﻿##########################
# CHINESE ESTATE BUILDINGS
##########################

# BUILDING VALUES

@east_asian_estate_main_construction_time = 730

@east_asian_estate_upgrade_construction_time_1 = 180
@east_asian_estate_upgrade_construction_time_2 = 240
@east_asian_estate_upgrade_construction_time_3 = 300
@east_asian_estate_upgrade_construction_time_4 = 360

@east_asian_estate_building_construction_time_1 = 360
@east_asian_estate_building_construction_time_2 = 420
@east_asian_estate_building_construction_time_3 = 480
@east_asian_estate_building_construction_time_4 = 540
@east_asian_estate_building_construction_time_5 = 600
@east_asian_estate_building_construction_time_6 = 660

@east_asian_manor_build_speed_1 = -0.01
@east_asian_manor_build_speed_2 = -0.02
@east_asian_manor_build_speed_3 = -0.03
@east_asian_manor_build_gold_cost_1 = -0.01
@east_asian_manor_build_gold_cost_2 = -0.02
@east_asian_manor_build_gold_cost_3 = -0.03
@east_asian_manor_travel_danger_1 = -2
@east_asian_manor_travel_danger_2 = -3
@east_asian_manor_travel_danger_3 = -5
@east_asian_manor_governor_xp_gain_mult_1 = 0.025
@east_asian_manor_governor_xp_gain_mult_2 = 0.05
@east_asian_manor_governor_xp_gain_mult_3 = 0.1
@east_asian_manor_trait_track_travel_xp_gain_mult_1 = 0.05
@east_asian_manor_trait_track_travel_xp_gain_mult_2 = 0.1
@east_asian_manor_trait_track_travel_xp_gain_mult_3 = 0.15
@east_asian_manor_confucian_education_xp_gain_mult_1 = 0.05
@east_asian_manor_confucian_education_xp_gain_mult_2 = 0.1
@east_asian_manor_confucian_education_xp_gain_mult_3 = 0.15
@east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 = 0.05
@east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 = 0.1
@east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 = 0.15
@east_asian_manor_learn_language_scheme_phase_duration_add_1 = -5
@east_asian_manor_learn_language_scheme_phase_duration_add_2 = -10
@east_asian_manor_learn_language_scheme_phase_duration_add_3 = -15
@east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 = -2
@east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 = -3
@east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 = -4
@east_asian_manor_monthly_treasury_from_military_budget_mult_1 = 0.01
@east_asian_manor_monthly_treasury_from_military_budget_mult_2 = 0.02
@east_asian_manor_monthly_treasury_from_military_budget_mult_3 = 0.03
@east_asian_manor_monthly_treasury_from_salary_budget_mult_1 = 0.01
@east_asian_manor_monthly_treasury_from_salary_budget_mult_2 = 0.02
@east_asian_manor_monthly_treasury_from_salary_budget_mult_3 = 0.03
@east_asian_manor_monthly_merit_per_title_maa_value_1 = 0.0005
@east_asian_manor_monthly_merit_per_title_maa_value_2 = 0.001
@east_asian_manor_monthly_merit_per_title_maa_value_3 = 0.002
@east_asian_manor_monthly_merit_per_liege_tax_1 = 0.002
@east_asian_manor_monthly_merit_per_liege_tax_2 = 0.004
@east_asian_manor_monthly_merit_per_liege_tax_3 = 0.006
@east_asian_manor_monthly_merit_1 = 0.15
@east_asian_manor_monthly_merit_2 = 0.25
@east_asian_manor_monthly_merit_3 = 0.4
@east_asian_manor_monthly_merit_mult_1 = 0.005
@east_asian_manor_monthly_merit_mult_2 = 0.01
@east_asian_manor_monthly_merit_mult_3 = 0.02
@east_asian_manor_monthly_prestige_add_1 = 0.1
@east_asian_manor_monthly_prestige_add_2 = 0.15
@east_asian_manor_monthly_prestige_add_3 = 0.25
@east_asian_manor_monthly_prestige_mult_1 = 0.025
@east_asian_manor_monthly_dynasty_prestige_add_1 = 0.05
@east_asian_manor_monthly_dynasty_prestige_add_2 = 0.1
@east_asian_manor_monthly_influence_add_1 = 0.1
@east_asian_manor_monthly_influence_add_2 = 0.25
@east_asian_manor_monthly_influence_add_3 = 0.5
@east_asian_manor_monthly_influence_mult_1 = 0.025
@east_asian_manor_monthly_gold_add_0 = 0.1
@east_asian_manor_monthly_gold_add_1 = 0.15
@east_asian_manor_monthly_gold_add_2 = 0.25
@east_asian_manor_monthly_gold_add_3 = 0.35
@east_asian_manor_monthly_gold_mult_domain_1 = 0.01
@east_asian_manor_monthly_gold_mult_1 = 0.01
@east_asian_manor_monthly_gold_mult_2 = 0.03
@east_asian_manor_monthly_gold_mult_3 = 0.05
@east_asian_manor_monthly_piety_add_1 = 0.1
@east_asian_manor_monthly_piety_add_2 = 0.25
@east_asian_manor_monthly_piety_add_3 = 0.5
@east_asian_manor_monthly_piety_mult_1 = 0.025
@east_asian_manor_stress_loss_mult_1 = 0.025
@east_asian_manor_stress_gain_mult_1 = -0.025
@east_asian_manor_opinion_add_1 = 2
@east_asian_manor_maa_recruitment_cost_mult_1 = -0.04
@east_asian_manor_maa_maintenance_mult_1 = -0.025
@east_asian_manor_maa_effectiveness_mult_1 = 0.025
@east_asian_manor_control_growth_factor_1 = 0.05
@east_asian_manor_advantage_add_1 = 1
@east_asian_manor_mercenary_hire_cost_mult_1 = -0.025
@east_asian_manor_supply_capacity_mult_1 = 0.025
@east_asian_manor_knight_effectiveness_mult_1 = 0.01
@east_asian_manor_lifestyle_xp_gain_mult = 0.05
@east_asian_manor_owned_scheme_potential_add = 2
@east_asian_manor_owned_scheme_success_chance_add = 2
@east_asian_manor_owned_scheme_success_chance_max_add = 2
@east_asian_manor_owned_scheme_success_growth_add = 2
@east_asian_manor_owned_scheme_phase_duration_add = -5
@east_asian_manor_enemy_scheme_success_chance_add = -2
@east_asian_manor_enemy_scheme_success_chance_max_add = -2
@east_asian_manor_enemy_scheme_success_growth_add = -2
@east_asian_manor_enemy_scheme_phase_duration_add = -5
@east_asian_manor_pursue_efficiency_1 = 0.025
@east_asian_manor_movement_speed_1 = 0.025
@east_asian_manor_influence_level_impact_mult_1 = 0.025
@east_asian_manor_character_travel_speed_mult = 0.025
@east_asian_manor_hostile_raid_time_1 = 0.1
@east_asian_manor_development_growth_factor_1 = 0.015
@east_asian_manor_development_growth_factor_2 = 0.025
@east_asian_manor_development_growth_factor_3 = 0.035
@east_asian_manor_development_growth_1 = 0.05
@east_asian_manor_development_growth_2 = 0.1
@east_asian_manor_development_growth_3 = 0.15
@east_asian_manor_county_control_growth_add_1 = 0.1
@east_asian_manor_prestige_gain_per_dread_mult_1 = 0.05
@east_asian_manor_dread_decay_mult_1 = -0.025
@east_asian_manor_dread_baseline_add_1 = 2
@east_asian_manor_health_add_1 = 0.05
@east_asian_manor_epidemic_resistance_1 = 2
@east_asian_manor_dread_gain_mult_1 = 0.025
@east_asian_manor_domicile_build_speed = -0.05
@east_asian_manor_domicile_build_speed_minor = -0.03
@east_asian_manor_domicile_build_gold_cost_minor = -0.03
@east_asian_manor_domicile_build_gold_cost = -0.05
@east_asian_manor_holding_build_gold_cost_minor = -0.03
@east_asian_manor_holding_build_gold_cost = -0.05
@east_asian_manor_faith_creation_piety_cost_mult = -0.05
@east_asian_manor_character_travel_safety = 2

### NOTE: If updating, adding, or changing buildings, ensure the following effects are updated too:
### destroy_random_east_asian_estate_building_variable_effect
### destroy_random_east_asian_estate_building_effect
### add_random_external_east_asian_estate_building
### add_random_internal_east_asian_estate_building

### Chinese Estate Main Building - The Villa
east_asian_estate_main_01 = {
	slot_type = main
	internal_slots = 3
	construction_time = @east_asian_estate_main_construction_time
	allowed_domicile_types = { east_asian_estate }

	cost = {
		gold = estate_external_building_high_cost_tier_2_value
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.25
		domicile_monthly_influence_add = 1
		domicile_external_slots_capacity_add = 3
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_manor_01.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
	}
}

east_asian_estate_main_02 = {
	slot_type = main
	internal_slots = 6
	construction_time = @east_asian_estate_main_construction_time
	allowed_domicile_types = { east_asian_estate }
	previous_building = east_asian_estate_main_01
	
	can_construct = {
		culture ?= { has_innovation = innovation_city_planning }
	}

	cost = {
		gold = estate_external_building_high_cost_tier_3_value
	}
	
	parameters = {
		estate_increase_house_member_investment_cap_1 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.25
		domicile_monthly_influence_add = 0.5
		domicile_external_slots_capacity_add = 3
	}

	ai_value = {
		value = 7
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_manor_02.dds"
		texture = "gfx/interface/window_domiciles/estate_building_manor_chinese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_chinese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
	}
}

east_asian_estate_main_03 = {
	slot_type = main
	internal_slots = 9
	construction_time = @east_asian_estate_main_construction_time
	allowed_domicile_types = { east_asian_estate }
	previous_building = east_asian_estate_main_02
	
	can_construct = {
		culture ?= { has_innovation = innovation_manorialism }
	}

	cost = {
		gold = estate_external_building_high_cost_tier_4_value
	}
	
	parameters = {
		estate_increase_house_member_investment_cap_2 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.5
		domicile_monthly_gold_mult = 0.02
		domicile_monthly_influence_add = 0.5
		domicile_external_slots_capacity_add = 3
	}

	ai_value = {
		value = 6
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_manor_03.dds"
		texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
	}
}

east_asian_estate_main_04 = {
	slot_type = main
	internal_slots = 12
	construction_time = @east_asian_estate_main_construction_time
	allowed_domicile_types = { east_asian_estate }
	previous_building = east_asian_estate_main_03
	
	can_construct = {
		culture ?= { has_innovation = innovation_development_03 }
	}

	cost = {
		gold = estate_external_building_high_cost_tier_5_value
	}
	
	parameters = {
		estate_increase_house_member_investment_cap_3 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.5
		domicile_monthly_gold_mult = 0.03
		domicile_monthly_influence_add = 0.5
		domicile_external_slots_capacity_add = 3
	}

	ai_value = {
		value = 5
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_manor_04.dds"
		texture = "gfx/interface/window_domiciles/estate_building_estate_chinese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_chinese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
	}
}

east_asian_estate_main_05 = {
	slot_type = main
	internal_slots = 15
	construction_time = @east_asian_estate_main_construction_time
	allowed_domicile_types = { east_asian_estate }
	previous_building = east_asian_estate_main_04
	
	can_construct = {
		culture ?= { has_innovation = innovation_cranes }
	}

	cost = {
		gold = estate_external_building_high_cost_tier_6_value
	}
	
	parameters = {
		estate_increase_house_member_investment_cap_4 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.75
		domicile_monthly_gold_mult = 0.05
		domicile_monthly_influence_add = 0.5
		domicile_external_slots_capacity_add = 3
	}

	ai_value = {
		value = 4
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_manor_05.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese_mask.png"
		soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
	}
}
