﻿# These buildings are only for showing background graphics, e.g. the walls around holdings

# No Walls
walls_00 = {
	is_graphical_background = yes

	asset = {
		type = pdxmesh
		name = "western_walls_00_mesh"
	}

	is_enabled = {
		OR = {
			AND = {
				is_county_capital = no
				fort_level < 1
			}
			# Using the no_wall holding graphics for cities with special walls so that they don't have double walls
			has_building_or_higher = "roman_wall_of_lugo_01"
			has_building_or_higher = "kano_walls_01"
			has_building_or_higher = "jaisalmer_fort_01"
			has_building_or_higher = "MA_nikaea_walls"
			AND = {
				this = province:4828
				title:b_qina.title_province = {
					has_building = MA_karnak
				}
			}
		}
		NOR = {
			AND= {
				has_province_modifier = city_of_wonder_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:4828 }
				NOT = { this = province:2575 }
			}
			AND= {
				has_province_modifier = city_of_wonder_2_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:4828 }
				NOT = { this = province:2575 }
			}
			AND= {
				has_province_modifier = city_of_wonder_3_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:4828 }
				NOT = { this = province:2575 }
			}
			AND= {
				has_province_modifier = city_of_wonder_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:4828 }
				NOT = { this = province:2575 }
			}
			AND= {
				has_province_modifier = city_of_wonder_2_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:4828 }
				NOT = { this = province:2575 }
			}
			AND= {
				has_province_modifier = city_of_wonder_3_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:4828 }
				NOT = { this = province:2575 }
			}
		}
	}
}

# Any city that must be sieged gets the basic walls
walls_01_tribal = {
	is_graphical_background = yes

	asset = {
		type = pdxmesh
		names = {
			"tribal_walls_01_a_mesh"
		}
	}

	is_enabled = {
		OR = {
			is_county_capital = yes
			fort_level > 0
		}
		NOR = {
			# disabling this level of walled graphics for holdings with special walls and other fortifications so that they always look appropriately fortified. Note: If any of these buildings are given unique 3D assets, this should be looked at again.
			has_building_or_higher = "palisades_01"
			has_building_or_higher = "curtain_walls_01"
			has_building_or_higher = "hill_forts_01"
			has_building_or_higher = "ramparts_01"
			has_building_or_higher = "watchtowers_01"
			has_building_or_higher = "theodosian_walls_01"
			has_building_or_higher = "walls_of_benin_01"
			has_building_or_higher = "walls_of_genoa_01"
			has_building_or_higher = "aurelian_walls_01"
			has_building_or_higher = "city_wall_of_toledo_01"
			has_building_or_higher = "roman_wall_of_lugo_01"
		}
		NOR = {
			AND= {
				has_province_modifier = city_of_wonder_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
			}
			AND= {
				has_province_modifier = city_of_wonder_2_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
			}
			AND= {
				has_province_modifier = city_of_wonder_3_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
			}
			AND= {
				has_province_modifier = city_of_wonder_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
			}
			AND= {
				has_province_modifier = city_of_wonder_2_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
			}
			AND= {
				has_province_modifier = city_of_wonder_3_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
			}
		}
	}
}

# Here the Fort Level building chains take control of the visuals
walls_01 = {
	is_graphical_background = yes
	asset = {
		type = pdxmesh
		graphical_cultures = { western_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_01_a_mesh"
			"western_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { british_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_01_a_mesh"
			"western_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { goidelic_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"celtic_wall_01_mesh"
			"celtic_wall_01_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { german_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_01_a_mesh"
			"western_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { magyar_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_01_a_mesh"
			"western_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { vlach_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_01_a_mesh"
			"western_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { scandinavian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp1_norse_walls_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { saxon_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp1_norse_walls_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { norse_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp1_norse_walls_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { tundra_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp1_norse_walls_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { slavic_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"slavic_wall_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { mediterranean_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_01_a_mesh"
			"western_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { caucasian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_01_a_mesh"
			"western_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { croatian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_01_a_mesh"
			"western_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { sicilian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp2_building_iberian_wall_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { southslavic_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_01_a_mesh"
			"western_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { byzantine_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_01_a_mesh"
			"western_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { turkish_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_01_a_mesh"
			"western_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		requires_dlc_flag = the_fate_of_iberia
		graphical_cultures = { iberian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp2_building_iberian_wall_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { mena_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_01_a_mesh"
			"mena_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { somali_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_01_a_mesh"
			"mena_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { berber_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_01_a_mesh"
			"mena_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { sahelian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_01_a_mesh"
			"mena_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		requires_dlc_flag = legacy_of_persia
		graphical_cultures = { iranian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"fp3_building_persian_walls_01_a_01_mesh" 
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_mediterranean }
		names = {
			"western_walls_01_a_mesh"
			"western_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		# TODO: Add DLC Flag
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		governments = { nomad_government }
		names = {
			"mpo_mongol_wall_01_mesh"
		}

	}
	
	asset = {
		type = pdxmesh
		# TODO: Add DLC Flag
		graphical_cultures = { tundra_building_gfx }
		graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"fp1_norse_walls_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { berber_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_01_a_mesh"
			"mena_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { mena_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_01_a_mesh"
			"mena_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { sahelian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_01_a_mesh"
			"mena_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { somali_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_01_a_mesh"
			"mena_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { ethiopian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"ethiopian_walls_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"mena_walls_01_a_mesh"
			"mena_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { african_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"guinean_walls_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { ethiopian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"ethiopian_walls_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { indian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_01_a_mesh"
			"mena_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { burman_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_01_a_mesh"
			"mena_walls_01_b_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { chinese_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"chinese_walls_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { tibetan_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"chinese_walls_01_mesh"
		}
	}
	
	is_enabled = {
		OR = {
			# These buildings will trigger the visual "upgrade" to this wall asset
			has_building_or_higher = "palisades_01"
			has_building_or_higher = "curtain_walls_01"
			has_building_or_higher = "hill_forts_01"
			has_building_or_higher = "ramparts_01"
			has_building_or_higher = "watchtowers_01"			
			AND = {
				this = province:2575
				title:b_qina.title_province = {
					has_building = MA_karnak
				}
			}
		}
		NOR = {
			# Disabling this level of walled graphics for holdings with special walls and other fortifications so that they always look appropriately fortified. Note: If any of these buildings are given unique 3D assets, this should be looked at again.
			has_building_or_higher = "palisades_02"
			has_building_or_higher = "curtain_walls_02"
			has_building_or_higher = "hill_forts_02"
			has_building_or_higher = "ramparts_02"
			has_building_or_higher = "watchtowers_02"
			has_building_or_higher = "theodosian_walls_01"
			has_building_or_higher = "walls_of_benin_01"
			has_building_or_higher = "walls_of_genoa_01"
			has_building_or_higher = "aurelian_walls_01"
			has_building_or_higher = "city_wall_of_toledo_01"
			has_building_or_higher = "roman_wall_of_lugo_01"
		}
		NOR = {
			AND= {
				has_province_modifier = city_of_wonder_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_2_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}
			AND= {
				has_province_modifier = city_of_wonder_3_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}
			AND= {
				has_province_modifier = city_of_wonder_2_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}
			AND= {
				has_province_modifier = city_of_wonder_3_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}
		}
	}
}

walls_02 = {
	is_graphical_background = yes

	asset = {
		type = pdxmesh
		graphical_cultures = { western_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { british_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { goidelic_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"celtic_wall_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { german_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { magyar_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { vlach_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { scandinavian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp1_norse_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { saxon_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp1_norse_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { norse_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp1_norse_walls_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { tundra_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp1_norse_walls_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { slavic_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"slavic_wall_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { mediterranean_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { caucasian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { croatian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { sicilian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp2_building_iberian_wall_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { southslavic_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { byzantine_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"ep3_byzantine_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { turkish_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"ep3_byzantine_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		requires_dlc_flag = the_fate_of_iberia
		graphical_cultures = { iberian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp2_building_iberian_wall_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { mena_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { somali_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { berber_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { sahelian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"african_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		requires_dlc_flag = legacy_of_persia
		graphical_cultures = { iranian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"fp3_building_persian_walls_02_a_01_mesh" 
		}
	}
	
	asset = {
		type = pdxmesh
		# TODO: Add DLC Flag
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		governments = { nomad_government }
		names = {
			"mpo_mongol_wall_02_mesh"
		}

	}
	
	asset = {
		type = pdxmesh
		# TODO: Add DLC Flag
		graphical_cultures = { tundra_building_gfx }
		graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"fp1_norse_walls_01_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { berber_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { mena_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { sahelian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"african_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { somali_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { ethiopian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"ethiopian_walls_02_mesh"
		}
	}
	
	
	asset = {
		type = pdxmesh
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"mena_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_mediterranean }
		names = {
			"ep3_byzantine_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { african_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"guinean_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { ethiopian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"ethiopian_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { indian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { burman_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_02_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { chinese_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"chinese_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { tibetan_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"tibetan_walls_02_mesh"
		}
	}

	is_enabled = {
		OR = {
			# These buildings will trigger the visual "upgrade" to this wall asset
			has_building_or_higher = "palisades_02"
			has_building_or_higher = "curtain_walls_02"
			has_building_or_higher = "hill_forts_02"
			has_building_or_higher = "ramparts_02"
			has_building_or_higher = "watchtowers_02"			
			AND = {
				this = province:2575
				title:b_qina.title_province = {
					has_building = MA_karnak
				}
			}
		}
		NOR = {
			# Disabling this level of walled graphics for holdings with special walls and other fortifications so that they always look appropriately fortified. Note: If any of these buildings are given unique 3D assets, this should be looked at again.
			has_building_or_higher = "curtain_walls_03"
			has_building_or_higher = "hill_forts_03"
			has_building_or_higher = "ramparts_03"
			has_building_or_higher = "watchtowers_03"
			has_building_or_higher = "theodosian_walls_01"
			has_building_or_higher = "walls_of_benin_01"
			has_building_or_higher = "walls_of_genoa_01"
			has_building_or_higher = "aurelian_walls_01"
			has_building_or_higher = "city_wall_of_toledo_01"
			has_building_or_higher = "roman_wall_of_lugo_01"
		}
		NOR = {
			AND= {
				has_province_modifier = city_of_wonder_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_2_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_3_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_2_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_3_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}
		}
	}
}

walls_03 = {
	is_graphical_background = yes

	asset = {
		type = pdxmesh
		graphical_cultures = { western_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { british_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { goidelic_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { german_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"magyar_walls_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { magyar_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"magyar_walls_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { vlach_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"magyar_walls_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { scandinavian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { saxon_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { norse_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp1_norse_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { tundra_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp1_norse_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { slavic_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"slavic_wall_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { mediterranean_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mediterranean_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { caucasian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mediterranean_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { croatian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mediterranean_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { sicilian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp2_building_iberian_wall_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { southslavic_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mediterranean_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { byzantine_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"ep3_byzantine_walls_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { turkish_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"ep3_byzantine_walls_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		requires_dlc_flag = the_fate_of_iberia
		graphical_cultures = { iberian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp2_building_iberian_wall_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { mena_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { somali_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { berber_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { sahelian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"african_walls_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		requires_dlc_flag = legacy_of_persia
		graphical_cultures = { iranian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"fp3_building_persian_walls_03_a_01_mesh" 
		}
	}
	
	asset = {
		type = pdxmesh
		# TODO: Add DLC Flag
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		governments = { nomad_government }
		names = {
			"mpo_mongol_wall_03_mesh"
		}

	}
	
	asset = {
		type = pdxmesh
		# TODO: Add DLC Flag
		graphical_cultures = { tundra_building_gfx }
		graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"fp1_norse_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { berber_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { mena_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { sahelian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"african_walls_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { somali_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { ethiopian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"ethiopian_walls_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"mena_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_mediterranean }
		names = {
			"ep3_byzantine_walls_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { african_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"guinean_walls_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { ethiopian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"ethiopian_walls_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { indian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"india_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { burman_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"india_walls_03_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { chinese_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"chinese_walls_03_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { tibetan_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"tibetan_walls_02_mesh"
		}
	}
	
	is_enabled = {
		scope:holder = {
			NOT = { government_has_flag = government_is_tribal }
		}
		OR = {
			# These buildings will trigger the visual "upgrade" to this wall asset
			has_building_or_higher = "curtain_walls_03"
			has_building_or_higher = "hill_forts_03"
			has_building_or_higher = "ramparts_03"
			has_building_or_higher = "watchtowers_03"
			has_building_or_higher = "walls_of_benin_01"
			has_building_or_higher = "walls_of_genoa_01"
			has_building_or_higher = "aurelian_walls_01"			
			AND = {
				this = province:2575
				title:b_qina.title_province = {
					has_building = MA_karnak
				}
			}
		}
		NOR = {
			# Disabling this level of walled graphics for holdings with special walls and other fortifications so that they always look appropriately fortified. Note: If any of these buildings are given unique 3D assets, this should be looked at again.
			has_building_or_higher = "curtain_walls_06"
			has_building_or_higher = "hill_forts_06"
			has_building_or_higher = "ramparts_06"
			has_building_or_higher = "watchtowers_06"
			has_building_or_higher = "theodosian_walls_01"
			has_building_or_higher = "city_wall_of_toledo_01"
			has_building_or_higher = "roman_wall_of_lugo_01"
		}
		NOR = {
			AND= {
				has_province_modifier = city_of_wonder_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_2_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_3_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}
			AND= {
				has_province_modifier = city_of_wonder_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_2_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}
			AND= {
				has_province_modifier = city_of_wonder_3_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}
		}
	}
}

walls_04 = {
	is_graphical_background = yes

	asset = {
		type = pdxmesh
		graphical_cultures = { western_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { british_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { goidelic_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { german_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"magyar_walls_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { magyar_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"magyar_walls_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { vlach_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"magyar_walls_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { scandinavian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { saxon_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"western_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { norse_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp1_norse_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { tundra_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp1_norse_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { slavic_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"slavic_wall_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { mediterranean_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mediterranean_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { caucasian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mediterranean_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { croatian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mediterranean_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { sicilian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp2_building_iberian_wall_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { southslavic_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mediterranean_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { byzantine_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"ep3_byzantine_walls_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { turkish_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"ep3_byzantine_walls_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		requires_dlc_flag = the_fate_of_iberia
		graphical_cultures = { iberian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"fp2_building_iberian_wall_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { mena_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { somali_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { berber_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"mena_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { sahelian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"african_walls_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		requires_dlc_flag = legacy_of_persia
		graphical_cultures = { iranian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"fp3_building_persian_walls_04_a_01_mesh" 
		}
	}
	
	asset = {
		type = pdxmesh
		# TODO: Add DLC Flag
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		governments = { nomad_government }
		names = {
			"mpo_mongol_wall_04_mesh"
		}

	}
	
	asset = {
		type = pdxmesh
		# TODO: Add DLC Flag
		graphical_cultures = { tundra_building_gfx }
		graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"fp1_norse_walls_02_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { berber_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { mena_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { sahelian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"african_walls_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { somali_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"mena_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { ethiopian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		governments = { nomad_government }
		names = {
			"ethiopian_walls_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"mena_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_mediterranean }
		names = {
			"ep3_byzantine_walls_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { african_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"guinean_walls_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { ethiopian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"ethiopian_walls_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { indian_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"india_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { burman_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india }
		names = {
			"india_walls_04_a_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { chinese_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"chinese_walls_04_mesh"
		}
	}
	
	asset = {
		type = pdxmesh
		graphical_cultures = { tibetan_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe graphical_india graphical_siberia }
		names = {
			"tibetan_walls_02_mesh"
		}
	}
	
	is_enabled = {
		scope:holder = {
			NOT = { government_has_flag = government_is_tribal }
		}
		OR = {
			# These buildings will trigger the visual "upgrade" to this wall asset
			has_building_or_higher = "curtain_walls_06"
			has_building_or_higher = "hill_forts_06"
			has_building_or_higher = "ramparts_06"
			has_building_or_higher = "watchtowers_06"
			has_building_or_higher = "theodosian_walls_01"			
			AND = {
				this = province:2575
				title:b_qina.title_province = {
					has_building = MA_karnak
				}
			}
		}
		NOR = {
			AND= {
				has_province_modifier = city_of_wonder_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_2_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}
			AND= {
				has_province_modifier = city_of_wonder_3_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_2_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}

			AND= {
				has_province_modifier = city_of_wonder_3_NO_modifier
				NOT = { this = province:496 }	
				NOT = { this = province:1919 }
				NOT = { this = province:2575 }
			}
		}
	}
}

### Sprawl Starts Here ###

# cow3_sprawl = {
# 	is_graphical_background = yes
    
# 	asset = {
# 		type = entity
# 		name = burge_sprawl_med_5
# 	}
# 	is_enabled = {  
# 		# has_game_rule = use_backgrounds
# 		has_holding = yes
# 		# this = province:2608
# 		has_province_modifier = city_of_wonder_modifier
# 		NOT = { this = province:2333 }
# 		NOT = { this = province:1527 }
# 		NOT = { this = province:2575 }
# 		NOT = { this = province:496 }	
# 		NOT = { this = province:4718 }	
# 		NOT = { this = province:2115 }	
# 		NOT = { this = province:490 }	
# 		NOT = { this = province:4828 }	
# 		NOT = { this = province:5965 }
# 		NOT = { this = province:2466 }
# 		NOT = { this = province:4394 }
# 		NOT = { this = province:1919 }
# 		NOR = {
# 			has_building_or_higher = "walls_of_genoa_01"
# 			has_building_or_higher = "theodosian_walls_01"
# 			has_building_or_higher = "aurelian_walls_01"
# 			has_building_or_higher = "city_wall_of_toledo_01"
# 			has_building_or_higher = "roman_wall_of_lugo_01"
# 			has_building_or_higher = "MA_nikaea_walls"
# 			has_building_or_higher = "MA_walls_sanaa"
# 		}
# 	}
# }

toledo_sprawl = {
	is_graphical_background = yes

	asset = {
		type = pdxmesh
		name = "western_walls_00_mesh"
	}

	is_enabled = { 
		has_building_or_higher = "city_wall_of_toledo_01"
	}
}

jerusalem_burge_sprawl_5 = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = burge_sprawl_jerusalem_5
	}
	is_enabled = {  
		OR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_NO_modifier
		}
		# barony = title:b_jerusalem
		this = province:5965
		NOR = {
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
	}
}

jerusalem_burge_sprawl_6 = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = burge_sprawl_jerusalem_7
	}
	is_enabled = {
		OR = {
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
		}
		# barony = title:b_jerusalem
		this = province:5965
		NOR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
	}
}

jerusalem_burge_sprawl_07 = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = burge_sprawl_jerusalem_7
	}
	is_enabled = {
		OR = {
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
		# barony = title:b_jerusalem
		this = province:5965
		NOR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
		}
	}
}

baghdad_burge_sprawl_5 = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = burge_sprawl_baghdad_5
	}
	is_enabled = {  
		title:b_qina.title_province = {
			NOT = { has_building = MA_karnak }
		}
		OR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_NO_modifier
		}
		# barony = title:b_baghdad
		this = province:4828
		NOR = {
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
	}
}

baghdad_burge_sprawl_6 = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = burge_sprawl_baghdad_6
	}
	is_enabled = {  
		title:b_qina.title_province = {
			NOT = { has_building = MA_karnak }
		}
		OR = {
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
		}
		# barony = title:b_baghdad
		this = province:4828
		NOR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
	}
}

baghdad_burge_sprawl_7 = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = burge_sprawl_baghdad_7
	}
	is_enabled = {  
		title:b_qina.title_province = {
			NOT = { has_building = MA_karnak }
		}
		OR = {
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
		# barony = title:b_baghdad
		this = province:4828
		NOR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
		}
	}
}

london_burge_sprawl_5 = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = london_burge_sprawl_5
	}
	is_enabled = {
		OR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_NO_modifier
		}
		# barony = title:b_london
		this = province:1527
		NOR = {
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
	}
}

london_burge_sprawl_6 = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = london_burge_sprawl_6
	}
	is_enabled = {
		OR = {
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
		}
		# barony = title:b_london
		this = province:1527
		NOR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
	}
}

london_burge_sprawl_07 = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = london_burge_sprawl_7
	}
	is_enabled = {
		OR = {
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
		# barony = title:b_london
		this = province:1527
		NOR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
		}
	}
}

paris_burge_sprawl_5 = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = paris_burge_sprawl_5
	}
	is_enabled = {  
		OR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
		OR = {
			# barony = title:b_paris 
			# barony = title:b_bruges
			this = province:2333
			this = province:2115
		}
	}
}

rome_burge_sprawl = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = rome_burge_sprawl
	}
	is_enabled = {
		OR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
		title:b_qina.title_province = {
			NOT = { has_building = MA_karnak }
		}
		# barony = title:b_roma
		this = province:2575
	}
}

thes_burge_sprawl = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = burge_sprawl_thes
	}
	is_enabled = {
		OR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
		# barony = title:b_thessaloniki
		this = province:490
	}
}

burge_sprawl_marrakesh = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = burge_sprawl_marra
	}
	is_enabled = {
		title:b_marrakesh.title_province = {
			NOT = { has_building = MA_koutoubia }
		}
		OR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
		# barony = title:b_marrakesh
		this = province:4718
	}
}

burge_sprawl_marrakesh2 = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = burge_sprawl_marra2
	}
	is_enabled = {
		title:b_marrakesh.title_province = {
			has_building = MA_koutoubia
		}
		OR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
		# barony = title:b_marrakesh
		this = province:4718
	}
}

burge_sprawl_genoa = {
	is_graphical_background = yes
	asset = {
		type = entity
		name = burge_sprawl_genoa
	}
	is_enabled = {
		OR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
		# barony = title:b_genoa
		this = province:2466
	}
}

burge_sprawl = {
	is_graphical_background = yes
    
	asset = {
		type = entity
		name = burge_sprawl_5
	}
	asset = {
		type = entity
		name = burge_sprawl_5
		graphical_cultures = { western_building_gfx german_building_gfx magyar_building_gfx goidelic_building_gfx british_building_gfx norse_building_gfx saxon_building_gfx slavic_building_gfx vlach_building_gfx }
		graphical_regions = { graphical_western graphical_mediterranean graphical_steppe }
	}
	asset = {
		type = entity
		name = burge_sprawl_med_5
		graphical_cultures = { mediterranean_building_gfx }
		graphical_regions = { graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_med_5
		graphical_cultures = { caucasian_building_gfx croatian_building_gfx sicilian_building_gfx southslavic_building_gfx }
		graphical_regions = { graphical_western graphical_mediterranean graphical_steppe graphical_mena }
	}
	asset = {
		type = entity
		name = burge_sprawl_med_5
		graphical_cultures = { byzantine_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe }
	}
	asset = {
		type = entity
		name = burge_sprawl_med_5
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_iberia_5
		graphical_cultures = { iberian_building_gfx }
		graphical_regions = { graphical_mediterranean }
		requires_dlc_flag = the_fate_of_iberia
	}
	asset = {
		type = entity
		name = burge_sprawl_mena_5
		graphical_cultures = { mena_building_gfx somali_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_mena }
	}
	asset = {
		type = entity
		name = burge_sprawl_mena_5
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_siberia }
	}
	asset = {
		type = entity
		name = burge_sprawl_mena_5
		graphical_cultures = { berber_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_sahelian
		graphical_cultures = { sahelian_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_guinean
		graphical_cultures = { african_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_indian_05
		graphical_cultures = { indian_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_indian_05
		graphical_cultures = { burman_building_gfx }
		graphical_regions = { graphical_india graphical_mena }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_indian_05
		graphical_cultures = { ethiopian_building_gfx }
		graphical_regions = { graphical_india graphical_mena }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_persia_5
		graphical_cultures = { iranian_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_mediterranean graphical_siberia }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_chinese
		graphical_cultures = { chinese_building_gfx }
		graphical_regions = { graphical_india graphical_mena graphical_steppe graphical_siberia }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_tibetan
		graphical_cultures = { tibetan_building_gfx }
		graphical_regions = { graphical_india graphical_steppe graphical_siberia }
		
	}
	is_enabled = {
		OR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_NO_modifier
		}
		NOR = {
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
		# NOT = { barony = title:b_paris }		
		NOT = { this = province:2333 }
		# NOT = { barony = title:b_london	}		
		NOT = { this = province:1527 }
		# NOT = { barony = title:b_roma }		
		NOT = { this = province:2575 }
		# NOT = { barony = title:b_constantinople }		
		NOT = { this = province:496 }
		# NOT = { barony = title:b_marrakesh }		
		NOT = { this = province:4718 }
		# NOT = { barony = title:b_bruges}		
		NOT = { this = province:2115 }
		# NOT = { barony = title:b_thessaloniki}		
		NOT = { this = province:490 }
		# NOT = { barony = title:b_baghdad }		
		NOT = { this = province:4828 }
		# NOT = { barony = title:b_jerusalem }		
		NOT = { this = province:5965 }
		NOT = { this = province:2466 }
		# NOT = { barony = title:b_bukhara }		
		NOT = { this = province:4394 }
		NOR = {
			has_building_or_higher = "walls_of_genoa_01"
			has_building_or_higher = "theodosian_walls_01"
			has_building_or_higher = "aurelian_walls_01"
			has_building_or_higher = "city_wall_of_toledo_01"
			has_building_or_higher = "roman_wall_of_lugo_01"
			has_building_or_higher = "MA_nikaea_walls"
			has_building_or_higher = "MA_walls_sanaa"
		}
	}
}

burge_sprawl_6 = {
	is_graphical_background = yes
    
	asset = {
		type = entity
		name = burge_sprawl_6
	}
	asset = {
		type = entity
		name = burge_sprawl_6
		graphical_cultures = { western_building_gfx german_building_gfx magyar_building_gfx goidelic_building_gfx british_building_gfx norse_building_gfx saxon_building_gfx slavic_building_gfx vlach_building_gfx }
		graphical_regions = { graphical_western graphical_mediterranean graphical_steppe }
	}
	asset = {
		type = entity
		name = burge_sprawl_med_6
		graphical_cultures = { mediterranean_building_gfx }
		graphical_regions = { graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_med_6
		graphical_cultures = { caucasian_building_gfx croatian_building_gfx sicilian_building_gfx southslavic_building_gfx }
		graphical_regions = { graphical_western graphical_mediterranean graphical_steppe graphical_mena }
	}
	asset = {
		type = entity
		name = burge_sprawl_med_6
		graphical_cultures = { byzantine_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe }
	}
	asset = {
		type = entity
		name = burge_sprawl_med_6
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_iberia_6
		graphical_cultures = { iberian_building_gfx }
		graphical_regions = { graphical_mediterranean }
		requires_dlc_flag = the_fate_of_iberia
	}
	asset = {
		type = entity
		name = burge_sprawl_mena_6
		graphical_cultures = { mena_building_gfx somali_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_mena }
	}
	asset = {
		type = entity
		name = burge_sprawl_mena_6
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_siberia }
	}
	asset = {
		type = entity
		name = burge_sprawl_mena_6
		graphical_cultures = { berber_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_sahelian
		graphical_cultures = { sahelian_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_guinean
		graphical_cultures = { african_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_indian_06
		graphical_cultures = { indian_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_indian_06
		graphical_cultures = { burman_building_gfx }
		graphical_regions = { graphical_india graphical_mena }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_indian_06
		graphical_cultures = { ethiopian_building_gfx }
		graphical_regions = { graphical_india graphical_mena }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_persia_6
		graphical_cultures = { iranian_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_mediterranean graphical_siberia }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_chinese
		graphical_cultures = { chinese_building_gfx }
		graphical_regions = { graphical_india graphical_mena graphical_steppe graphical_siberia }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_tibetan
		graphical_cultures = { tibetan_building_gfx }
		graphical_regions = { graphical_india graphical_steppe graphical_siberia }
		
	}
	is_enabled = {
		OR = {
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
		}
		NOR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
		# NOT = { barony = title:b_paris }		
		NOT = { this = province:2333 }
		# NOT = { barony = title:b_london	}		
		NOT = { this = province:1527 }
		# NOT = { barony = title:b_roma }		
		NOT = { this = province:2575 }
		# NOT = { barony = title:b_constantinople }		
		NOT = { this = province:496 }
		# NOT = { barony = title:b_marrakesh }		
		NOT = { this = province:4718 }
		# NOT = { barony = title:b_bruges}		
		NOT = { this = province:2115 }
		# NOT = { barony = title:b_thessaloniki}		
		NOT = { this = province:490 }
		# NOT = { barony = title:b_baghdad }		
		NOT = { this = province:4828 }
		# NOT = { barony = title:b_jerusalem }		
		NOT = { this = province:5965 }
		NOT = { this = province:2466 }
		# NOT = { barony = title:b_bukhara }		
		NOT = { this = province:4394 }
		NOR = {
			has_building_or_higher = "walls_of_genoa_01"
			has_building_or_higher = "theodosian_walls_01"
			has_building_or_higher = "aurelian_walls_01"
			has_building_or_higher = "city_wall_of_toledo_01"
			has_building_or_higher = "roman_wall_of_lugo_01"
			has_building_or_higher = "MA_nikaea_walls"
			has_building_or_higher = "MA_walls_sanaa"
		}
	}
}

burge_sprawl_7 = {
	is_graphical_background = yes
    
	asset = {
		type = entity
		name = burge_sprawl_7
	}
	asset = {
		type = entity
		name = burge_sprawl_7
		graphical_cultures = { western_building_gfx german_building_gfx magyar_building_gfx goidelic_building_gfx british_building_gfx norse_building_gfx saxon_building_gfx slavic_building_gfx vlach_building_gfx }
		graphical_regions = { graphical_western graphical_mediterranean graphical_steppe }
	}
	asset = {
		type = entity
		name = burge_sprawl_med_7
		graphical_cultures = { mediterranean_building_gfx }
		graphical_regions = { graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_med_7
		graphical_cultures = { caucasian_building_gfx croatian_building_gfx sicilian_building_gfx southslavic_building_gfx }
		graphical_regions = { graphical_western graphical_mediterranean graphical_steppe graphical_mena }
	}
	asset = {
		type = entity
		name = burge_sprawl_med_7
		graphical_cultures = { byzantine_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_western graphical_mena graphical_steppe }
	}
	asset = {
		type = entity
		name = burge_sprawl_med_7
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_iberia_7
		graphical_cultures = { iberian_building_gfx }
		graphical_regions = { graphical_mediterranean }
		requires_dlc_flag = the_fate_of_iberia
	}
	asset = {
		type = entity
		name = burge_sprawl_mena_7
		graphical_cultures = { mena_building_gfx somali_building_gfx }
		graphical_regions = { graphical_mediterranean graphical_mena }
	}
	asset = {
		type = entity
		name = burge_sprawl_mena_7
		graphical_cultures = { steppe_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_siberia }
	}
	asset = {
		type = entity
		name = burge_sprawl_mena_7
		graphical_cultures = { berber_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_sahelian
		graphical_cultures = { sahelian_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_guinean
		graphical_cultures = { african_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_mediterranean }
	}
	asset = {
		type = entity
		name = burge_sprawl_indian_07
		graphical_cultures = { indian_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_indian_07
		graphical_cultures = { burman_building_gfx }
		graphical_regions = { graphical_india graphical_mena }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_indian_07
		graphical_cultures = { ethiopian_building_gfx }
		graphical_regions = { graphical_india graphical_mena }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_persia_7
		graphical_cultures = { iranian_building_gfx }
		graphical_regions = { graphical_mena graphical_steppe graphical_india graphical_mediterranean graphical_siberia }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_chinese
		graphical_cultures = { chinese_building_gfx }
		graphical_regions = { graphical_india graphical_mena graphical_steppe graphical_siberia }
		
	}
	asset = {
		type = entity
		name = burge_sprawl_tibetan
		graphical_cultures = { tibetan_building_gfx }
		graphical_regions = { graphical_india graphical_steppe graphical_siberia }
		
	}
	is_enabled = {
		OR = {
			has_province_modifier = city_of_wonder_3_modifier
			has_province_modifier = city_of_wonder_3_NO_modifier
		}
		NOR = {
			has_province_modifier = city_of_wonder_modifier
			has_province_modifier = city_of_wonder_NO_modifier
			has_province_modifier = city_of_wonder_2_modifier
			has_province_modifier = city_of_wonder_2_NO_modifier
		}
		# NOT = { barony = title:b_paris }		
		NOT = { this = province:2333 }
		# NOT = { barony = title:b_london	}		
		NOT = { this = province:1527 }
		# NOT = { barony = title:b_roma }		
		NOT = { this = province:2575 }
		# NOT = { barony = title:b_constantinople }		
		NOT = { this = province:496 }
		# NOT = { barony = title:b_marrakesh }		
		NOT = { this = province:4718 }
		# NOT = { barony = title:b_bruges}		
		NOT = { this = province:2115 }
		# NOT = { barony = title:b_thessaloniki}		
		NOT = { this = province:490 }
		# NOT = { barony = title:b_baghdad }		
		NOT = { this = province:4828 }
		# NOT = { barony = title:b_jerusalem }		
		NOT = { this = province:5965 }
		NOT = { this = province:2466 }
		# NOT = { barony = title:b_bukhara }		
		NOT = { this = province:4394 }
		NOR = {
			has_building_or_higher = "walls_of_genoa_01"
			has_building_or_higher = "theodosian_walls_01"
			has_building_or_higher = "aurelian_walls_01"
			has_building_or_higher = "city_wall_of_toledo_01"
			has_building_or_higher = "roman_wall_of_lugo_01"
			has_building_or_higher = "MA_nikaea_walls"
			has_building_or_higher = "MA_walls_sanaa"
		}
	}
}