidden = yes
}

majorroad_farmlands_development_growth = {
	hidden = yes
}

majorroad_farmlands_development_growth_factor = {
	hidden = yes
}

majorroad_farmlands_construction_gold_cost = {
	hidden = yes
}

majorroad_farmlands_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_farmlands_construction_piety_cost = {
	hidden = yes
}

majorroad_farmlands_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_farmlands_construction_prestige_cost = {
	hidden = yes
}

majorroad_farmlands_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_farmlands_supply_limit = {
	hidden = yes
}

majorroad_farmlands_supply_limit_mult = {
	hidden = yes
}

majorroad_farmlands_tax_mult = {
	hidden = yes
}

majorroad_farmlands_levy_size = {
	hidden = yes
}

minorroad_farmlands_attrition_mult = {
	hidden = yes
}

minorroad_farmlands_cancel_negative_supply = {
	hidden = yes
}

minorroad_farmlands_advantage = {
	hidden = yes
}

minorroad_farmlands_min_combat_roll = {
	hidden = yes
}

minorroad_farmlands_max_combat_roll = {
	hidden = yes
}

minorroad_farmlands_development_growth = {
	hidden = yes
}

minorroad_farmlands_development_growth_factor = {
	hidden = yes
}

minorroad_farmlands_construction_gold_cost = {
	hidden = yes
}

minorroad_farmlands_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_farmlands_construction_piety_cost = {
	hidden = yes
}

minorroad_farmlands_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_farmlands_construction_prestige_cost = {
	hidden = yes
}

minorroad_farmlands_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_farmlands_supply_limit = {
	hidden = yes
}

minorroad_farmlands_supply_limit_mult = {
	hidden = yes
}

minorroad_farmlands_tax_mult = {
	hidden = yes
}

minorroad_farmlands_levy_size = {
	hidden = yes
}

majorroad_hills_attrition_mult = {
	hidden = yes
}

majorroad_hills_cancel_negative_supply = {
	hidden = yes
}

majorroad_hills_advantage = {
	hidden = yes
}

majorroad_hills_min_combat_roll = {
	hidden = yes
}

majorroad_hills_max_combat_roll = {
	hidden = yes
}

majorroad_hills_development_growth = {
	hidden = yes
}

majorroad_hills_development_growth_factor = {
	hidden = yes
}

majorroad_hills_construction_gold_cost = {
	hidden = yes
}

majorroad_hills_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_hills_construction_piety_cost = {
	hidden = yes
}

majorroad_hills_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_hills_construction_prestige_cost = {
	hidden = yes
}

majorroad_hills_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_hills_supply_limit = {
	hidden = yes
}

majorroad_hills_supply_limit_mult = {
	hidden = yes
}

majorroad_hills_tax_mult = {
	hidden = yes
}

majorroad_hills_levy_size = {
	hidden = yes
}

minorroad_hills_attrition_mult = {
	hidden = yes
}

minorroad_hills_cancel_negative_supply = {
	hidden = yes
}

minorroad_hills_advantage = {
	hidden = yes
}

minorroad_hills_min_combat_roll = {
	hidden = yes
}

minorroad_hills_max_combat_roll = {
	hidden = yes
}

minorroad_hills_development_growth = {
	hidden = yes
}

minorroad_hills_development_growth_factor = {
	hidden = yes
}

minorroad_hills_construction_gold_cost = {
	hidden = yes
}

minorroad_hills_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_hills_construction_piety_cost = {
	hidden = yes
}

minorroad_hills_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_hills_construction_prestige_cost = {
	hidden = yes
}

minorroad_hills_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_hills_supply_limit = {
	hidden = yes
}

minorroad_hills_supply_limit_mult = {
	hidden = yes
}

minorroad_hills_tax_mult = {
	hidden = yes
}

minorroad_hills_levy_size = {
	hidden = yes
}

majorroad_mountains_attrition_mult = {
	hidden = yes
}

majorroad_mountains_cancel_negative_supply = {
	hidden = yes
}

majorroad_mountains_advantage = {
	hidden = yes
}

majorroad_mountains_min_combat_roll = {
	hidden = yes
}

majorroad_mountains_max_combat_roll = {
	hidden = yes
}

majorroad_mountains_development_growth = {
	hidden = yes
}

majorroad_mountains_development_growth_factor = {
	hidden = yes
}

majorroad_mountains_construction_gold_cost = {
	hidden = yes
}

majorroad_mountains_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_mountains_construction_piety_cost = {
	hidden = yes
}

majorroad_mountains_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_mountains_construction_prestige_cost = {
	hidden = yes
}

majorroad_mountains_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_mountains_supply_limit = {
	hidden = yes
}

majorroad_mountains_supply_limit_mult = {
	hidden = yes
}

majorroad_mountains_tax_mult = {
	hidden = yes
}

majorroad_mountains_levy_size = {
	hidden = yes
}

minorroad_mountains_attrition_mult = {
	hidden = yes
}

minorroad_mountains_cancel_negative_supply = {
	hidden = yes
}

minorroad_mountains_advantage = {
	hidden = yes
}

minorroad_mountains_min_combat_roll = {
	hidden = yes
}

minorroad_mountains_max_combat_roll = {
	hidden = yes
}

minorroad_mountains_development_growth = {
	hidden = yes
}

minorroad_mountains_development_growth_factor = {
	hidden = yes
}

minorroad_mountains_construction_gold_cost = {
	hidden = yes
}

minorroad_mountains_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_mountains_construction_piety_cost = {
	hidden = yes
}

minorroad_mountains_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_mountains_construction_prestige_cost = {
	hidden = yes
}

minorroad_mountains_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_mountains_supply_limit = {
	hidden = yes
}

minorroad_mountains_supply_limit_mult = {
	hidden = yes
}

minorroad_mountains_tax_mult = {
	hidden = yes
}

minorroad_mountains_levy_size = {
	hidden = yes
}

majorroad_desert_attrition_mult = {
	hidden = yes
}

majorroad_desert_cancel_negative_supply = {
	hidden = yes
}

majorroad_desert_advantage = {
	hidden = yes
}

majorroad_desert_min_combat_roll = {
	hidden = yes
}

majorroad_desert_max_combat_roll = {
	hidden = yes
}

majorroad_desert_development_growth = {
	hidden = yes
}

majorroad_desert_development_growth_factor = {
	hidden = yes
}

majorroad_desert_construction_gold_cost = {
	hidden = yes
}

majorroad_desert_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_desert_construction_piety_cost = {
	hidden = yes
}

majorroad_desert_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_desert_construction_prestige_cost = {
	hidden = yes
}

majorroad_desert_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_desert_supply_limit = {
	hidden = yes
}

majorroad_desert_supply_limit_mult = {
	hidden = yes
}

majorroad_desert_tax_mult = {
	hidden = yes
}

majorroad_desert_levy_size = {
	hidden = yes
}

minorroad_desert_attrition_mult = {
	hidden = yes
}

minorroad_desert_cancel_negative_supply = {
	hidden = yes
}

minorroad_desert_advantage = {
	hidden = yes
}

minorroad_desert_min_combat_roll = {
	hidden = yes
}

minorroad_desert_max_combat_roll = {
	hidden = yes
}

minorroad_desert_development_growth = {
	hidden = yes
}

minorroad_desert_development_growth_factor = {
	hidden = yes
}

minorroad_desert_construction_gold_cost = {
	hidden = yes
}

minorroad_desert_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_desert_construction_piety_cost = {
	hidden = yes
}

minorroad_desert_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_desert_construction_prestige_cost = {
	hidden = yes
}

minorroad_desert_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_desert_supply_limit = {
	hidden = yes
}

minorroad_desert_supply_limit_mult = {
	hidden = yes
}

minorroad_desert_tax_mult = {
	hidden = yes
}

minorroad_desert_levy_size = {
	hidden = yes
}

majorroad_desert_mountains_attrition_mult = {
	hidden = yes
}

majorroad_desert_mountains_cancel_negative_supply = {
	hidden = yes
}

majorroad_desert_mountains_advantage = {
	hidden = yes
}

majorroad_desert_mountains_min_combat_roll = {
	hidden = yes
}

majorroad_desert_mountains_max_combat_roll = {
	hidden = yes
}

majorroad_desert_mountains_development_growth = {
	hidden = yes
}

majorroad_desert_mountains_development_growth_factor = {
	hidden = yes
}

majorroad_desert_mountains_construction_gold_cost = {
	hidden = yes
}

majorroad_desert_mountains_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_desert_mountains_construction_piety_cost = {
	hidden = yes
}

majorroad_desert_mountains_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_desert_mountains_construction_prestige_cost = {
	hidden = yes
}

majorroad_desert_mountains_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_desert_mountains_supply_limit = {
	hidden = yes
}

majorroad_desert_mountains_supply_limit_mult = {
	hidden = yes
}

majorroad_desert_mountains_tax_mult = {
	hidden = yes
}

majorroad_desert_mountains_levy_size = {
	hidden = yes
}

minorroad_desert_mountains_attrition_mult = {
	hidden = yes
}

minorroad_desert_mountains_cancel_negative_supply = {
	hidden = yes
}

minorroad_desert_mountains_advantage = {
	hidden = yes
}

minorroad_desert_mountains_min_combat_roll = {
	hidden = yes
}

minorroad_desert_mountains_max_combat_roll = {
	hidden = yes
}

minorroad_desert_mountains_development_growth = {
	hidden = yes
}

minorroad_desert_mountains_development_growth_factor = {
	hidden = yes
}

minorroad_desert_mountains_construction_gold_cost = {
	hidden = yes
}

minorroad_desert_mountains_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_desert_mountains_construction_piety_cost = {
	hidden = yes
}

minorroad_desert_mountains_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_desert_mountains_construction_prestige_cost = {
	hidden = yes
}

minorroad_desert_mountains_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_desert_mountains_supply_limit = {
	hidden = yes
}

minorroad_desert_mountains_supply_limit_mult = {
	hidden = yes
}

minorroad_desert_mountains_tax_mult = {
	hidden = yes
}

minorroad_desert_mountains_levy_size = {
	hidden = yes
}

majorroad_oasis_attrition_mult = {
	hidden = yes
}

majorroad_oasis_cancel_negative_supply = {
	hidden = yes
}

majorroad_oasis_advantage = {
	hidden = yes
}

majorroad_oasis_min_combat_roll = {
	hidden = yes
}

majorroad_oasis_max_combat_roll = {
	hidden = yes
}

majorroad_oasis_development_growth = {
	hidden = yes
}

majorroad_oasis_development_growth_factor = {
	hidden = yes
}

majorroad_oasis_construction_gold_cost = {
	hidden = yes
}

majorroad_oasis_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_oasis_construction_piety_cost = {
	hidden = yes
}

majorroad_oasis_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_oasis_construction_prestige_cost = {
	hidden = yes
}

majorroad_oasis_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_oasis_supply_limit = {
	hidden = yes
}

majorroad_oasis_supply_limit_mult = {
	hidden = yes
}

majorroad_oasis_tax_mult = {
	hidden = yes
}

majorroad_oasis_levy_size = {
	hidden = yes
}

minorroad_oasis_attrition_mult = {
	hidden = yes
}

minorroad_oasis_cancel_negative_supply = {
	hidden = yes
}

minorroad_oasis_advantage = {
	hidden = yes
}

minorroad_oasis_min_combat_roll = {
	hidden = yes
}

minorroad_oasis_max_combat_roll = {
	hidden = yes
}

minorroad_oasis_development_growth = {
	hidden = yes
}

minorroad_oasis_development_growth_factor = {
	hidden = yes
}

minorroad_oasis_construction_gold_cost = {
	hidden = yes
}

minorroad_oasis_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_oasis_construction_piety_cost = {
	hidden = yes
}

minorroad_oasis_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_oasis_construction_prestige_cost = {
	hidden = yes
}

minorroad_oasis_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_oasis_supply_limit = {
	hidden = yes
}

minorroad_oasis_supply_limit_mult = {
	hidden = yes
}

minorroad_oasis_tax_mult = {
	hidden = yes
}

minorroad_oasis_levy_size = {
	hidden = yes
}

majorroad_jungle_attrition_mult = {
	hidden = yes
}

majorroad_jungle_cancel_negative_supply = {
	hidden = yes
}

majorroad_jungle_advantage = {
	hidden = yes
}

majorroad_jungle_min_combat_roll = {
	hidden = yes
}

majorroad_jungle_max_combat_roll = {
	hidden = yes
}

majorroad_jungle_development_growth = {
	hidden = yes
}

majorroad_jungle_development_growth_factor = {
	hidden = yes
}

majorroad_jungle_construction_gold_cost = {
	hidden = yes
}

majorroad_jungle_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_jungle_construction_piety_cost = {
	hidden = yes
}

majorroad_jungle_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_jungle_construction_prestige_cost = {
	hidden = yes
}

majorroad_jungle_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_jungle_supply_limit = {
	hidden = yes
}

majorroad_jungle_supply_limit_mult = {
	hidden = yes
}

majorroad_jungle_tax_mult = {
	hidden = yes
}

majorroad_jungle_levy_size = {
	hidden = yes
}

minorroad_jungle_attrition_mult = {
	hidden = yes
}

minorroad_jungle_cancel_negative_supply = {
	hidden = yes
}

minorroad_jungle_advantage = {
	hidden = yes
}

minorroad_jungle_min_combat_roll = {
	hidden = yes
}

minorroad_jungle_max_combat_roll = {
	hidden = yes
}

minorroad_jungle_development_growth = {
	hidden = yes
}

minorroad_jungle_development_growth_factor = {
	hidden = yes
}

minorroad_jungle_construction_gold_cost = {
	hidden = yes
}

minorroad_jungle_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_jungle_construction_piety_cost = {
	hidden = yes
}

minorroad_jungle_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_jungle_construction_prestige_cost = {
	hidden = yes
}

minorroad_jungle_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_jungle_supply_limit = {
	hidden = yes
}

minorroad_jungle_supply_limit_mult = {
	hidden = yes
}

minorroad_jungle_tax_mult = {
	hidden = yes
}

minorroad_jungle_levy_size = {
	hidden = yes
}

majorroad_forest_attrition_mult = {
	hidden = yes
}

majorroad_forest_cancel_negative_supply = {
	hidden = yes
}

majorroad_forest_advantage = {
	hidden = yes
}

majorroad_forest_min_combat_roll = {
	hidden = yes
}

majorroad_forest_max_combat_roll = {
	hidden = yes
}

majorroad_forest_development_growth = {
	hidden = yes
}

majorroad_forest_development_growth_factor = {
	hidden = yes
}

majorroad_forest_construction_gold_cost = {
	hidden = yes
}

majorroad_forest_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_forest_construction_piety_cost = {
	hidden = yes
}

majorroad_forest_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_forest_construction_prestige_cost = {
	hidden = yes
}

majorroad_forest_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_forest_supply_limit = {
	hidden = yes
}

majorroad_forest_supply_limit_mult = {
	hidden = yes
}

majorroad_forest_tax_mult = {
	hidden = yes
}

majorroad_forest_levy_size = {
	hidden = yes
}

minorroad_forest_attrition_mult = {
	hidden = yes
}

minorroad_forest_cancel_negative_supply = {
	hidden = yes
}

minorroad_forest_advantage = {
	hidden = yes
}

minorroad_forest_min_combat_roll = {
	hidden = yes
}

minorroad_forest_max_combat_roll = {
	hidden = yes
}

minorroad_forest_development_growth = {
	hidden = yes
}

minorroad_forest_development_growth_factor = {
	hidden = yes
}

minorroad_forest_construction_gold_cost = {
	hidden = yes
}

minorroad_forest_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_forest_construction_piety_cost = {
	hidden = yes
}

minorroad_forest_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_forest_construction_prestige_cost = {
	hidden = yes
}

minorroad_forest_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_forest_supply_limit = {
	hidden = yes
}

minorroad_forest_supply_limit_mult = {
	hidden = yes
}

minorroad_forest_tax_mult = {
	hidden = yes
}

minorroad_forest_levy_size = {
	hidden = yes
}

majorroad_taiga_attrition_mult = {
	hidden = yes
}

majorroad_taiga_cancel_negative_supply = {
	hidden = yes
}

majorroad_taiga_advantage = {
	hidden = yes
}

majorroad_taiga_min_combat_roll = {
	hidden = yes
}

majorroad_taiga_max_combat_roll = {
	hidden = yes
}

majorroad_taiga_development_growth = {
	hidden = yes
}

majorroad_taiga_development_growth_factor = {
	hidden = yes
}

majorroad_taiga_construction_gold_cost = {
	hidden = yes
}

majorroad_taiga_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_taiga_construction_piety_cost = {
	hidden = yes
}

majorroad_taiga_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_taiga_construction_prestige_cost = {
	hidden = yes
}

majorroad_taiga_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_taiga_supply_limit = {
	hidden = yes
}

majorroad_taiga_supply_limit_mult = {
	hidden = yes
}

majorroad_taiga_tax_mult = {
	hidden = yes
}

majorroad_taiga_levy_size = {
	hidden = yes
}

minorroad_taiga_attrition_mult = {
	hidden = yes
}

minorroad_taiga_cancel_negative_supply = {
	hidden = yes
}

minorroad_taiga_advantage = {
	hidden = yes
}

minorroad_taiga_min_combat_roll = {
	hidden = yes
}

minorroad_taiga_max_combat_roll = {
	hidden = yes
}

minorroad_taiga_development_growth = {
	hidden = yes
}

minorroad_taiga_development_growth_factor = {
	hidden = yes
}

minorroad_taiga_construction_gold_cost = {
	hidden = yes
}

minorroad_taiga_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_taiga_construction_piety_cost = {
	hidden = yes
}

minorroad_taiga_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_taiga_construction_prestige_cost = {
	hidden = yes
}

minorroad_taiga_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_taiga_supply_limit = {
	hidden = yes
}

minorroad_taiga_supply_limit_mult = {
	hidden = yes
}

minorroad_taiga_tax_mult = {
	hidden = yes
}

minorroad_taiga_levy_size = {
	hidden = yes
}

majorroad_wetlands_attrition_mult = {
	hidden = yes
}

majorroad_wetlands_cancel_negative_supply = {
	hidden = yes
}

majorroad_wetlands_advantage = {
	hidden = yes
}

majorroad_wetlands_min_combat_roll = {
	hidden = yes
}

majorroad_wetlands_max_combat_roll = {
	hidden = yes
}

majorroad_wetlands_development_growth = {
	hidden = yes
}

majorroad_wetlands_development_growth_factor = {
	hidden = yes
}

majorroad_wetlands_construction_gold_cost = {
	hidden = yes
}

majorroad_wetlands_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_wetlands_construction_piety_cost = {
	hidden = yes
}

majorroad_wetlands_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_wetlands_construction_prestige_cost = {
	hidden = yes
}

majorroad_wetlands_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_wetlands_supply_limit = {
	hidden = yes
}

majorroad_wetlands_supply_limit_mult = {
	hidden = yes
}

majorroad_wetlands_tax_mult = {
	hidden = yes
}

majorroad_wetlands_levy_size = {
	hidden = yes
}

minorroad_wetlands_attrition_mult = {
	hidden = yes
}

minorroad_wetlands_cancel_negative_supply = {
	hidden = yes
}

minorroad_wetlands_advantage = {
	hidden = yes
}

minorroad_wetlands_min_combat_roll = {
	hidden = yes
}

minorroad_wetlands_max_combat_roll = {
	hidden = yes
}

minorroad_wetlands_development_growth = {
	hidden = yes
}

minorroad_wetlands_development_growth_factor = {
	hidden = yes
}

minorroad_wetlands_construction_gold_cost = {
	hidden = yes
}

minorroad_wetlands_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_wetlands_construction_piety_cost = {
	hidden = yes
}

minorroad_wetlands_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_wetlands_construction_prestige_cost = {
	hidden = yes
}

minorroad_wetlands_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_wetlands_supply_limit = {
	hidden = yes
}

minorroad_wetlands_supply_limit_mult = {
	hidden = yes
}

minorroad_wetlands_tax_mult = {
	hidden = yes
}

minorroad_wetlands_levy_size = {
	hidden = yes
}

majorroad_steppe_attrition_mult = {
	hidden = yes
}

majorroad_steppe_cancel_negative_supply = {
	hidden = yes
}

majorroad_steppe_advantage = {
	hidden = yes
}

majorroad_steppe_min_combat_roll = {
	hidden = yes
}

majorroad_steppe_max_combat_roll = {
	hidden = yes
}

majorroad_steppe_development_growth = {
	hidden = yes
}

majorroad_steppe_development_growth_factor = {
	hidden = yes
}

majorroad_steppe_construction_gold_cost = {
	hidden = yes
}

majorroad_steppe_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_steppe_construction_piety_cost = {
	hidden = yes
}

majorroad_steppe_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_steppe_construction_prestige_cost = {
	hidden = yes
}

majorroad_steppe_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_steppe_supply_limit = {
	hidden = yes
}

majorroad_steppe_supply_limit_mult = {
	hidden = yes
}

majorroad_steppe_tax_mult = {
	hidden = yes
}

majorroad_steppe_levy_size = {
	hidden = yes
}

minorroad_steppe_attrition_mult = {
	hidden = yes
}

minorroad_steppe_cancel_negative_supply = {
	hidden = yes
}

minorroad_steppe_advantage = {
	hidden = yes
}

minorroad_steppe_min_combat_roll = {
	hidden = yes
}

minorroad_steppe_max_combat_roll = {
	hidden = yes
}

minorroad_steppe_development_growth = {
	hidden = yes
}

minorroad_steppe_development_growth_factor = {
	hidden = yes
}

minorroad_steppe_construction_gold_cost = {
	hidden = yes
}

minorroad_steppe_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_steppe_construction_piety_cost = {
	hidden = yes
}

minorroad_steppe_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_steppe_construction_prestige_cost = {
	hidden = yes
}

minorroad_steppe_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_steppe_supply_limit = {
	hidden = yes
}

minorroad_steppe_supply_limit_mult = {
	hidden = yes
}

minorroad_steppe_tax_mult = {
	hidden = yes
}

minorroad_steppe_levy_size = {
	hidden = yes
}

majorroad_floodplains_attrition_mult = {
	hidden = yes
}

majorroad_floodplains_cancel_negative_supply = {
	hidden = yes
}

majorroad_floodplains_advantage = {
	hidden = yes
}

majorroad_floodplains_min_combat_roll = {
	hidden = yes
}

majorroad_floodplains_max_combat_roll = {
	hidden = yes
}

majorroad_floodplains_development_growth = {
	hidden = yes
}

majorroad_floodplains_development_growth_factor = {
	hidden = yes
}

majorroad_floodplains_construction_gold_cost = {
	hidden = yes
}

majorroad_floodplains_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_floodplains_construction_piety_cost = {
	hidden = yes
}

majorroad_floodplains_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_floodplains_construction_prestige_cost = {
	hidden = yes
}

majorroad_floodplains_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_floodplains_supply_limit = {
	hidden = yes
}

majorroad_floodplains_supply_limit_mult = {
	hidden = yes
}

majorroad_floodplains_tax_mult = {
	hidden = yes
}

majorroad_floodplains_levy_size = {
	hidden = yes
}

minorroad_floodplains_attrition_mult = {
	hidden = yes
}

minorroad_floodplains_cancel_negative_supply = {
	hidden = yes
}

minorroad_floodplains_advantage = {
	hidden = yes
}

minorroad_floodplains_min_combat_roll = {
	hidden = yes
}

minorroad_floodplains_max_combat_roll = {
	hidden = yes
}

minorroad_floodplains_development_growth = {
	hidden = yes
}

minorroad_floodplains_development_growth_factor = {
	hidden = yes
}

minorroad_floodplains_construction_gold_cost = {
	hidden = yes
}

minorroad_floodplains_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_floodplains_construction_piety_cost = {
	hidden = yes
}

minorroad_floodplains_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_floodplains_construction_prestige_cost = {
	hidden = yes
}

minorroad_floodplains_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_floodplains_supply_limit = {
	hidden = yes
}

minorroad_floodplains_supply_limit_mult = {
	hidden = yes
}

minorroad_floodplains_tax_mult = {
	hidden = yes
}

minorroad_floodplains_levy_size = {
	hidden = yes
}

majorroad_drylands_attrition_mult = {
	hidden = yes
}

majorroad_drylands_cancel_negative_supply = {
	hidden = yes
}

majorroad_drylands_advantage = {
	hidden = yes
}

majorroad_drylands_min_combat_roll = {
	hidden = yes
}

majorroad_drylands_max_combat_roll = {
	hidden = yes
}

majorroad_drylands_development_growth = {
	hidden = yes
}

majorroad_drylands_development_growth_factor = {
	hidden = yes
}

majorroad_drylands_construction_gold_cost = {
	hidden = yes
}

majorroad_drylands_holding_construction_gold_cost = {
	hidden = yes
}

majorroad_drylands_construction_piety_cost = {
	hidden = yes
}

majorroad_drylands_holding_construction_piety_cost = {
	hidden = yes
}

majorroad_drylands_construction_prestige_cost = {
	hidden = yes
}

majorroad_drylands_holding_construction_prestige_cost = {
	hidden = yes
}

majorroad_drylands_supply_limit = {
	hidden = yes
}

majorroad_drylands_supply_limit_mult = {
	hidden = yes
}

majorroad_drylands_tax_mult = {
	hidden = yes
}

majorroad_drylands_levy_size = {
	hidden = yes
}

minorroad_drylands_attrition_mult = {
	hidden = yes
}

minorroad_drylands_cancel_negative_supply = {
	hidden = yes
}

minorroad_drylands_advantage = {
	hidden = yes
}

minorroad_drylands_min_combat_roll = {
	hidden = yes
}

minorroad_drylands_max_combat_roll = {
	hidden = yes
}

minorroad_drylands_development_growth = {
	hidden = yes
}

minorroad_drylands_development_growth_factor = {
	hidden = yes
}

minorroad_drylands_construction_gold_cost = {
	hidden = yes
}

minorroad_drylands_holding_construction_gold_cost = {
	hidden = yes
}

minorroad_drylands_construction_piety_cost = {
	hidden = yes
}

minorroad_drylands_holding_construction_piety_cost = {
	hidden = yes
}

minorroad_drylands_construction_prestige_cost = {
	hidden = yes
}

minorroad_drylands_holding_construction_prestige_cost = {
	hidden = yes
}

minorroad_drylands_supply_limit = {
	hidden = yes
}

minorroad_drylands_supply_limit_mult = {
	hidden = yes
}

minorroad_drylands_tax_mult = {
	hidden = yes
}

minorroad_drylands_levy_size = {
	hidden = yes
}