﻿##################
# JAPANESE MANOR BUILDINGS
##################

@japanese_manor_main_construction_time_tier_2 = 180
@japanese_manor_main_construction_time_tier_3 = 360
@japanese_manor_main_construction_time_tier_4 = 520 
@japanese_manor_main_construction_time_tier_5 = 600
@japanese_manor_main_construction_time_tier_6 = 720

@japanese_manor_external_construction_time_tier_1 = 90 
@japanese_manor_external_construction_time_tier_2 = 180
@japanese_manor_external_construction_time_tier_3 = 270 
@japanese_manor_external_construction_time_tier_4 = 300 
@japanese_manor_external_construction_time_tier_5 = 360 
@japanese_manor_external_construction_time_tier_6 = 420

@japanese_manor_internal_construction_time_tier_1 = 30
@japanese_manor_internal_construction_time_tier_2 = 60
@japanese_manor_internal_construction_time_tier_3 = 90
@japanese_manor_internal_construction_time_tier_4 = 120
@japanese_manor_internal_construction_time_tier_5 = 200
@japanese_manor_internal_construction_time_tier_6 = 320

@japanese_manor_monthly_prestige_add_1 = 0.1
@japanese_manor_monthly_prestige_add_2 = 0.25
@japanese_manor_monthly_prestige_add_3 = 0.5
@japanese_manor_monthly_prestige_mult_1 = 0.025
@japanese_manor_monthly_dynasty_prestige_add_1 = 0.05
@japanese_manor_monthly_dynasty_prestige_add_2 = 0.1
@japanese_manor_monthly_influence_add_1 = 0.15
@japanese_manor_monthly_influence_add_2 = 0.25
@japanese_manor_monthly_influence_add_3 = 0.5
@japanese_manor_monthly_influence_mult_1 = 0.025
@japanese_manor_monthly_gold_add_0 = 0.1
@japanese_manor_monthly_gold_add_1 = 0.2
@japanese_manor_monthly_gold_add_2 = 0.35
@japanese_manor_monthly_gold_add_3 = 0.5
@japanese_manor_monthly_gold_mult_domain_1 = 0.01
@japanese_manor_monthly_gold_mult_1 = 0.04
@japanese_manor_monthly_piety_add_1 = 0.1
@japanese_manor_monthly_piety_add_2 = 0.25
@japanese_manor_monthly_piety_add_3 = 0.5
@japanese_manor_monthly_piety_mult_1 = 0.025
@japanese_manor_stress_loss_mult_1 = 0.025
@japanese_manor_stress_gain_mult_1 = -0.025
@japanese_manor_opinion_add_1 = 2
@japanese_manor_maa_recruitment_cost_mult_1 = -0.04
@japanese_manor_maa_maintenance_mult_1 = -0.025
@japanese_manor_maa_effectiveness_mult_1 = 0.025
@japanese_manor_control_growth_factor_1 = 0.05
@japanese_manor_advantage_add_1 = 1
@japanese_manor_mercenary_hire_cost_mult_1 = -0.025
@japanese_manor_supply_capacity_mult_1 = 0.025
@japanese_manor_knight_effectiveness_mult_1 = 0.01
@japanese_manor_lifestyle_xp_gain_mult = 0.05
@japanese_manor_owned_scheme_potential_add = 2
@japanese_manor_owned_scheme_success_chance_add = 2
@japanese_manor_owned_scheme_success_chance_max_add = 2
@japanese_manor_owned_scheme_success_growth_add = 2
@japanese_manor_owned_scheme_phase_duration_add = -5
@japanese_manor_enemy_scheme_success_chance_add = -2
@japanese_manor_enemy_scheme_success_chance_max_add = -2
@japanese_manor_enemy_scheme_success_growth_add = -2
@japanese_manor_enemy_scheme_phase_duration_add = -5
@japanese_manor_pursue_efficiency_1 = 0.025
@japanese_manor_movement_speed_1 = 0.025
@japanese_manor_influence_level_impact_mult_1 = 0.025
@japanese_manor_character_travel_speed_mult = 0.025
@japanese_manor_hostile_raid_time_1 = 0.1
@japanese_manor_development_growth_factor_1 = 0.025
@japanese_manor_development_growth_1 = 0.05
@japanese_manor_county_control_growth_add_1 = 0.1
@japanese_manor_prestige_gain_per_dread_mult_1 = 0.05
@japanese_manor_dread_decay_mult_1 = -0.025
@japanese_manor_dread_baseline_add_1 = 2
@japanese_manor_health_add_1 = 0.05
@japanese_manor_epidemic_resistance_1 = 2
@japanese_manor_dread_gain_mult_1 = 0.025
@japanese_manor_domicile_build_speed = -0.05
@japanese_manor_domicile_build_speed_minor = -0.03
@japanese_manor_domicile_build_gold_cost_minor = -0.03
@japanese_manor_domicile_build_gold_cost = -0.05
@japanese_manor_holding_build_gold_cost_minor = -0.03
@japanese_manor_holding_build_gold_cost = -0.05
@japanese_manor_faith_creation_piety_cost_mult = -0.05
@japanese_manor_character_travel_safety = 2

### Rice Fields
japanese_fields_05 = {
	construction_time = @japanese_manor_external_construction_time_tier_5
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_fields_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
	}

	cost = {
		gold = {
			add = {
				value = japanese_manor_external_building_normal_cost_tier_5_value
				if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
					}
					multiply = 0.85
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
					}
					multiply = 0.75
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
					}
					multiply = 0.65
					desc = grazing_land_in_domicile
				}
				if = {
					limit = { has_character_modifier = raid_insight_grain_field }
					multiply = 0.75
					desc = raid_insight_grain_field
				}
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
		development_growth_factor = @japanese_manor_control_growth_factor_1
	}
	
	on_complete = {
		estate_newly_built_grain_field_effect = yes
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" 
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
	}
}
japanese_fields_06 = {
	construction_time = @japanese_manor_external_construction_time_tier_6
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_fields_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
	}

	cost = {
		gold = {
			add = {
				value = japanese_manor_external_building_normal_cost_tier_6_value
				if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
					}
					multiply = 0.85
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
					}
					multiply = 0.75
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
					}
					multiply = 0.65
					desc = grazing_land_in_domicile
				}
				if = {
					limit = { has_character_modifier = raid_insight_grain_field }
					multiply = 0.75
					desc = raid_insight_grain_field
				}
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_1
		development_growth_factor = @japanese_manor_control_growth_factor_1
	}
	
	on_complete = {
		estate_newly_built_grain_field_effect = yes
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds" 
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
	}
}

### Shrine
japanese_shrine_05 = {
	construction_time = @japanese_manor_external_construction_time_tier_5
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_shrine_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
		custom_tooltip = {
			text = humility_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_shrine }
		}
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}

	character_modifier = {
		domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
		clergy_opinion = @japanese_manor_opinion_add_1
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}
	
	asset = { 
		icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_temple_japanese.dds" 
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
	}
}
japanese_shrine_06 = {
	construction_time = @japanese_manor_external_construction_time_tier_6
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_shrine_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
		custom_tooltip = {
			text = humility_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_shrine }
		}
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}

	character_modifier = {
		domicile_monthly_piety_add = @japanese_manor_monthly_piety_add_2
		clergy_opinion = @japanese_manor_opinion_add_1
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}
	
	asset = { 
		icon = "gfx/interface/icons/domicile_building/domicile_japan_family_shrine.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_temple_japanese.dds" 
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_japanese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_temple_shinto"
	}
}

### Brewery
japanese_brewery_05 = {
	construction_time = @japanese_manor_external_construction_time_tier_5
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_brewery_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
		custom_tooltip = {
			text = prosperity_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_brewery }
		}
	}

	cost = {
		gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
	}

	character_modifier = {
		domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
		development_growth_factor = @japanese_manor_development_growth_factor_1
		county_opinion_add = @japanese_manor_opinion_add_1
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds" 
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
	}
}
japanese_brewery_06 = {
	construction_time = @japanese_manor_external_construction_time_tier_6
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_brewery_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
		custom_tooltip = {
			text = prosperity_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_brewery }
		}
	}

	cost = {
		gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
	}

	character_modifier = {
		domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
		development_growth_factor = @japanese_manor_development_growth_factor_1
		county_opinion_add = @japanese_manor_opinion_add_1
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_brewery_japanese.dds" 
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_brewery_japanese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_brewery_japanese"
	}
}

### Archive
japanese_archive_05 = {
	construction_time = @japanese_manor_external_construction_time_tier_5
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_archive_04

	can_construct = {
		trigger_if = {
			limit = { is_ai = yes }
			government_has_flag = government_is_administrative
		}
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
		custom_tooltip = {
			text = service_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_archive }
		}
	}

	cost = {
		gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
	}

	character_modifier = {
		domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_archives_japanese.dds" 
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
	}
}
japanese_archive_06 = {
	construction_time = @japanese_manor_external_construction_time_tier_6
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_archive_05

	can_construct = {
		trigger_if = {
			limit = { is_ai = yes }
			government_has_flag = government_is_administrative
		}
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
		custom_tooltip = {
			text = service_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_archive }
		}
	}

	cost = {
		gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
	}

	character_modifier = {
		domicile_monthly_influence_add = @japanese_manor_monthly_influence_add_2
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_scribes.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_archives_japanese.dds" 
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_archives_japanese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_archives_japanese"
	}
}

### Armory
japanese_armory_05 = {
	construction_time = @japanese_manor_external_construction_time_tier_5
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_armory_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
		custom_tooltip = {
			text = strength_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_armory }
		}
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
				multiply = 0.75
			}
		}
	}

	character_modifier = {
		men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
		mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_armory_japanese.dds" 
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
japanese_armory_06 = {
	construction_time = @japanese_manor_external_construction_time_tier_6
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_armory_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
		custom_tooltip = {
			text = strength_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_armory }
		}
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
				multiply = 0.75
			}
		}
	}

	character_modifier = {
		men_at_arms_recruitment_cost = @japanese_manor_maa_recruitment_cost_mult_1
		mercenary_hire_cost_mult = @japanese_manor_mercenary_hire_cost_mult_1
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_armory_japanese.dds" 
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_armory_japanese_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}

### Watch-house
japanese_watch_house_05 = {
	construction_time = @japanese_manor_external_construction_time_tier_5
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_watch_house_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
		custom_tooltip = {
			text = determination_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_watch_house }
		}
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_watchtower }
				multiply = 0.75
				desc = raid_insight_watchtower
			}
		}
	}

	character_modifier = {
		monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
		defender_holding_advantage = @japanese_manor_advantage_add_1
		hostile_raid_time = @japanese_manor_hostile_raid_time_1
	}
	
	parameters = {
		raids_less_likely_to_make_prisoners_3_japanese = yes
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
japanese_watch_house_06 = {
	construction_time = @japanese_manor_external_construction_time_tier_6
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_watch_house_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
		custom_tooltip = {
			text = determination_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_watch_house }
		}
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_watchtower }
				multiply = 0.75
				desc = raid_insight_watchtower
			}
		}
	}

	character_modifier = {
		monthly_county_control_growth_factor = @japanese_manor_control_growth_factor_1
		defender_holding_advantage = @japanese_manor_advantage_add_1
		hostile_raid_time = @japanese_manor_hostile_raid_time_1
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_guard_house_japanese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_japanese_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}

### Horse Pastures
japanese_horse_pastures_05 = {
	construction_time = @japanese_manor_external_construction_time_tier_5
	internal_slots = 3
	allowed_domicile_types = { japanese_manor }
	previous_building = japanese_horse_pastures_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
		archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
		light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
}
japanese_horse_pastures_06 = {
	construction_time = @japanese_manor_external_construction_time_tier_6
	internal_slots = 3
	allowed_domicile_types = { japanese_manor }
	previous_building = japanese_horse_pastures_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
		archer_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
		light_cavalry_maintenance_mult = @japanese_manor_maa_maintenance_mult_1
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
}

### Tea Plantation
japanese_tea_plantation_05 = {
	construction_time = @japanese_manor_external_construction_time_tier_5
	internal_slots = 3
	allowed_domicile_types = { japanese_manor }
	previous_building = japanese_tea_plantation_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_tea }
				multiply = 0.75
				desc = raid_insight_tea
			}
		}
	}

	character_modifier = {
		elderly_health = @japanese_manor_health_add_1
		domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
		domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
	}
	
	parameters = {
		estate_unlock_tea_ceremony = yes
	}
	
	on_complete = {
		scope:owner ?= {
			if = {
				limit = {
					is_alive = yes
					years_from_game_start >= 1
				}
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_tea
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
	}
}
japanese_tea_plantation_06 = {
	construction_time = @japanese_manor_external_construction_time_tier_6
	internal_slots = 3
	allowed_domicile_types = { japanese_manor }
	previous_building = japanese_tea_plantation_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_tea }
				multiply = 0.75
				desc = raid_insight_tea
			}
		}
	}

	character_modifier = {
		elderly_health = @japanese_manor_health_add_1
		domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
		domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
	}
	
	parameters = {
		estate_unlock_tea_ceremony = yes
	}
	
	on_complete = {
		scope:owner ?= {
			if = {
				limit = {
					is_alive = yes
					years_from_game_start >= 1
				}
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_tea
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
	}
}

### Stables
japanese_stables_05 = {
	construction_time = @japanese_manor_external_construction_time_tier_5
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_stables_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
			if = {
				limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
				multiply = 0.75
			}
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
		character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
		courtier_opinion = @japanese_manor_opinion_add_1
	}

	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_stable_japanese.dds" 
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
}
japanese_stables_06 = {
	construction_time = @japanese_manor_external_construction_time_tier_6
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_stables_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
			if = {
				limit = { has_realm_law_flag = cheaper_japanese_domicile_military_buildings }
				multiply = 0.75
			}
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
		character_travel_speed_mult = @japanese_manor_character_travel_speed_mult
		courtier_opinion = @japanese_manor_opinion_add_1
	}

	ai_value = {
		value = 7
		add = japanese_manor_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_stable_japanese.dds" 
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_japanese_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
}

### Workshop
japanese_workshop_05 = {
	construction_time = @japanese_manor_external_construction_time_tier_5
	allowed_domicile_types = { japanese_manor }
	previous_building = japanese_workshop_04
	internal_slots = 3

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
		domicile_build_speed = @japanese_manor_domicile_build_speed
		build_speed = @japanese_manor_domicile_build_speed
	}
	
	ai_value = {
		value = 8
		add = japanese_manor_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}
japanese_workshop_06 = {
	construction_time = @japanese_manor_external_construction_time_tier_6
	allowed_domicile_types = { japanese_manor }
	previous_building = japanese_workshop_05
	internal_slots = 3

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
		domicile_build_speed = @japanese_manor_domicile_build_speed
		build_speed = @japanese_manor_domicile_build_speed
	}
	
	ai_value = {
		value = 8
		add = japanese_manor_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_workshop_japanese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_japanese_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}

### Tea House
japanese_tea_house_03 = {
	construction_time = @japanese_manor_external_construction_time_tier_3
	allowed_domicile_types = { japanese_manor }
	internal_slots = 2
	previous_building = japanese_tea_house_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
		custom_tooltip = {
			text = ceremony_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_tea_house }
		}
	}

	cost = {
		gold = { value = japanese_manor_external_building_normal_cost_tier_3_value }
	}

	character_modifier = {
		domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
		owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
	}
	
	parameters = {
		estate_unlock_tea_ceremony = yes
	}
	
	ai_value = {
		value = 8
		add = japanese_manor_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
	}
}
japanese_tea_house_04 = {
	construction_time = @japanese_manor_external_construction_time_tier_4
	allowed_domicile_types = { japanese_manor }
	internal_slots = 2
	previous_building = japanese_tea_house_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
		custom_tooltip = {
			text = ceremony_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_tea_house }
		}
	}

	cost = {
		gold = { value = japanese_manor_external_building_normal_cost_tier_4_value }
	}

	character_modifier = {
		domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
		owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
		diplomacy_per_prestige_level = 1
	}
	
	parameters = {
		estate_unlock_tea_ceremony = yes
	}
	
	ai_value = {
		value = 8
		add = japanese_manor_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
	}
}
japanese_tea_house_05 = {
	construction_time = @japanese_manor_external_construction_time_tier_5
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_tea_house_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
		custom_tooltip = {
			text = ceremony_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_tea_house }
		}
	}

	cost = {
		gold = { value = japanese_manor_external_building_normal_cost_tier_5_value }
	}

	character_modifier = {
		domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
		owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
	}
	
	parameters = {
		estate_unlock_tea_ceremony = yes
	}
	
	ai_value = {
		value = 8
		add = japanese_manor_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
	}
}
japanese_tea_house_06 = {
	construction_time = @japanese_manor_external_construction_time_tier_6
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_tea_house_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
		custom_tooltip = {
			text = ceremony_house_power_tt
			house = { has_house_aspiration_parameter = unlocks_japanese_manor_tea_house }
		}
	}

	cost = {
		gold = { value = japanese_manor_external_building_normal_cost_tier_6_value }
	}

	character_modifier = {
		domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
		owned_personal_scheme_success_chance_growth_add = @japanese_manor_owned_scheme_success_growth_add
	}
	
	parameters = {
		estate_unlock_tea_ceremony = yes
	}
	
	ai_value = {
		value = 8
		add = japanese_manor_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_tea_house_japanese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_house_japanese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_tea_house"
	}
}

### Garden
japanese_garden_05 = {
	construction_time = @japanese_manor_external_construction_time_tier_5
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_garden_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
		domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
		stress_gain_mult = @japanese_manor_stress_gain_mult_1
	}

	parameters = {
		increased_gardener_aptitude_5 = yes
	}
	
	ai_value = {
		value = 8
		add = japanese_manor_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
	}
}
japanese_garden_06 = {
	construction_time = @japanese_manor_external_construction_time_tier_6
	allowed_domicile_types = { japanese_manor }
	internal_slots = 3
	previous_building = japanese_garden_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = japanese_manor_main_06 }
	}

	cost = {
		gold = {
			value = japanese_manor_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = @japanese_manor_monthly_gold_add_0
		domicile_monthly_prestige_add = @japanese_manor_monthly_prestige_add_1
		stress_gain_mult = @japanese_manor_stress_gain_mult_1
	}

	parameters = {
		increased_gardener_aptitude_6 = yes
	}
	
	ai_value = {
		value = 8
		add = japanese_manor_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture =  "gfx/interface/window_domiciles/estate_building_garden_japanese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_japanese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_japanese"
	}
}

