﻿### WANDERER LIFESTYLE PERKS

# Surveyor
surveyor_perk = {
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 4.5 5.3 }
	icon = trait_surveyor
	
	character_modifier = {
		monthly_wanderer_lifestyle_xp_gain_mult = 0.1
		monthly_stewardship_lifestyle_xp_gain_mult = 0.1
	}
	
	trait = lifestyle_surveyor
	
	effect = {
		add_trait_force_tooltip = lifestyle_surveyor
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}
# Wayfarer
wayfarer_perk = {
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 7.5 5.3 }
	icon = trait_wayfarer
	
	character_modifier = {
		monthly_wanderer_lifestyle_xp_gain_mult = 0.1
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
	}
	
	effect = {
		add_trait_force_tooltip = lifestyle_wayfarer
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}
# Voyager
voyager_perk = {
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 6 5.3 }
	icon = trait_voyager
	
	character_modifier = {
		monthly_wanderer_lifestyle_xp_gain_mult = 0.2
	}
	
	trait = lifestyle_voyager

	effect = {
		add_trait_force_tooltip = lifestyle_voyager
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}

### 5 Skill Perks

vts_actually_leaves_the_castle_perk = { # Actually Leaves the Castle (Adventurer: Quantity)
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 0 0 }
	icon = vts_node_wanderer
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_actually_leaves_the_castle_perk_adventurer_name
			}
			desc = vts_actually_leaves_the_castle_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		county_opinion_add = 10
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		provisions_capacity_mult = 0.25
	}

	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_5_trigger = yes
	}
}
mustering_the_troops_perk = { # Bannermen (Adventurer: Finding the Way)
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 1.5 0 }
	icon = vts_node_wanderer
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = mustering_the_troops_perk_adventurer_name
			}
			desc = mustering_the_troops_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = mustering_the_troops_perk_effect
			}
		}
		else = {
			custom_description_no_bullet = {
				text = mustering_the_troops_perk_2_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_5_trigger = yes
	}
}
vts_stick_to_keep_perk = { # A Stick to Keep
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 3 0 }
	icon = vts_node_wanderer
	
	effect = {
		vts_generate_wanderer_stick_effect = yes
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_5_trigger = yes
	}
}
vts_open_season_perk = { # Open Season
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 4.5 0 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_open_season_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_5_trigger = yes
	}
}
vts_aspirations_wanderer_perk = { # Aspirations
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 6 0 }
	icon = vts_trait_traveler
	
	effect = {
		if = {
			limit = {
				NOT = { has_trait = lifestyle_traveler }
			}
			custom_description_no_bullet = {
				text = travel_logs_perk_2_effect
				add_trait = lifestyle_traveler
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_aspirations_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_5_trigger = yes
	}
}
roaming_perk = { # On the Path
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 7.5 0 }
	icon = vts_node_hike
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = roaming_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_5_trigger = yes
	}
}
vts_running_from_death_perk = { # Running from Death
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 9 0 }
	icon = vts_node_wanderer
	
	auto_selection_weight = {
		value = 0
	}
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_running_from_death_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_5_req_effect
		}
	}
	can_be_picked = { 
		is_ai = no
		vts_wanderer_skill_5_trigger = yes
	}
}
vts_teller_of_tales_perk = { # Next Time
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 10.5 0 }
	icon = vts_node_wanderer

	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_next_time_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_5_trigger = yes
	}
}
vts_careless_perk = { # Careless
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 12 0 }
	icon = vts_node_wanderer
	
	character_modifier = {
		character_travel_speed = 20
		character_travel_safety = -20
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_5_trigger = yes
	}
}

### 10 Skill Perks

vts_caravan_trails_perk = { # Caravan Trails
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 0 1 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_caravan_trails_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_10_trigger = yes
	}
}
finally_there_perk = { # Sightseer
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 1.5 1 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = {
			text = finally_there_perk_2_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_10_trigger = yes
	}
}
vts_war_campaign_perk = { # War Campaign (Adventurer: Step and Story)
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 3 1 }
	icon = vts_node_wanderer
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_war_campaign_perk_adventurer_name
			}
			desc = vts_war_campaign_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = { 
				text = vts_war_campaign_perk_effect
			}
		}
		else_if = {
			limit = {
				government_has_flag = government_is_landless_adventurer 
			}
			custom_tooltip = {
				text = vts_war_campaign_adventurer_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_10_trigger = yes
	}
}
local_inspection_perk = { # A Lord's Duty (Adventurer: Earth's Bounty)
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 4.5 1 }
	icon = vts_node_inspection

	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = local_inspection_perk_adventurer_name
			}
			desc = local_inspection_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = local_inspection_perk_effect
			}
		}
		else = {
			custom_description_no_bullet = {
				text = local_inspection_perk_2_effect
			}
			hidden_effect = {
				landless_inspector_upgrade_terrain_tier_effect = yes
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_10_trigger = yes
	}
}
well_prepared_perk = { # Knapsack
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 6 1 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = well_prepared_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_10_trigger = yes
	}
}
journey_perk = { # Expedition
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 7.5 1 }
	icon = vts_node_journey
	
	effect = {
		custom_description_no_bullet = {
			text = journey_perk_effect
		}
		if = {
			limit = {
				has_trait = lifestyle_traveler
			}
			custom_description_no_bullet = {
				text = journey_perk_2_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_10_trigger = yes
	}
}
vts_out_the_door_and_away_perk = { # Out the Door and Away
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 9 1 }
	icon = vts_node_wanderer
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_out_the_door_and_away_perk_adventurer_name
			}
			desc = vts_out_the_door_and_away_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = { 
				text = vts_out_the_door_and_away_perk_effect
			}
		}
		else_if = {
			limit = {
				government_has_flag = government_is_landless_adventurer 
			}
			custom_tooltip = {
				text = vts_out_the_door_and_away_adventurer_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_10_req_effect
		}
	}
	
	can_be_picked = { 
		vts_wanderer_skill_10_trigger = yes
	}
}
vts_tongues_of_plenty_perk = { # Tongues of Plenty
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 10.5 1 }
	icon = vts_node_wanderer
	
	character_modifier = {
		max_learn_language_schemes_add = 1
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_10_req_effect
		}
	}
	
	can_be_picked = { 
		vts_wanderer_skill_10_trigger = yes
	}
}
vts_divine_appreciation_perk = { # Divine Appreciation
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 12 1 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_divine_appreciation_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_10_req_effect
		}
	}
	
	can_be_picked = { 
		vts_wanderer_skill_10_trigger = yes
	}
} 
### 15 Skill Perks

travel_companion_perk = { # In This Together
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 0 2 }
	icon = vts_node_wanderer

	character_modifier = {
		travel_companion_opinion = 100
	}
	
	effect = {
		custom_description_no_bullet = {
			text = travel_companion_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_15_trigger = yes
	}
}
vts_hiding_spot_perk = { # Hiding Spot
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 1.5 2 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_hiding_spot_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_15_trigger = yes
	}
}
vts_beggar_life_perk = { # Beggar's Life
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 3 2 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_beggar_life_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_15_trigger = yes
	}
}
local_arbitration_perk = { # Eyre (Adventurer: Right-Hand Man)
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 9 2 }
	icon = vts_node_wanderer

	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = local_arbitration_perk_adventurer_name
			}
			desc = local_arbitration_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = local_arbitration_perk_effect
			}
		}
		else = {
			custom_description_no_bullet = {
				text = local_arbitration_perk_2_effect
			}
			local_arbitration_boon_logic_purpose_effect = yes
			switch = {
				trigger = has_realm_law
				camp_purpose_wanderers = { custom_description_no_bullet = { text = local_arbitration_wanderers_purpose } }
				camp_purpose_mercenaries = { custom_description_no_bullet = { text = local_arbitration_mercenaries_purpose } }
				camp_purpose_scholars = { custom_description_no_bullet = { text = local_arbitration_scholar_purpose } }
				camp_purpose_explorers = { custom_description_no_bullet = { text = local_arbitration_explorers_purpose } }
				camp_purpose_brigands = { custom_description_no_bullet = { text = local_arbitration_brigands_purpose } }
				camp_purpose_legitimists = { custom_description_no_bullet = { text = local_arbitration_legitimists_purpose } }
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_15_trigger = yes
	}
}
vts_freewind_perk = { # Freewind
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 4.5 2 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_freewind_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_15_trigger = yes
	}
}
the_home_away_from_home_perk = { # One with the Path
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 6 2 }
	icon = vts_node_wanderer

	effect = {
		custom_description_no_bullet = {
			text = the_home_away_from_home_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_15_trigger = yes
	}
}
far_and_wide_perk = { # Recognized Standard
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 7.5 2 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = far_and_wide_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_15_trigger = yes
	}
}
vts_planning_from_over_here_perk = { # From Over Here
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 10.5 2 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_planning_from_over_here_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_15_trigger = yes
	}
}
vts_mosaic_of_words_perk = { # Mosaic of Words
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 12 2 }
	icon = vts_node_wanderer
	
	character_modifier = {
		learn_language_scheme_phase_duration_add = -100
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_15_trigger = yes
	}
}

### 20 Skill Perks

gracious_host_impeccable_guest_perk = { # Verbal Reign
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 0 3 }
	icon = vts_node_wanderer
	
	name = {
		first_valid = {
			desc = vts_verbal_reign_perk_name
		}
	}
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = gracious_host_impeccable_guest_perk_4_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_20_trigger = yes
	}
}
no_stone_unturned_perk = { # No Stone Unturned (Adventurer: Navigating the Wilds)
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 1.5 3 }
	icon = vts_node_wanderer
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = no_stone_unturned_perk_adventurer_name
			}
			desc = no_stone_unturned_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = surveyor_no_stone_unturned_perk_effect
			}
		}
		else = {
			custom_description_no_bullet = {
				text = no_stone_unturned_perk_2_effect
			}
			hidden_effect = {
				landless_inspector_upgrade_terrain_tier_effect = yes
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_20_trigger = yes
	}
}
vts_life_on_the_move_perk = { # Life on the Move
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 3 3 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_life_on_the_move_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_20_trigger = yes
	}
}
journey_planner_perk = { # S
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 6 3 }
	icon = vts_node_wanderer

	name = {
		first_valid = {
			desc = vts_roadwise_perk_name
		}
	}
	
	effect = {
		custom_description_no_bullet = {
			text = journey_planner_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_20_trigger = yes
	}
}
souvenirs_aplenty_perk = { # Souvenirs Aplenty
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 7.5 3 }
	icon = vts_node_wanderer

	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = souvenirs_aplenty_perk_effect
			}
		}
		else_if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}
			custom_description_no_bullet = {
				text = souvenirs_aplenty_perk_2_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
				#has_trait = gallowsbait
			}
			custom_description_no_bullet = {
				text = souvenirs_aplenty_perk_3_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_20_trigger = yes
	}
}
realm_charts_perk = { # Map of the Mind
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 4.5 3 }
	icon = vts_node_wanderer
	
	name = {
		first_valid = {
			desc = vts_travel_manuscript_perk_name
		}
	}
	
	effect = {
		custom_description_no_bullet = {
			text = realm_charts_perk_2_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_20_trigger = yes
	}
}
just_one_more_hill_perk = { # In My Footsteps
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 9 3 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = {
			text = just_one_more_hill_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_20_trigger = yes
	}
}
know_your_land_know_your_people_perk = { # Domus (Adventurer: Knowing the Wilds)
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 10.5 3 }
	icon = vts_node_wanderer

	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = know_your_land_know_your_people_perk_adventurer_name
			}
			desc = know_your_land_know_your_people_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = know_your_land_know_your_people_perk_effect
			}
		}
		else = {
			custom_description_no_bullet = {
				text = know_your_land_know_your_people_perk_3_effect
			}
		}
		custom_description_no_bullet = {
			text = know_your_land_know_your_people_perk_2_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_20_trigger = yes
	}
}
vts_worthy_entourage_perk = { # Worthy Entourage
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 12 3 }
	icon = vts_node_wanderer
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_worthy_entourage_perk_adventurer_name
			}
			desc = vts_worthy_entourage_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		monthly_dynasty_prestige = 1
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = vts_worthy_entourage_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_20_trigger = yes
	}
}

### 25 Skill Perks

vts_learned_path_perk = { # The Learned Path
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 0 4 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_learned_path_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_25_trigger = yes
	}
}
personal_touch_perk = { # All-Seeing Eye (Adventurer: King of the Wilds)
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 1.5 4 }
	icon = vts_node_wanderer

	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = personal_touch_perk_adventurer_name
			}
			desc = personal_touch_perk_name
		}
	}
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = personal_touch_effect
			}
		}
		else = {
			custom_description_no_bullet = {
				text = personal_touch_2_effect
			}
			custom_description_no_bullet = {
				text = personal_touch_3_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_25_trigger = yes
	}
}
vts_strong_perk = { # Strong
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 3 4 }
	icon = vts_node_strong
	
	effect = {
		add_trait_force_tooltip = strong
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_25_trigger = yes
	}
}
been_there_done_that_perk = { # Wanderer's Legacy
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 6 4 }
	icon = vts_node_wanderer
	
	name = {
		first_valid = {
			desc = vts_traveler_legacy_perk_name
		}
	}
	
	effect = {
		custom_description_no_bullet = {
			text = been_there_done_that_perk_effect
		}
		custom_description_no_bullet = {
			text = vts_traveler_legacy_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_25_trigger = yes
	}
}
vts_deathbed_saga_perk = { # Deathbed Saga
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 4.5 4 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_deathbed_saga_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_25_trigger = yes
	}
}
vts_known_the_world_perk = { # Known the World
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 7.5 4 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_known_the_world_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_25_trigger = yes
	}
}
vts_seen_it_all_perk = { # Nothing Else to Prove
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 9 4 }
	icon = vts_node_wanderer
	
	effect = {
		add_trait_xp = { 
			trait = lifestyle_traveler
			track = travel
			value = 100
		}
		add_trait_xp = { 
			trait = lifestyle_traveler
			track = danger
			value = 100
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_25_req_effect
		}
	}
	can_be_picked = {
		has_trait = lifestyle_traveler
		vts_wanderer_skill_25_trigger = yes
	}
}
vts_fleet_of_foot_perk = { # Fleet of Foot
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 10.5 4 }
	icon = vts_node_wanderer
	
	character_modifier = {
		character_travel_speed_mult = 0.50
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_25_trigger = yes
	}
}
vts_retracing_the_steps_perk = { # Retracing the Steps
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 12 4 }
	icon = vts_node_wanderer
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_retracing_the_steps_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_wanderer_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_wanderer_skill_25_trigger = yes
	}
}