﻿#fee_estate_createifnotthere = {
#	picture = {
#	    reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
#   }
#    decision_group_type = major
#    is_high_prio = yes
#
#	is_shown = {
#		OR = {
#        # Für Tribal-Herrscher
#        AND = {
#			government_has_flag = government_is_tribal
#            domicile ?= { has_domicile_building_or_higher = settlement_main_01 }
#        }
#        # Für Feudal-Herrscher
#        AND = {
#			government_has_flag = government_is_feudal
#           domicile ?= { has_domicile_building_or_higher = castle_main_01 }
#        }
#    }
#	}
#	effect = {
#		domicile ?= {
#			set_up_domicile_estate_effect = yes
#		}
#	}
#
#	ai_check_interval = 0
#}

