﻿### STEWARDSHIP LIFESTYLE PERKS

# Avaricious
avaricious_perk = {
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 7.5 5.3 }
	icon = trait_avaricious
	
	character_modifier = {
		monthly_stewardship_lifestyle_xp_gain_mult = 0.1
		monthly_intrigue_lifestyle_xp_gain_mult = 0.1
	}
	
	effect = {
		add_trait_force_tooltip = avaricious
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}
# Architect
architect_perk = {
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 4.5 5.3 }
	icon = trait_architect
	
	character_modifier = {
		monthly_stewardship_lifestyle_xp_gain_mult = 0.1
		monthly_learning_lifestyle_xp_gain_mult = 0.1
	}
	
	effect = {
		add_trait_force_tooltip = architect
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}
# Administrator
administrator_perk = {
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 6 5.3 }
	icon = trait_administrator
	
	name = {
		first_valid = {
			desc = vts_administrator_perk_name
		}
	}
	
	character_modifier = {
		monthly_stewardship_lifestyle_xp_gain_mult = 0.2
	}
	
	effect = {
		add_trait_force_tooltip = administrator
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}

### 5 Skill Perks

vts_manor_lord_perk = { # Manor Lord (Adventurer: Rationing)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 0 0 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_manor_lord_perk_adventurer_name
			}
			desc = vts_manor_lord_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		farmlands_construction_gold_cost = -0.1
		farmlands_holding_construction_gold_cost = -0.1
		floodplains_construction_gold_cost = -0.1
		floodplains_holding_construction_gold_cost = -0.1
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		provisions_loss_mult = -0.20
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_5_trigger = yes
	}
}
vts_duke_coin_perk = { # Duke's Coin (Adventurer: Loose Ducats)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 1.5 0 }
	icon = vts_node_stewardship_3

	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_duke_coin_perk_adventurer_name
			}
			desc = vts_duke_coin_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		monthly_income = 1
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		domicile_monthly_gold_add = 0.10
	}

	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_5_trigger = yes
	}
}
vts_aspirations_stewardship_perk = { # Aspirations
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 6 0 }
	icon = vts_node_stewardship_2
	
	character_modifier = {
		stewardship_per_prestige_level = 1
	}
	effect = {
		custom_description_no_bullet = { 
			text = vts_stewardship_aspirations_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_5_trigger = yes
	}
}
vts_routiers_perk = { # Routiers (Adventurer: Gilded Blade)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 3 0 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_routiers_perk_adventurer_name
			}
			desc = vts_routiers_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		mercenary_hire_cost_mult = -0.10
	}

	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}
			hidden_effect = {
				add_perk = hard_rule_perk
			}
			custom_tooltip = { ### Custom Effect
				text = adventurer_hard_rule_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_5_trigger = yes
	}
}
vts_servitude_perk = { # Servitude
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 4.5 0 }
	icon = vts_node_stewardship_3
	
	character_modifier = {
		liege_opinion = 10
		character_travel_speed = 5
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_5_trigger = yes
	}
}
vts_byzantine_gifts_perk = { # Byzantine Gifts
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 7.5 0 }
	icon = vts_node_byzantine_gifts
	
	character_modifier = {
		tributary_tax_mult = 0.2
		tributary_opinion = -20
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_5_trigger = yes
	}
}
vts_enlistment_perk = { # Enlistment (Adventurer: Caravansary)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 9 0 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_enlistment_perk_adventurer_name
			}
			desc = vts_enlistment_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		levy_size = 0.10
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		domicile_travel_speed = 0.30
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_5_trigger = yes
	}
}
detailed_ledgers_perk = { # Consul
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 10.5 0 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			desc = vts_consul_perk_name
		}
	}
	
	character_modifier = {
		governor_xp_gain_mult = 0.5
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_5_trigger = yes
	}
}
vts_kinship_perk = { # Kinship
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 12 0 }
	icon = vts_node_stewardship_3
	
	character_modifier = {
		same_culture_opinion = 5
		different_culture_opinion = -10
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_5_trigger = yes
	}
}

### 10 Skill Perks

vts_feudal_rule_perk = { # Feudal Rule (Adventurer: Where the Coin Gathers)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 0 1 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_feudal_rule_perk_adventurer_name
			}
			desc = vts_feudal_rule_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}
			custom_tooltip = { 
				text = vts_feudal_rule_adventurer_perk_effect
			}
		}
		else = {
			custom_description_no_bullet = {
				text = vts_feudal_rule_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_10_trigger = yes
	}
}
tax_man_perk = { # Catchpole (Adventurer: Build As You Roam)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 1.5 1 } 
	icon = vts_node_stewardship_3 
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_catchpole_perk_adventurer_name
			}
			desc = tax_man_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		domicile_build_gold_cost = -0.1
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = { ### Custom Effect
				text = tax_man_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_10_trigger = yes
	}
}
vts_stronghold_perk = { # Stronghold (Adventurer: Seal the Deal)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 3 1 } 
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_stronghold_perk_adventurer_name
			}
			desc = vts_stronghold_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		character_capital_county_monthly_development_growth_add = 0.10
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		owned_contract_scheme_success_chance_growth_add = 20
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_10_trigger = yes
	}
}
vts_rise_to_the_occasion_perk = { # Rise to the Occasion
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 4.5 1 } 
	icon = vts_node_stewardship_3
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_rise_to_the_occasion_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_10_trigger = yes
	}
}
vts_heregeld_perk = { # Heregeld (Adventurer: Well Stocked)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 6 1 } 
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = heregeld_perk_adventurer_name
			}
			desc = heregeld_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		vassal_levy_contribution_mult = 0.10
		vassal_tax_contribution_mult = 0.10
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		provisions_capacity_add = 100
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_10_trigger = yes
	}
}
golden_obligations_perk = { # Golden Obligations
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 7.5 1 }
	icon = vts_node_stewardship_3
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = golden_obligations_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_10_trigger = yes
	}
}
vts_surplus_perk = { # Collect the Scraps
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 9 1 } 
	icon = vts_node_stewardship_3
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_surplus_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_10_trigger = yes
	}
}
war_profiteer_perk = { # Caretaker (Adventurer: Bargain Hunter)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 10.5 1 } 
	icon = vts_node_stewardship_3

	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_caretaker_perk_adventurer_name
			}
			desc = vts_caretaker_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		monthly_legitimacy_add = 0.10
		#character_travel_speed = -200
	}
	
	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}
			custom_tooltip = { 
				text = adventurer_war_profiteer_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_10_trigger = yes
	}
}
at_any_cost_perk = { # At Any Cost (Adventurer: You Get What You Pay For)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 12 1 } 
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = at_any_cost_perk_adventurer_name
			}
			desc = at_any_cost_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = { ### Custom Effect
				text = at_any_cost_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = { ### Custom Effect
				text = adventurer_at_any_cost_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_10_req_effect
		}
	}
	
	can_be_picked = { 
		vts_stewardship_skill_10_trigger = yes
	}
}

### 15 Skill Perks

positions_of_power_perk = { # Ledgers of Yore (Adventurer: Tight-knit)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 0 2 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = positions_of_power_perk_adventurer_name
			}
			desc = vts_ledgers_of_yore_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		councillor_opinion = 20
	}
	
	effect = {
		if = {
			limit = {
				has_ep3_dlc_trigger = yes
				government_allows = administrative
			}
			custom_description_no_bullet = {
				text = admin_positions_of_power_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_positions_of_power1_perk
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_positions_of_power2_perk
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_positions_of_power3_perk
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_15_trigger = yes
	}
}
meritocracy_perk = { # Meritocracy
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 1.5 2 }
	icon = vts_node_scheme_claim_throne
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = meritocracy_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_15_req_effect
		}
	}
	
	can_be_picked = { 
		vts_stewardship_skill_15_trigger = yes
	}
}
vts_florian_geyer_perk = { # Local Leader
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 3 2 } 
	icon = vts_node_stewardship_3
	
	character_modifier = {
		independent_primary_defender_advantage_add = 10
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_15_trigger = yes
	}
}
soldiers_of_lesser_fortune_perk = { # Conscription (Adventurer: Bottom of the Barrel)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 6 2 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_conscription_perk_adventurer_name
			}
			desc = vts_conscription_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		levy_reinforcement_rate_friendly_territory = 1.00
	}

	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = { ### Custom Effect
				text = adventurer_soldiers_of_lesser_fortune_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_15_req_effect
		}
	}
	
	can_be_picked = { 
		vts_stewardship_skill_15_trigger = yes
	}
}
vts_merchant_fealty_perk = { # Merchant Fealty
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 7.5 2 }
	icon = vts_node_stewardship_3
	
	character_modifier = {
		embarkation_cost_mult = -0.25
		coastal_advantage = 5
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_15_trigger = yes
	}
}
vts_busybody_perk = { # Busybody (Adventurer: Signed Up For This)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 9 2 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_busybody_perk_adventurer_name
			}
			desc = vts_busybody_perk_name
		}
	}
	
	auto_selection_weight = {
		value = 0
	}
	
	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}
			hidden_effect = { vts_create_character_stewardship_adventurer_guest_effect = yes }
			custom_tooltip = { 
				text = vts_busybody_adventurer_perk_effect
			}
		}
		else = {
			hidden_effect = { vts_create_character_stewardship_guest_effect = yes }
			custom_description_no_bullet = { ### Custom Effect
				text = vts_busybody_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_15_trigger = yes
	}
}
fearful_troops_perk = { # Light the Beacons (Adventurer: High-stakes Bartering)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 10.5 2 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = fearful_troops_perk_adventurer_name
			}
			desc = vts_beacons_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		hostile_raid_time = 0.2
		additional_fort_level = 1
	}
	
	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = { ### Custom Effect
				text = fearful_troops_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_15_trigger = yes
	}
}
large_levies_perk = { # Chaperon (Adventurer: Talent Spotter)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 12 2 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_chaperon_perk_adventurer_name
			}
			desc = vts_chaperon_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		city_holding_build_gold_cost = -0.1
		city_holding_holding_build_gold_cost = -0.1
	}
	
	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_large_levies_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_15_trigger = yes
	}
}

### 20 Skill Perks

honored_to_serve_perk = { # Honored to Serve (Adventurer: A Camp of Many)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 0 3 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_honored_to_serve_perk_adventurer_name
			}
			desc = vts_honored_to_serve_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		happy_powerful_vassal_tax_contribution_mult = 0.1
		happy_powerful_vassal_levy_contribution_mult = 0.1
	}
	
	effect = {
		if = { ### Quando Sumus Integration
			limit = {
				has_global_variable = qs_enabled
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			set_variable = {
				name = qs_noble_loyal_trait_enabled
			}
			custom_tooltip = {
				text = vts_nobles_loyal_trait_perk_effect
			}
		}
		if = { ### Custom Effect
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_honored_to_serve_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_20_trigger = yes
	}
}
vts_pilfer_perk = { # Pilfer
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 1.5 3 }
	icon = vts_node_stewardship_3 
	
	character_modifier = {
		monthly_income_per_stress_level_add = 2
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_20_trigger = yes
	}
}
vts_professional_workforce_perk = { # Professional Workforce
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 4.5 2 }
	icon = vts_node_stewardship_3
	
	character_modifier = {
		build_speed = -0.25
		holding_build_speed = -0.25
		domicile_build_speed = -0.25
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_15_trigger = yes
	}
}
toe_the_line_perk = { # Toe the Line (Adventurer: Talent Scout)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 3 3 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = toe_the_line_perk_adventurer_name
			}
			desc = toe_the_line_perk_name
		}
	}
	
	effect = {
		if = { ### Custom Effects
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = toe_the_line_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_toe_the_line_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_toe_the_line_perk_2_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_20_trigger = yes
	}
}
vts_loyal_to_loyalty_perk = { # Loyal to Loyalty
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 4.5 3 }
	icon = vts_node_stewardship_3
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_loyal_to_loyalty_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_20_trigger = yes
	}
}
organized_muster_rolls_perk = { # Develop the Land (Adventurer: Merchant's Due)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 6 3 } 
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_develop_the_land_perk_adventurer_name
			}
			desc = vts_develop_the_land_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		development_growth = 0.10
	}
	
	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = { ### Custom Effect
				text = adventurer_organized_muster_rolls_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_20_trigger = yes
	}
}
professional_workforce_perk = { # Requisitions (Adventurer: Recruitment Standards)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 7.5 3 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_requisitions_perk_adventurer_name
			}
			desc = vts_requisitions_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		levy_maintenance = -0.5
	}
	
	effect = {
		if = { ### Custom Effect
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = professional_workforce_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_20_req_effect
		}
	}
	
	can_be_picked = { 
		vts_stewardship_skill_20_trigger = yes
	}
}
vts_allowance_perk = { # Allowance
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 9 3 }
	icon = vts_node_stewardship_3
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_allowance_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_20_trigger = yes
	}
}
vts_insolvent_perk = { # Insolvent
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 10.5 3 }
	icon = vts_node_stewardship_3
	
	effect = {
		if = { ### Quando Sumus Integration
			limit = {
				has_global_variable = qs_enabled
			}
			set_variable = {
				name = qs_debt_inherit_skipped_enabled
			}
		}
		custom_description_no_bullet = { ### Custom Effect
			text = vts_insolvent_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_20_trigger = yes
	}
}
golden_aplomb_perk = { # Goedendag (Adventurer: Scavenger)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 12 3 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_goedendag_perk_adventurer_name
			}
			desc = vts_goedendag_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		garrison_size = 0.33
	}
	
	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_golden_aplomb_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_20_trigger = yes
	}
}

### 25 Skill Perks

centralization_perk = { # Demesne (Adventurer: Worldly Knowledge)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 0 4 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = centralization_perk_adventurer_name
			}
			desc = vts_demesne_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		domain_limit = 2
	}
	
	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = { ### Custom Effect
				text = adventurer_centralization_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_25_trigger = yes
	}
}
it_is_my_domain_perk = { # Bean Counter (Adventurer: Bounty of the Wild)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 1.5 4 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_bean_counter_perk_adventurer_name
			}
			desc = vts_bean_counter_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = it_is_my_domain_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_it_is_my_domain_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_25_trigger = yes
	}
}
vts_purchase_a_man_perk = { # Blinded by Gold
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 3 4 }
	icon = vts_node_stewardship_3
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_purchase_a_man_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_25_trigger = yes
	}
}
vts_lifetime_of_gold_perk = { # Hidden Coffers
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 4.5 4 }
	icon = vts_node_stewardship_3
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_lifetime_of_gold_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_25_trigger = yes
	}
}
vts_peasant_reform_perk = { # Peasant Reform (Adventurer: Golden Company)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 7.5 4 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_peasant_reform_perk_adventurer_name
			}
			desc = vts_peasant_reform_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		levy_attack = 10
		levy_toughness = 10
		levy_screen = 10
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		knight_effectiveness_per_stewardship = 0.025
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_25_trigger = yes
	}
}
vts_expansionist_perk = { # Expansionist (Adventurer: Camp Expansion)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 6 4 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_expansionist_perk_adventurer_name
			}
			desc = vts_expansionist_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		domicile_external_slots_capacity_add = 1
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = vts_expansionist_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_25_req_effect
		}
	}

	can_be_picked = { 
		vts_stewardship_skill_25_trigger = yes
	}
}
vts_deep_pockets_perk = { # Deep Pockets
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 9 4 }
	icon = vts_node_stewardship_3
	
	auto_selection_weight = {
		value = 0
	}
	
	effect = {
		hidden_effect = {
			if = {
				limit = {
					has_trait = greedy
				}
				send_interface_toast = {
					type = event_toast_effect_good
					title = vts_deep_pockets_toast
					left_icon = root
					add_gold = 500
				}
			}
			else_if = {
				send_interface_toast = {
					type = event_toast_effect_good
					title = vts_deep_pockets_toast
					left_icon = root
					add_gold = 250
				}
			}
		}
		#add_character_flag = vts_deep_pockets_applied
		custom_description_no_bullet = { ### Custom Effect
			text = vts_deep_pockets_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_25_trigger = yes
		#NOT = { has_character_flag = vts_deep_pockets_applied }
	}
}
vts_mercenary_prince_perk = { # Purchased Loyalty
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 10.5 4 }
	icon = vts_node_stewardship_3
	
	character_modifier = {
		mercenary_hire_time_mult = 2.0
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_25_req_effect
		}
	}
	
	can_be_picked = { 
		vts_stewardship_skill_25_trigger = yes
	}
}
vts_taxation_mastery_perk = { # Taxation Mastery (Adventurer: Harvest in Passing)
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 12 4 }
	icon = vts_node_stewardship_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_taxation_mastery_perk_adventurer_name
			}
			desc = vts_taxation_mastery_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		vassal_tax_contribution_add = 0.10
		vassal_levy_contribution_add = 0.10
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		farmlands_provisions_use_mult = -2.0
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_stewardship_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_stewardship_skill_25_trigger = yes
	}
}