grip = {
	pattern = "pattern__solid_designer.dds"
	color1 = yellow
	color2 = yellow
	color3 = blue
	colored_emblem = {
		color1 = black
		color2 = red
		color3 = white
		texture = "ce_griffin_head.dds"
		instance = {
			scale = { 0.700000 0.700000 }
		}

	}

}