﻿namespace = uba_greeting

uba_greeting.0001 = {
	type = character_event
	title = uba_greeting.0001.t
	# desc = uba_greeting.0001.desc
	desc = {
		first_valid = {
			# desc = uba_greeting.0001.desc.openning
			triggered_desc = { # 有地
				trigger = {
					is_landed = yes
				}
				desc = uba_greeting.0001.desc.noblesopenning
			}
			triggered_desc = { # 无地
				trigger = {
					is_landed = no
				}
				desc = uba_greeting.0001.desc.wanderersopenning
			}
		}
		desc = uba_greeting.0001.desc.modlist
		triggered_desc = { # 奇观建筑师
			trigger = {
				has_global_variable = is_uba_loaded
			}
			desc = uba_greeting.0001.desc.uba
		}
		triggered_desc = { # 奇观建筑师 亚洲特建包
			trigger = {
				NOT = { has_global_variable = is_uba_loaded }
				has_global_variable = is_uba_hbp_loaded
			}
			desc = uba_greeting.0001.desc.ubahbp
		}
		triggered_desc = { # 王国建筑师
			trigger = {
				has_global_variable = is_rba_loaded
			}
			desc = uba_greeting.0001.desc.rba
		}
		triggered_desc = { # 地产建筑师
			trigger = {
				has_global_variable = is_hba_loaded
			}
			desc = uba_greeting.0001.desc.hba
		}
		triggered_desc = { # 庄园建筑师
			trigger = {
				has_global_variable = is_eba_loaded
			}
			desc = uba_greeting.0001.desc.eba
		}
		triggered_desc = { # 自动建筑师
			trigger = {
				has_global_variable = is_aba_loaded
			}
			desc = uba_greeting.0001.desc.aba
		}
		desc = uba_greeting.0001.desc.ending
	}
	theme = stewardship
	
	override_background = {
		trigger = { is_landed = yes }
		reference = study
	}
	override_background = {
		trigger = { is_landed = no }
		reference = tavern
	}
	left_portrait = {
		character = root
		animation = personality_rational
	}

	#OK
	option = {
		name = uba_greeting.0001.a
		show_as_tooltip = {
			custom_tooltip = uba_greeting.0001.a_tt
		}
	}

	#让我看看
	option = {
		name = uba_greeting.0001.thanks
		show_as_tooltip = {
			custom_tooltip = uba_greeting.0001.thanks_tt
		}
		trigger_event = uba_greeting.0002
	}
}

uba_greeting.0002 = {
	type = character_event
	title = uba_greeting.0002.t
	desc = {
		desc = uba_greeting.0002.desc.openning
		desc = uba_greeting.0002.desc.thanks
		desc = uba_greeting.0002.desc.ending
	}
	theme = stewardship
	left_portrait = {
		character = root
		animation = admiration
	}

	#是的
	option = {
		name = uba_greeting.0002.a
		#flavor = uba_greeting.0001.a.flavor
		# hidden_effect = {
		# 	uba_give_building_location_effect = yes
		# }
		show_as_tooltip = {
			custom_tooltip = uba_greeting.0002.a_tt
		}
		stress_impact = { base = minor_stress_impact_loss }
		add_gold = medium_gold_value_static_max
	}
}
