﻿eba_grand_solar = { # 解锁乡村壁炉
	#picture = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
	picture = {
		reference = "gfx/interface/illustrations/decisions/ep3_decision_estate.dds"
	}
	sort_order = 120

	ai_check_interval = 0
	decision_group_type = admin
	desc = eba_grand_solar_desc
	selection_tooltip = eba_grand_solar_tooltip

	is_shown = {
		is_ai = no
		is_ruler = yes
		is_landed = yes
		government_allows = administrative
		this = house.house_head
		# domicile ?= {
		# 	is_domicile_type = estate
		# 	NOT = {
		# 		has_domicile_building_or_higher = grand_solar_01
		# 	}
		# }
		NOT = {
			has_character_flag = ep3_construct_grand_solar
		}
	}

	is_valid = {
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_at_war = no

	}

	cost = {
		gold = major_gold_value
	}

	# cooldown = {
	# 	years = 1
	# }

	effect = {
		add_character_flag = ep3_construct_grand_solar
		add_stress = major_stress_loss
		custom_tooltip = eba_grand_solar_effect
	}

	ai_will_do = {
		base = 0
	}
}