﻿vts_artifact_assassin_blade_modifier = { max_murder_schemes_add = 1 }
vts_artifact_arbalest_modifier = { murder_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value }

vts_artifact_crown_of_death_modifier = { 
	enemy_hostile_scheme_success_chance_max_add = 50 
	enemy_hostile_scheme_success_chance_add = 50
	monthly_prestige = 1
}

vts_artifact_wanderer_staff_modifier = {
	character_travel_speed = 10
	trait_track_travel_xp_gain_mult = 0.10
	#health = 0.01
}	

#vts_kings_road_connected = {
#	icon = travel_safety_positive
#	monthly_income = 1
#}
#vts_poliorcetica_modifier = {
#	icon = martial_positive
#	siege_morale_loss = 0.25
#}
#vts_soporose_modifier = {
#	icon = martial_negative
#	maa_damage_mult = -0.2
#}

# Diplomacy Modifiers

vts_self_made_modifier = {
	icon = diplomacy_positive
	diplomacy = 2
	martial = 2
	stewardship = 2
	intrigue = 2
	learning = 2
}
vts_apply_butter_modifier = {
	icon = diplomacy_negative
	enemy_personal_scheme_success_chance_add = 20
}
vts_deadly_handshake_modifier = {
	icon = diplomacy_negative
	enemy_hostile_scheme_success_chance_max_add = 10
}
vts_to_your_good_health_modifier = {
	icon = health_positive
	health = 1
}
vts_ulterior_motives_modifier = {
	icon = health_negative
	fertility = -0.20
}

# Martial Modifiers

vts_realm_protector_modifier = {
	icon = martial_positive
	vassal_opinion = 20
}
vts_pillow_talk_strategy_modifier = {
	icon = martial_positive
	defender_advantage = 10
}
vts_marching_with_you_modifier = {
	icon = martial_positive
	martial = 1
}
vts_toast_before_death_modifier = {
	icon = martial_positive
	attacker_advantage = 10
}
vts_momentum_modifier = {
	icon = martial_positive
	movement_speed = 0.25
}

# Stewardship Modifiers

vts_busybody_modifier = {
	icon = stewardship_positive
	development_growth = 0.25
	#levy_size = 0.50
}
vts_signed_up_for_this_modifier = {
	icon = stewardship_positive
	stewardship = 1
	#levy_size = 0.50
}
#vts_majordomo_modifier = {
#	icon = stewardship_positive
#	legitimacy_loss_mult = -1.0
#}

# Intrigue Modifiers

vts_serial_killer_modifier = {
	icon = intrigue_positive
	max_murder_schemes_add = 1
}
vts_all_according_to_plan_modifier = {
	icon = intrigue_positive
	advantage = 20
}

# Learning Modifiers

vts_ineptus_modifier = {
	icon = learning_mixed
	monthly_learning_lifestyle_xp_gain_add = 5
	#monthly_diplomacy_lifestyle_xp_gain_mult = -0.10
	fertility = -0.1
	#attraction_opinion = -5
}
vts_too_pious_to_die_modifier = {
	icon = learning_positive 
	negate_health_penalty_add = 1
}
vts_keep_them_alive_modifier = {
	icon = health_positive
	health = 2
}
vts_self_reflection_diplomacy_modifier = {
	icon = diplomacy_positive
	diplomacy = 10
}
vts_self_reflection_martial_modifier = {
	icon = martial_positive
	martial = 10
}
vts_self_reflection_stewardship_modifier = {
	icon = stewardship_positive
	stewardship = 10
}
vts_self_reflection_intrigue_modifier = {
	icon = intrigue_positive
	intrigue = 10
}
vts_self_reflection_learning_modifier = {
	icon = learning_positive
	learning = 10
}
vts_inspired_1_modifier = { 
	icon = learning_positive
	diplomacy = 10
	martial = 10
	stewardship = 10
	intrigue = 10
	learning = 10
}
vts_inspired_2_modifier = {
	icon = learning_negative
	diplomacy = -5
	martial = -5
	stewardship = -5
	intrigue = -5
	learning = -5
}
vts_older_than_time_1_modifier = {
	icon = health_positive
	elderly_health = 1
}
vts_older_than_time_2_modifier = {
	icon = health_positive
	elderly_health = 2
}
vts_older_than_time_3_modifier = {
	icon = health_positive
	elderly_health = 6
}
vts_broad_interests_modifier = {
	icon = learning_positive
	monthly_lifestyle_xp_gain_mult = 0.10
}

# Wandering Modifiers

vts_out_the_door_and_away_modifier = {
	icon = travel_speed_positive
	character_travel_speed_mult = 1.0
}
vts_next_time_modifier = {
	icon = travel_speed_positive
	character_travel_speed = 50
}
vts_open_season_modifier = {
	icon = prowess_positive
	prowess = 5
}
vts_running_from_death_modifier = {
	icon = health_negative
	health = -6
}
vts_hiding_spot_modifier = {
	icon = intrigue_positive
	enemy_hostile_scheme_success_chance_max_add = -20
}
vts_war_campaign_modifier = {
	icon = martial_positive
	levy_size = 0.25
}
#vts_war_campaign_adventurer_modifier = {
#	icon = martial_positive
#	attacker_advantage = 10
#}
vts_caravan_trails_modifier = {
	icon = stewardship_positive
	travel_danger = -20
	tax_mult = 0.10
	#epidemic_resistance = -5
}
vts_freewind_modifier = {
	icon = health_positive
	health = 1
}
vts_follow_the_trail_modifier = {
	icon = intrigue_positive
	scheme_discovery_chance_mult = 0.25
}
vts_learned_path_modifier = {
	icon = learning_positive
	learning = 10
}
vts_worthy_entourage_modifier = {
	icon = social_positive
	monthly_court_grandeur_change_add = 20
}
vts_straggler_modifier = {
	icon = travel_speed_positive
	character_travel_speed = 5
}
vts_life_on_the_move_modifier = {
	icon = health_positive
	life_expectancy = 10
}
vts_retracing_the_steps_modifier = {
	icon = travel_speed_positive
	character_travel_speed = 25
}
vts_planning_from_over_here_modifier = {
	icon = social_positive
	max_hostile_schemes_add = 1
	max_personal_schemes_add = 1
}

# Game Rules

vts_reduced_xp_5 = {
	monthly_lifestyle_xp_gain_add = -5
}
vts_reduced_xp_10 = {
	monthly_lifestyle_xp_gain_add = -10
}