﻿accomplished_forger_perk = {
	lifestyle = vts_lifestyle
	position = { 0 0 }
	icon = vts_node_diplomacy
	
	effect = {
		custom_description_no_bullet = {
			text = accomplished_forger_perk_effect
		}
		custom_description_no_bullet = {
			text = red_wedding_perk_effect
		}
	}
	can_be_picked = {
		is_ai = no
		always = no
	}
	
	can_be_auto_selected = {
		always = no
	}
}
thicker_than_water_perk = {
	lifestyle = vts_lifestyle
	position = { 2 0 }
	icon = vts_node_diplomacy

	effect = {
		custom_description_no_bullet = { 
			text = thicker_than_water_perk_effect
		}
	}
	can_be_picked = {
		is_ai = no
		always = no
	}
	
	can_be_auto_selected = {
		always = no
	}
}
mortal_adoration_perk = {
	lifestyle = vts_lifestyle
	position = { 4 0 }
	icon = vts_node_diplomacy

	effect = {
		custom_description_no_bullet = {
			text = mortal_adoration_perk_effect
		}
	}
	can_be_picked = {
		is_ai = no
		always = no
	}
	
	can_be_auto_selected = {
		always = no
	}
}
defender_of_the_faith_perk = {
	lifestyle = vts_lifestyle
	position = { 4 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	
	can_be_auto_selected = {
		always = no
	}
}
popular_figurehead_perk = {
	lifestyle = vts_lifestyle
	position = { 4 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	
	can_be_auto_selected = {
		always = no
	}
} 
friendly_counsel_perk = {
	lifestyle = vts_lifestyle
	position = { 6 0 }
	icon = vts_node_diplomacy
	
	effect = {
		custom_description_no_bullet = {
			text = friendly_counsel_perk_effect
		}
		hidden_effect = {
			every_relation = {
				type = friend
				add_to_temporary_list = friendly_counsel_friends
			}
			every_relation = {
				type = best_friend
				limit = { NOT = { is_in_list = friendly_counsel_friends } }
				add_to_temporary_list = friendly_counsel_friends
			}
			every_in_list = {
				list = friendly_counsel_friends
				root = {
					friendly_counsel_skill_gain_effect = yes
				}
			}
		}
	}
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
confidants_perk = {
	lifestyle = vts_lifestyle
	position = { 8 0 }
	icon = vts_node_diplomacy
	
	effect = {
		custom_description_no_bullet = {
			text = confidants_perk_effect
		}
		hidden_effect = {
			update_confidants_effect = yes
		}
	}
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
chains_of_loyalty_perk = {
	lifestyle = vts_lifestyle
	position = { 10 0 }
	icon = vts_node_diplomacy
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = chains_of_loyalty_perk_adventurer_name
			}
			desc = adaptive_traditions_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = { ### Custom Effect
				text = adaptive_traditions_perk_effect
			}
			custom_description_no_bullet = { ### Custom Effect
				text = chains_of_loyalty_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_chains_of_loyalty_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_diplomacy_skill_10_req_effect
		}
	}
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
clerical_justifications_perk = {
	lifestyle = vts_lifestyle
	position = { 4 1 }
	icon = vts_node_martial
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
prepared_conscription_perk = {
	lifestyle = vts_lifestyle
	position = { 4 1 }
	icon = vts_node_martial

	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
stalwart_leader_perk = {
	lifestyle = vts_lifestyle
	position = { 4 1 }
	icon = vts_node_martial

	effect = {
		custom_description_no_bullet = {
			text = stalwart_leader_perk_effect
		}
	}
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
hard_rule_perk = {
	lifestyle = vts_lifestyle
	position = { 6 1 }
	icon = vts_node_martial

	effect = {
		custom_description_no_bullet = {
			text = hard_rule_perk_effect
		}
	}
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
prepared_for_anything_perk = {
	lifestyle = vts_lifestyle
	position = { 10 1 }
	icon = vts_node_intrigue

	effect = {
		custom_description_no_bullet = {
			text = prepared_for_anything_perk_bonus_effect
		}
	}
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
smooth_operator_perk = {
	lifestyle = vts_lifestyle
	position = { 0 2 }
	icon = vts_node_intrigue

	effect = {
		custom_description_no_bullet = {
			text = smooth_operator_perk_effect
		}
	}
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
praetorian_guard_perk = {
	lifestyle = vts_lifestyle
	position = { 2 2 }
	icon = vts_node_martial

	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
iron_constitution_perk = {
	lifestyle = vts_lifestyle
	position = { 4 2 }
	icon = vts_node_learning
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
graceful_recovery_perk = {
	lifestyle = vts_lifestyle
	position = { 6 2 }
	icon = vts_node_intrigue
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	
	effect = {
		custom_description_no_bullet = {
			text = graceful_recovery_perk_effect
		}
	}
	can_be_auto_selected = {
		always = no
	}
}
mental_resilience_perk = {
	lifestyle = vts_lifestyle
	position = { 10 2 }
	icon = vts_node_learning
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	
	effect = {
		hidden_effect = {
			if = {
				limit = {
					has_character_flag = stress_threshold_event_1_cooldown
				}
				add_character_flag = {
					flag = mental_resilience_added_during_1_cooldown
					years = 8
				}
			}
			else_if = {
				limit = {
					has_character_flag = stress_threshold_event_2_cooldown
				}
				add_character_flag = {
					flag = mental_resilience_added_during_2_cooldown
					years = 8
				}
			}
			else_if = {
				limit = {
					has_character_flag = stress_threshold_event_3_cooldown
				}
				add_character_flag = {
					flag = mental_resilience_added_during_3_cooldown
					years = 8
				}
			}
		}
		custom_description_no_bullet = {
			text = mental_resilience_perk_effect
		}
	}
	can_be_auto_selected = {
		always = no
	}
}
benevolent_intent_perk = {
	lifestyle = vts_lifestyle
	position = { 12 2 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
like_weed_in_a_garden_perk = {
	lifestyle = vts_lifestyle
	position = { 0 3 }
	icon = vts_node_intrigue
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
thriving_in_chaos_perk = {
	lifestyle = vts_lifestyle
	position = { 4 3 }
	icon = vts_node_intrigue

	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
flatterer_perk = {
	lifestyle = vts_lifestyle
	position = { 0 4 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
parthian_tactics_perk = {
	lifestyle = vts_lifestyle
	position = { 6 5 }
	icon = vts_node_martial
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
organized_retreat_perk = {
	lifestyle = vts_lifestyle
	position = { 6 4 }
	icon = vts_node_martial
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
hit_and_run_perk = {
	lifestyle = vts_lifestyle
	position = { 8 4 }
	icon = vts_node_martial
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
engineered_for_destruction_perk = {
	lifestyle = vts_lifestyle
	position = { 10 4 }
	icon = vts_node_martial
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
living_off_the_land_perk = {
	lifestyle = vts_lifestyle
	position = { 12 4 }
	icon = vts_node_martial
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
chivalric_dominance_perk = {
	lifestyle = vts_lifestyle
	position = { 0 5 }
	icon = vts_node_martial

	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
soon_forgiven_perk = {
	lifestyle = vts_lifestyle
	position = { 4 5 }
	icon = vts_node_stewardship

	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
serve_the_crown_perk = {
	lifestyle = vts_lifestyle
	position = { 6 5 }
	icon = vts_node_martial
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}	
}
never_back_down_perk = {
	lifestyle = vts_lifestyle
	position = { 8 5 }
	icon = vts_node_martial

	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
serve_the_crown_perk = {
	lifestyle = vts_lifestyle
	position = { 10 5 }
	icon = vts_node_martial
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
professional_workforce_perk = {
	lifestyle = vts_lifestyle
	position = { 2 6 }
	icon = vts_node_stewardship
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
kingsguard_perk = {
	lifestyle = vts_lifestyle
	position = { 6 6 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
radiant_perk = {
	lifestyle = vts_lifestyle
	position = { 8 6 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
faithful_perk = {
	lifestyle = vts_lifestyle
	position = { 12 6 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
heregeld_perk = {
	lifestyle = vts_lifestyle
	position = { 10 6 }
	icon = vts_node_stewardship
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
a_job_done_right_perk = {
	lifestyle = vts_lifestyle
	position = { 14 5 }
	icon = vts_node_intrigue
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
swift_execution_perk = {
	lifestyle = vts_lifestyle
	position = { 14 4 }
	icon = vts_node_intrigue
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
cutting_corners_perk = {
	lifestyle = vts_lifestyle
	position = { 2 4 }
	icon = vts_node_stewardship
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
courtship_perk = {
	lifestyle = vts_lifestyle
	position = { 2 3 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
twice_schemed_perk = {
	lifestyle = vts_lifestyle
	position = { 12 3 }
	icon = vts_node_intrigue
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
a_mans_home_perk = {
	lifestyle = vts_lifestyle
	position = { 6 3 }
	icon = vts_node_martial
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_male = yes }
				desc = a_mans_home_perk_male_name
			}
			desc = a_mans_home_perk_female_name
		}
	}
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
familial_familiar_perk = {
	lifestyle = vts_lifestyle
	position = { 14 2 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
divided_attention_perk = {
	lifestyle = vts_lifestyle
	position = { 14 3 }
	icon = vts_node_stewardship
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
dreadful_perk = {
	lifestyle = vts_lifestyle
	position = { 14 1 }
	icon = vts_node_intrigue
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
apostate_perk = {
	lifestyle = vts_lifestyle
	position = { 14 0 }
	icon = vts_node_learning
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
likable_perk = {
	lifestyle = vts_lifestyle
	position = { 12 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
power_at_home_perk = {
	lifestyle = vts_lifestyle
	position = { 12 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
church_and_state_perk = {
	lifestyle = vts_lifestyle
	position = { 12 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
enduring_hardships_perk = {
	lifestyle = vts_lifestyle
	position = { 12 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
mercenary_contacts_perk = {
	lifestyle = vts_lifestyle
	position = { 12 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
} 
travel_logs_perk = {
	lifestyle = vts_lifestyle
	position = { 12 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
of_the_people_perk = {
	lifestyle = vts_lifestyle
	position = { 12 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
gracious_host_impeccable_guest_perk = {
	lifestyle = vts_lifestyle
	position = { 12 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}
carefree_perk = {
	lifestyle = vts_lifestyle
	position = { 12 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
	effect = {
		custom_description_no_bullet = { text = carefree_perk_effect }
	}
}
defensive_measures_perk = {
	lifestyle = vts_lifestyle
	position = { 12 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
	effect = {
		custom_description_no_bullet = { text = carefree_perk_effect }
	}
}
local_hero_perk = { # See to the Realm
	lifestyle = vts_lifestyle
	position = { 12 0 }
	icon = vts_node_diplomacy
	
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
	effect = {
		custom_description_no_bullet = { text = carefree_perk_effect }
	}
}

forever_infamous_perk = { # Forever Infamous
	lifestyle = vts_lifestyle
	position = { 12 0 }
	icon = vts_node_diplomacy
	
	effect = {
		if = { ### Custom Effect
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = murder_feast_perk_effect
			}
		}
	}
	can_be_picked = {
		is_ai = no
		always = no
	}
	can_be_auto_selected = {
		always = no
	}
}