﻿
########################
###					 ###
### WEAPON ARTIFACTS ###
###					 ###
########################

##############
### Swords ###
##############

dalish_sword = { 
	icon = { reference = artifact_dalish_sword.dds } 
	asset = { reference = ep1_western_sword_03_a_portrait_entity }
}
avari_sword = { 
	icon = { reference = artifact_avari_sword.dds } 
	asset = { reference = elven_sword_01_portrait_entity }
}
silvan_sword = { 
	icon = { reference = artifact_silvan_sword.dds } 
	asset = { reference = elven_sword_01_portrait_entity }
}
rohirrim_sword = { 
	icon = { reference = artifact_rohirrim_sword.dds } 
	asset = { reference = rohan_sword_01_portrait_entity }
}
northern_sword = { 
	icon = { reference = artifact_northern_sword.dds } 
	asset = { reference = ep1_western_sword_01_a_portrait_entity }
}
gondorian_sword = { 
	icon = { reference = artifact_gondorian_sword.dds } 
	asset = { reference = gondor_sword_01_portrait_entity }
}
noldor_sword = { 
	icon = { reference = artifact_noldor_sword.dds } 
	asset = { reference = elven_sword_01_portrait_entity }
}
gundabad_orc_sword = { 
	icon = { reference = artifact_gundabad_orc_sword.dds } 
	asset = { reference = ep1_western_sword_03_a_portrait_entity }
}
default_weapon = { 
	icon = { reference = artifact_sword.dds } 
	asset = { reference = ep1_western_sword_03_a_portrait_entity }
}
isengard_urukhai_sword = { 
	icon = { reference = artifact_isengard_urukhai_sword.dds } 
	asset = { reference = ep1_western_sword_03_a_portrait_entity }
}
african_sword = { 
	icon = { reference = artifact_african_sword.dds } 
	asset = { reference = ep1_african_sword_01_a_portrait_entity }
}
dwarven_sword_01 = { 
	icon = { reference = artifact_dwarven_sword.dds } 
	asset = { reference = dwarven_sword_01_portrait_entity }
}
dwarven_sword_02 = { 
	icon = { reference = artifact_dwarven_sword_02.dds } 
	asset = { reference = dwarven_sword_02_portrait_entity }
}
dwarven_sword_03 = { 
	icon = { reference = artifact_dwarven_sword_03.dds } 
	asset = { reference = dwarven_sword_03_portrait_entity }
}
dwarven_sword_04 = { 
	icon = { reference = artifact_dwarven_sword_04.dds } 
	asset = { reference = dwarven_sword_04_portrait_entity }
}
womaw_sword = { 
	icon = { reference = artifact_sword.dds } 
	asset = { reference = womaw_sword_01_portrait_entity }
}

###############
### Daggers ###
###############

gondorian_dagger = { 
	icon = { reference = artifact_gondorian_dagger.dds } 
	asset = { reference = portrait_prop_western_dagger_01_entity }
}
silvan_dagger = { 
	icon = { reference = artifact_silvan_dagger.dds } 
	asset = { reference = portrait_prop_western_dagger_01_entity }
}
rohirrim_dagger = { 
	icon = { reference = artifact_rohirrim_dagger.dds } 
	asset = { reference = portrait_prop_fp1_spymasters_dagger_01_entity }
}
default_dagger = { 
	icon = { reference = artifact_dagger.dds } 
	asset = { reference = portrait_prop_fp1_spymasters_dagger_01_entity }
}
avari_dagger = { 
	icon = { reference = artifact_avari_dagger.dds } 
	asset = { reference = ep1_indian_dagger_01_a_portrait_entity }
}
dalish_dagger = { 
	icon = { reference = artifact_dalish_dagger.dds } 
	asset = { reference = ep1_mena_dagger_01_a_portrait_entity }
}
noldor_dagger = { 
	icon = { reference = artifact_noldor_dagger.dds } 
	asset = { reference = portrait_prop_western_dagger_01_entity }
}
dwarven_dagger = { 
	icon = { reference = artifact_dwarven_dagger.dds } 
	asset = { reference = dwarf_dagger_01_portrait_entity }
}

##############
### Spears ###
##############

gundabad_orc_spear = { 
	icon = { reference = artifact_gundabad_orc_spear.dds } 
	asset = { reference = isengard_spear_01_portrait_entity }
}
dalish_spear = { 
	icon = { reference = artifact_dalish_spear.dds } 
	asset = { reference = ep1_mena_spear_01_a_portrait_entity }
}
avari_spear = { 
	icon = { reference = artifact_avari_spear.dds } 
	asset = { reference = noldor_spear_01_portrait_entity }
}
silvan_spear = { 
	icon = { reference = artifact_silvan_spear.dds } 
	asset = { reference = noldor_spear_01_portrait_entity }
}
rohirrim_spear = { 
	icon = { reference = artifact_rohirrim_spear.dds } 
	asset = { reference = rohan_spear_01_portrait_entity }
}
noldor_spear = { 
	icon = { reference = artifact_noldor_spear.dds } 
	asset = { reference = noldor_spear_01_portrait_entity }
}
default_spear = { 
	icon = { reference = artifact_spear.dds }
	asset = { reference = ep1_western_spear_01_a_portrait_entity }
}
gondorian_spear = { 
	icon = { reference = artifact_gondorian_spear.dds } 
	asset = { reference = gondor_spear_01_portrait_entity }
}
isengard_urukhai_spear = { 
	icon = { reference = artifact_isengard_urukhai_spear.dds } 
	asset = { reference = isengard_spear_01_portrait_entity }
}
dwarven_spear_01 = { 
	icon = { reference = artifact_dwarven_spear01.dds } 
	asset = { reference = dwarven_spear_01_portrait_entity }
}
dwarven_spear_02 = { 
	icon = { reference = artifact_dwarven_spear02.dds } 
	asset = { reference = dwarven_spear_02_portrait_entity }
}

############
### Axes ###
############

steppe_axe = { 
	icon = { reference = artifact_steppe_axe.dds } 
	asset = { reference = ep1_steppe_axe_01_a_portrait_entity }
}
default_axe = { 
	icon = { reference = artifact_axe.dds } 
	asset = { reference = ep1_western_axe_01_a_portrait_entity }
}
gondorian_axe = { 
	icon = { reference = artifact_gondorian_axe.dds } 
	asset = { reference = ep1_mena_axe_01_a_portrait_entity }
}
rohirrim_axe = { 
	icon = { reference = artifact_rohirrim_axe.dds } 
	asset = { reference = ep1_northern_axe_01_a_portrait_entity }
}
african_axe = { 
	icon = { reference = artifact_african_axe.dds } 
	asset = { reference = ep1_african_axe_01_a_portrait_entity }
}
dwarven_axe = { 
	icon = { reference = artifact_dwarven_axe.dds } 
	asset = { reference = dwarven_axe_01_portrait_entity }
}
dwarven_axe_02 = { 
	icon = { reference = artifact_dwarven_axe_02.dds } 
	asset = { reference = dwarven_axe_02_portrait_entity }
}
dwarven_axe_03 = { 
	icon = { reference = artifact_dwarven_axe_03.dds } 
	asset = { reference = dwarven_axe_03_portrait_entity }
}
dwarven_axe_04 = { 
	icon = { reference = artifact_dwarven_axe_04.dds } 
	asset = { reference = dwarven_axe_04_portrait_entity }
}


#############
### Maces ###
#############

byzantine_mace = {
	icon = { reference = artifact_byzantine_mace.dds } 
	asset = { reference = ep1_byzantine_mace_01_a_portrait_entity }
}
steppe_mace = { 
	icon = { reference = artifact_steppe_mace.dds } 
	asset = { reference = ep1_steppe_mace_01_a_portrait_entity }
}
dalish_mace = { 
	icon = { reference = artifact_dalish_mace.dds } 
	asset = { reference = ep1_mena_mace_01_a_portrait_entity }
}
default_mace = {
	icon = { reference = artifact_mace.dds } 
	asset = { reference = ep1_western_mace_01_a_portrait_entity }
}

###############
### Hammers ###
###############

default_hammer = { 
	icon = { reference = artifact_hammer.dds } 
	# MENA
	asset = {
		trigger = {
			OR = {
				artifact_should_use_gfx_type_trigger = { TYPE = iberian_christian_unit }
				artifact_should_use_gfx_type_trigger = { TYPE = iberian_muslim_unit }
			}
		}
		reference = ep1_mena_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } }
		reference = ep1_mena_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } }
		reference = ep1_mena_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } }
		reference = ep1_mena_hammer_01_a_portrait_entity
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } }
		reference = ep1_mena_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	# Western
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } }
		reference = ep1_western_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
		reference = ep1_western_hammer_01_a_portrait_entity
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } }
		reference = ep1_western_hammer_01_a_portrait_entity
	}
}

#################
### Longsword ###
#################

default_longsword = { 
	icon = { reference = artifact_longsword.dds } 
	asset = { reference = ep2_western_longsword_01_a_portrait_entity }
	asset = { reference = ep2_western_longsword_01_b_portrait_entity }
}

##############
### Armour ###
##############

default_armor = {
	icon = { reference = artifact_armor.dds } 
	asset = { reference = m_clothes_sec_western_war_nob_01_artifact_entity }
}
dwarven_armor = {
	icon = { reference = artifact_dwarven_armor.dds } 
	asset = { 
		trigger = { is_male = yes } 
		reference = male_clothes_dwarf_war_01_steel_entity
	}
	asset = { 
		trigger = { is_female = yes } 
		reference = female_clothes_dwarf_war_01_steel_entity
	}
}
noldor_armor = {
	icon = { reference = artifact_noldor_armor.dds } 
	asset = { 
		trigger = { is_male = yes } 
		reference = male_clothes_elven_war_noldor_01_entity
	}
	asset = { 
		trigger = { is_female = yes } 
		reference = female_clothes_elven_war_noldor_01_entity
	}
}
galadhrim_armor = {
	icon = { reference = artifact_galadhrim_armor.dds } 
	asset = { 
		trigger = { is_male = yes } 
		reference = male_clothes_elven_war_galadhrim_01_entity
	}
	asset = { 
		trigger = { is_female = yes } 
		reference = female_clothes_elven_war_galadhrim_01_entity
	}
}

##############
### Helmet ###
##############

default_helmet = {
	icon = { reference = artifact_crown.dds } 
	asset = { reference = male_headgear_secular_ep1_western_royalty_01_artifact_entity }
}
dwarven_helmet = {
	icon = { reference = artifact_dwarven_helmet.dds } 
	# asset = { # Until we get fitting armour
	# 	trigger = {
	# 		is_male = yes
	# 		OR = {
	# 			culture = culture:longbeards
	# 			culture = { any_parent_culture_or_above = { this = culture:longbeards } }
	# 		}
	# 	}
	# 	reference = male_headgear_dwarf_war_02_entity
	# }
	# asset = { # Until we get fitting armour
	# 	trigger = {
	# 		is_female = yes
	# 		OR = {
	# 			culture = culture:longbeards
	# 			culture = { any_parent_culture_or_above = { this = culture:longbeards } }
	# 		}
	# 	}
	# 	reference = female_headgear_dwarf_war_02_entity
	# }
	asset = { 
		trigger = { is_male = yes } 
		reference = male_headgear_dwarf_war_01_steel_entity
	}
	asset = { 
		trigger = { is_female = yes } 
		reference = female_headgear_dwarf_war_01_steel_entity
	}
}
ironhills_helm = {
	icon = { reference = artifact_ironhills_helm.dds } 
	asset = { 
		trigger = { is_male = yes } 
		reference = male_headgear_dwarf_war_01_steel_entity		#reference = male_headgear_dwarf_war_02_entity
	}
	asset = { 
		trigger = { is_female = yes } 
		reference = female_headgear_dwarf_war_01_steel_entity	#reference = female_headgear_dwarf_war_02_entity
	}
}
dwarven_crown = {
	icon = { reference = artifact_dwarven_crown.dds } 
	asset = {
		trigger = { is_male = yes }
		reference = male_headgear_dwarven_crown_01_entity	}
}
noldor_helmet = {
	icon = { reference  = noldor_helmet.dds }
	asset = { 
		trigger = { is_elf = yes } 
		reference = male_headgear_elven_war_02_entity
	}
}
silvan_helmet = {
	icon = { reference  = silvan_helmet.dds }
	asset = { 
		trigger = { is_elf = yes } 
		reference = male_headgear_elven_war_01_entity
	}
}
elven_circlet = {
	icon = { reference  = artifact_elven_circlet.dds }
	asset = { 
		trigger = { is_male = yes } 
		reference = male_headgear_elven_royalty_03_entity
	}
	asset = { 
		trigger = { is_female = yes } 
		reference = female_headgear_elven_nobility_03_entity
 	}
}

###############
### Regalia ###
###############

default_regalia = {
	icon = { reference = artifact_regalia.dds } 
	asset = { reference = ep1_generic_jewelry_01_a_entity }
}

######################
### Crafting Tools ###
######################

default_crafting_tools = {
	icon = "artifact_crafting_tools.dds"
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } }
		reference = ep1_mena_hammer_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } }
		reference = ep1_mena_hammer_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } }
		reference = ep1_mena_hammer_01_a_entity
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } }
		reference = ep1_western_hammer_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } }
		reference = ep1_mena_hammer_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
		reference = ep1_western_hammer_01_a_entity
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } }
		reference = ep1_western_hammer_01_a_entity
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } }
		reference = ep1_mena_hammer_01_a_entity #TODO FP3 CD: Change? 
	}
}
###########################
### More Crafting Icons ###
###########################

ring_of_stiffbeards = {
	icon = "artefact_icons_unique_ring_of_stiffbeards.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
ring_of_stonefoots = {
	icon = "artefact_icons_unique_ring_of_stonefoots.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
ring_of_blacklocks = {
	icon = "artifact_icons_unique_ring_of_blacklocks.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
ring_of_ironfists = {
	icon = "artifact_icons_unique_ring_of_ironfists.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
one_ring_crafted = {
	icon = "artifact_onering.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
new_ring_crafted = {
	icon = "artifact_newring.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
lordly_noldor_armor_crafted = {
	icon = "artifact_lordly_noldor_armor.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
staff_gandalf_white_crafted = {
	icon = "artifact_icons_unique_staff_gandalf_the_white.dds"
	asset = gandalf_staff_portrait_entity
}
easterling_helmet_crafted = {
	icon = "artifact_easterling_helmet.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
sauron_helmet_crafted = {
	icon = "artifact_sauron_helm.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
elendil_helm_crafted = {
	icon = "artifact_elendil_helm.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
numenorean_helm_crafted = {
	icon = "numenorean_helm.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
fountain_guard_helm_crafted = {
	icon = "artifact_fountain_guard_helm.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
fountain_guard_armor_crafted = {
	icon = "artifact_fountain_guard_armor.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
moria_helm_crafted = {
	icon = "artifact_moria_helm.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
urukhai_general_helm_crafted = {
	icon = "artifact_urukhai_general_helm.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
urukhai_helm_crafted = {
	icon = "artifact_urukhai_helm.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
theoden_helm_crafted = {
	icon = "artifact_theoden_helm.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
theodred_helm_crafted = {
	icon = "artifact_theodred_helm.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
rivendell_armor_crafted = {
	icon = "artifact_rivendell_armor.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
rivendell_helm_crafted = {
	icon = "artifact_rivendell_helm.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
boromir_sword_crafted = {
	icon = "artifact_boromir_sword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
gimli_battleaxe_crafted = {
	icon = "artifact_gimli_battleaxe.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
gondorian_helm_crafted = {
	icon = "artifact_gondorian_helm.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
mouth_sauron_mask_crafted = {
	icon = "artifact_mouth_sauron_mask.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
dain_helm_crafted = {
	icon = "artifact_dain_helm.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
pickaxe_crafted = {
	icon = "artifact_pickaxe.dds"
	asset = ep1_northern_axe_01_a_portrait_entity
}
turann_hammer_crafted = { 
	icon = { reference = artifact_icons_unique_turann.dds } 
	# MENA
	asset = {
		trigger = {
			OR = {
				artifact_should_use_gfx_type_trigger = { TYPE = iberian_christian_unit }
				artifact_should_use_gfx_type_trigger = { TYPE = iberian_muslim_unit }
			}
		}
		reference = ep1_mena_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } }
		reference = ep1_mena_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } }
		reference = ep1_mena_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } }
		reference = ep1_mena_hammer_01_a_portrait_entity
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } }
		reference = ep1_mena_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	# Western
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } }
		reference = ep1_western_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
		reference = ep1_western_hammer_01_a_portrait_entity
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } }
		reference = ep1_western_hammer_01_a_portrait_entity
	}
}
nardring_hammer_crafted = { 
	icon = { reference = artifact_icons_unique_nardring.dds } 
	# MENA
	asset = {
		trigger = {
			OR = {
				artifact_should_use_gfx_type_trigger = { TYPE = iberian_christian_unit }
				artifact_should_use_gfx_type_trigger = { TYPE = iberian_muslim_unit }
			}
		}
		reference = ep1_mena_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } }
		reference = ep1_mena_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } }
		reference = ep1_mena_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } }
		reference = ep1_mena_hammer_01_a_portrait_entity
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } }
		reference = ep1_mena_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	# Western
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } }
		reference = ep1_western_hammer_01_a_portrait_entity # In cases where we do not have a unique model, use closest visual neighbor
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
		reference = ep1_western_hammer_01_a_portrait_entity
	}
	asset = {
		trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } }
		reference = ep1_western_hammer_01_a_portrait_entity
	}
}
lordly_dwarven_armor_crafted = {
	icon = "artifact_lordly_dwarven_armor.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
urfael_crafted = {
	icon = "artifact_urfael.dds"
	asset = gondor_sword_01_portrait_entity
}
numenorean_sword_rop_crafted = {
	icon = "artifact_numenorean_sword_rop.dds"
	asset = gondor_sword_01_portrait_entity
}
numenorean_sword_rop_alt_crafted = {
	icon = "artifact_numenorean_sword_rop_alt.dds"
	asset = gondor_sword_01_portrait_entity
}
thingol_sword_rop_crafted = {
	icon = "artifact_thingol_sword_rop.dds"
	asset = gondor_sword_01_portrait_entity
}
thingol_sword_rop_alt_crafted = {
	icon = "artifact_thingol_sword_rop_alt.dds"
	asset = gondor_sword_01_portrait_entity
}
castamir_armor_sow_crafted = {
	icon = "artifact_castamir_armor_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
galadriel_dagger_rop_crafted = {
	icon = "artifact_galadriel_dagger_rop.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
sauron_helm_alt_crafted = {
	icon = "artifact_sauron_helm-alt.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
theoden_armor_crafted = {
	icon = "artifact_theoden_armor.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
thranduil_staff_crafted = {
	icon = "artifact_thranduil_staff.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
witchking_crown_alt_crafted = {
	icon = "artifact_witchking_crown_alt.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
evenstar_crafted = {
	icon = "artifact_evenstar.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
corsair_dagger_crafted = {
	icon = "artifact_corsair_dagger.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
corsair_sword_crafted = {
	icon = "artifact_corsair_sword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
blacklock_dagger_crafted = {
	icon = "artifact_blacklock_dagger.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
blacklock_sword_crafted = {
	icon = "artifact_blacklock_sword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
edmund_sword_crafted = {
	icon = "artifact_edmund_sword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
haradrim_spear_crafted = {
	icon = "artifact_haradrim_spear.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
blessed_sword_crafted = {
	icon = "artifact_icons_unique_blessed_sword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
longsword_gem_crafted = {
	icon = "artifact_longsword_gem.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
rhun_spear_crafted = {
	icon = "artifact_rhun_spear.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
rhun_sword_crafted = {
	icon = "artifact_rhun_sword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
dragon_helm_of_dor_lomin_alt_crafted = {
	icon = "dragon_helm_of_dor_lomin.dds"
	asset = male_headgear_secular_ep1_western_royalty_01_artifact_entity
}
galadriel_phial_crafted = {
	icon = "artifact_galadriel_phial.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
nogrod_battleaxe_crafted = {
	icon = "artifact_nogrod_battleaxe.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
silver_harp_crafted = {
	icon = "artifact_silver_harp.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
boromir_shield_crafted = {
	icon = "artifact_boromir_shield.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
dwarf_regal_shield_crafted = {
	icon = "artifact_dwarf_regal_shield.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
dwarf_regal_sword_crafted = {
	icon = "artifact_dwarf_regal_sword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
dwarf_shield_crafted = {
	icon = "artifact_dwarf_shield.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
easterling_shield_crafted = {
	icon = "artifact_easterling_shield.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
faramir_shield_crafted = {
	icon = "artifact_faramir_shield.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
faramir_sword_crafted = {
	icon = "artifact_faramir_sword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
gondor_shield_crafted = {
	icon = "artifact_gondor_shield.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
moria_orc_shield_crafted = {
	icon = "artifact_moria_orc_shield.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
noldor_shield_crafted = {
	icon = "artifact_noldor_shield.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
numenorean_shield_crafted = {
	icon = "artifact_numenorean_shield.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
rohan_royalguard_shield_crafted = {
	icon = "artifact_rohan_royalguard_shield.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
uruk_shield_crafted = {
	icon = "artifact_uruk_shield.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
whitehand_shield_crafted = {
	icon = "artifact_whitehand_shield.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
isildur_sword_crafted = {
	icon = "artifact_isildur_sword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
nazgul_sword_crafted = {
	icon = "artifact_nazgul_sword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
witchking_flail_crafted = {
	icon = "artifact_witchking_flail.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
witchking_sword_crafted = {
	icon = "artifact_witchking_sword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
alpharazon_nazgul_helmet_crafted = {
	icon = "artifact_alpharazon_nazgul_helmet_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
dark_longsword_crafted = {
	icon = "artifact_dark_longsword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
hammerhand_nazgul_helmet_sow_crafted = {
	icon = "artifact_hammerhand_nazgul_helmet_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
haradrim_armor_sow_crafted = {
	icon = "artifact_haradrim_armor_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
isildur_nazgul_helmet_sow_crafted = {
	icon = "artifact_isildur_nazgul_helmet_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
nazgul_helmet_sow_crafted = {
	icon = "artifact_nazgul_helmet_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
rohan_sword_sow_crafted = {
	icon = "artifact_rohan_sword_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
royal_sword_crafted = {
	icon = "artifact_royal_sword.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
sisters_nazgul_helmet_sow_crafted = {
	icon = "artifact_sisters_nazgul_helmet_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
witchking_helmet_sow_crafted = {
	icon = "artifact_witchking_helmet_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
sauron_armor_sow_crafted = {
	icon = "artifact_sauron_armor_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
artifact_ranger_armor_sow_crafted = {
	icon = "artifact_ranger_armor_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
artifact_numenor_armor_sow_crafted = {
	icon = "artifact_numenor_armor_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
artifact_gondor_armor_sow_crafted = {
	icon = "artifact_gondor_armor_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
artifact_baranor_armor_sow_crafted = {
	icon = "artifact_baranor_armor_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
artifact_castamir_armor_sow_alt_crafted = {
	icon = "artifact_castamir_armor_sow_alt.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
artifact_easterling_armor_sow_crafted = {
	icon = "artifact_easterling_armor_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
artifact_celebrimbor_sword_sow_crafted = {
	icon = "artifact_celebrimbor_sword_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
artifact_galadhrim_armor_sow_crafted = {
	icon = "artifact_galadhrim_armor_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
artifact_celebrimbor_armor_sow_crafted = {
	icon = "artifact_celebrimbor_armor_sow.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
artifact_darkelf_armor_crafted = {
	icon = "artifact_darkelf_armor.dds"
	asset = ep1_generic_jewelry_01_a_entity
}
cele_circlet_crafted = {
	icon = "artifact_cele_circlet.dds"
	asset = ep1_generic_jewelry_01_a_entity
}