﻿GritType = {
	type = character

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_mountains_terrain = yes
					agot_is_desert_mountains_terrain = yes
				}
			}
		}
		localization_key = grit_type_grit
		fallback = yes
	}

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_plains_terrain = yes
					agot_is_farmlands_terrain = yes
					agot_is_hills_terrain = yes
					agot_is_floodplains_terrain = yes
				}
			}
		}
		localization_key = grit_type_dirt
	}

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_desert_terrain = yes
					agot_is_oasis_terrain = yes
				}
			}
		}
		localization_key = grit_type_sand
	}

	text = {
		trigger = {
			location = { agot_is_wetlands_terrain = yes }
		}
		localization_key = grit_type_bog_water
	}

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_forest_terrain = yes
					agot_is_taiga_terrain = yes
				}
			}
		}
		localization_key = grit_type_twigs
	}

	text = {
		trigger = {
			location = { agot_is_jungle_terrain = yes }
		}
		localization_key = grit_type_wet_leaves
	}

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_steppe_terrain = yes
					agot_is_drylands_terrain = yes
				}
			}
		}
		localization_key = grit_type_dry_grass
	}
}

GroundType = {
	type = character

	text = {
		trigger = { always = no }
		localization_key = ground_type_dust
		fallback = yes
	}

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_farmlands_terrain = yes
					agot_is_hills_terrain = yes
					agot_is_drylands_terrain = yes
				}
			}
		}
		localization_key = ground_type_dirt
	}

	text = {
		trigger = {
			location = { agot_is_mountains_terrain = yes }
		}
		localization_key = ground_type_rocks
	}

	text = {
		trigger = {
			location = { agot_is_desert_mountains_terrain = yes }
		}
		localization_key = ground_type_sandy_rocks
	}

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_desert_terrain = yes
					agot_is_oasis_terrain = yes
				}
			}
		}
		localization_key = ground_type_sand
	}

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_wetlands_terrain = yes 
					agot_is_floodplains_terrain = yes
				}
			}
		}
		localization_key = ground_type_wet_grass
	}

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_forest_terrain = yes
					agot_is_taiga_terrain = yes
					agot_is_jungle_terrain = yes 
				}
			}
		}
		localization_key = ground_type_mulch
	}

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_steppe_terrain = yes
					agot_is_plains_terrain = yes
				}
			}
		}
		localization_key = ground_type_grass
	}
}

RainySoilType = {
	type = character

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_farmlands_terrain = yes
					agot_is_hills_terrain = yes
					agot_is_wetlands_terrain = yes
					agot_is_floodplains_terrain = yes
					agot_is_jungle_terrain = yes
				}
			}
		}
		localization_key = rainy_soil_type_thick_mud
	}

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_steppe_terrain = yes
					agot_is_plains_terrain = yes
					agot_is_drylands_terrain = yes
					agot_is_forest_terrain = yes
					agot_is_taiga_terrain = yes
				}
			}
		}
		fallback = yes
		localization_key = rainy_soil_type_soft_earth
	}

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_mountains_terrain = yes
					agot_is_desert_mountains_terrain = yes
				}
			}
		}
		localization_key = rainy_soil_type_rocky_earth
	}

	text = {
		trigger = {
			location = {
				OR = {
					agot_is_desert_terrain = yes
					agot_is_oasis_terrain = yes
				}
			}
		}
		localization_key = rainy_soil_type_sandy_mire
	}
}
