﻿@yurt_main_construction_time_tier_2 = 180
@yurt_main_construction_time_tier_3 = 360
@yurt_main_construction_time_tier_4 = 520 
@yurt_main_construction_time_tier_5 = 600
@yurt_main_construction_time_tier_6 = 720

@yurt_external_construction_time_tier_1 = 90 
@yurt_external_construction_time_tier_2 = 180
@yurt_external_construction_time_tier_3 = 270 
@yurt_external_construction_time_tier_4 = 300 
@yurt_external_construction_time_tier_5 = 360 
@yurt_external_construction_time_tier_6 = 420

@yurt_internal_construction_time_tier_1 = 30
@yurt_internal_construction_time_tier_2 = 60
@yurt_internal_construction_time_tier_3 = 90
@yurt_internal_construction_time_tier_4 = 120
@yurt_internal_construction_time_tier_5 = 200
@yurt_internal_construction_time_tier_6 = 320


##################
# YURT BUILDINGS
##################

yurt_main_01 = {
	slot_type = main
	construction_time = 1
	internal_slots = 2
	allowed_domicile_types = { yurt }

	cost = {
		herd = 0
	}

	character_modifier = {
		domicile_external_slots_capacity_add = 2
		domicile_monthly_prestige_add = 1
		domicile_monthly_gold_add = 0.25
		additional_fort_level = 1
	}

	province_modifier = {
		defender_holding_advantage = 1
	}

	ai_value = {
		value = nomadic_capital_main_building_1
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds"
		texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
		soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
	}
}

yurt_main_02 = {
	slot_type = main
	internal_slots = 4
	construction_time = @yurt_main_construction_time_tier_2
	allowed_domicile_types = { yurt }
	previous_building = yurt_main_01

	cost = {
		herd = yurt_main_building_herd_cost_tier_2
		gold = yurt_main_building_gold_cost_tier_2
		prestige = yurt_main_building_prestige_cost_tier_2
	}

	character_modifier = {
		domicile_external_slots_capacity_add = 1
		domicile_monthly_prestige_add = 0.5
		herd_capacity_mult = 0.05
		domicile_monthly_gold_add = 0.25
	}

	province_modifier = {
		defender_holding_advantage = 1
	}

	ai_value = {
		value = nomadic_capital_main_building_2
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds"
		texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
		soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
	}
}

yurt_main_03 = {
	slot_type = main
	internal_slots = 4
	construction_time = @yurt_main_construction_time_tier_3
	allowed_domicile_types = { yurt }
	previous_building = yurt_main_02

	can_construct = {
		custom_tooltip = {
			text = yurt_main_nomadic_authority_2_3_4_5
			OR = {
				has_realm_law = nomadic_authority_2
				has_realm_law = nomadic_authority_3
				has_realm_law = nomadic_authority_4
				has_realm_law = nomadic_authority_5
			}	
		}	
	}

	cost = {
		herd = yurt_main_building_herd_cost_tier_3
		gold = yurt_main_building_gold_cost_tier_3
		prestige = yurt_main_building_prestige_cost_tier_3
	}

	character_modifier = {
		domicile_external_slots_capacity_add = 1
		domicile_monthly_gold_add = 0.25
		domicile_monthly_prestige_add = 0.5
		herd_capacity_mult = 0.05
		additional_fort_level = 1
		vassal_limit_max = 2
		herd_capacity_add = 1000
	}

	province_modifier = {
		defender_holding_advantage = 1
	}

	parameters = {
		unlocks_lvl_4_external_yurt_upgrades = yes
	}

	ai_value = {
		value = nomadic_capital_main_building_3
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds"
		texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
		soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
	}
}

yurt_main_04 = {
	slot_type = main
	internal_slots = 6
	construction_time = @yurt_main_construction_time_tier_4
	allowed_domicile_types = { yurt }
	previous_building = yurt_main_03

	can_construct = {
		custom_tooltip = {
			text = yurt_main_nomadic_authority_3_4_5
			OR = {
				has_realm_law = nomadic_authority_3
				has_realm_law = nomadic_authority_4
				has_realm_law = nomadic_authority_5
			}	
		}	
	}

	cost = {
		herd = yurt_main_building_herd_cost_tier_4
		prestige = yurt_main_building_prestige_cost_tier_4
		gold = yurt_main_building_gold_cost_tier_4
	}

	character_modifier = {
		domicile_external_slots_capacity_add = 1
		domicile_monthly_gold_add = 0.25
		domicile_monthly_prestige_add = 0.5
		herd_capacity_mult = 0.05
		additional_fort_level = 1
		vassal_limit_max = 2
		herd_capacity_add = 2000
	}

	province_modifier = {
		defender_holding_advantage = 1
	}

	parameters = {
		unlocks_lvl_5_external_yurt_upgrades = yes
	}

	ai_value = {
		value = nomadic_capital_main_building_4
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds"
		texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
		soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
	}
}

yurt_main_05 = {
	slot_type = main
	internal_slots = 8
	construction_time = @yurt_main_construction_time_tier_5
	allowed_domicile_types = { yurt }

	previous_building = yurt_main_04

	can_construct = {
		custom_tooltip = {
			text = yurt_main_nomadic_authority_3_4_5
			OR = {
				has_realm_law = nomadic_authority_3
				has_realm_law = nomadic_authority_4
				has_realm_law = nomadic_authority_5
			}	
		}	
	}

	cost = {
		herd = yurt_main_building_herd_cost_tier_5
		prestige = yurt_main_building_prestige_cost_tier_5
		gold = yurt_main_building_gold_cost_tier_5
	}

	character_modifier = {
		domicile_external_slots_capacity_add = 1
		domicile_monthly_gold_add = 0.5
		domicile_monthly_prestige_add = 0.5
		herd_capacity_mult = 0.05
		additional_fort_level = 2
		vassal_limit_max = 5
		herd_capacity_add = 2000
	}

	province_modifier = {
		defender_holding_advantage = 1
	}

	parameters = {
		unlocks_lvl_6_external_yurt_upgrades = yes
	}

	ai_value = {
		value = nomadic_capital_main_building_5
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds"
		texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
		soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
	}
}

yurt_main_06 = {
	slot_type = main
	internal_slots = 10
	construction_time = @yurt_main_construction_time_tier_6
	allowed_domicile_types = { yurt }

	previous_building = yurt_main_05

	can_construct = {
		custom_tooltip = {
			text = yurt_main_nomadic_authority_4_5
			OR = {
				has_realm_law = nomadic_authority_4
				has_realm_law = nomadic_authority_5
			}	
		}	
	}

	cost = {
		herd = yurt_main_building_herd_cost_tier_6
		prestige = yurt_main_building_prestige_cost_tier_6
		gold = yurt_main_building_gold_cost_tier_6
	}

	character_modifier = {
		domicile_external_slots_capacity_add = 1
		domicile_monthly_gold_add = 0.50
		additional_fort_level = 2
		domicile_monthly_prestige_add = 0.5
		herd_capacity_mult = 0.05
		vassal_limit_max = 5
		herd_capacity_add = 5000
	}

	province_modifier = {
		defender_holding_advantage = 1
	}

	parameters = {
		unlocks_lvl_7_external_yurt_upgrades = yes
	}

	ai_value = {
		value = nomadic_capital_main_building_6
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds"
		texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
		soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
	}
}