﻿### MARTIAL LIFESTYLE

# Gallant
gallant_perk = {
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 4.5 5.3 }
	icon = trait_gallant
	
	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.1
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
	}
	
	effect = {
		add_trait_force_tooltip = gallant
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}
# Strategist
strategist_perk = {
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 6 5.3 }
	icon = trait_strategist
	
	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.2
	}
	
	effect = {
		add_trait_force_tooltip = strategist
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}
# Overseer
overseer_perk = {
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 7.5 5.3 }
	icon = trait_overseer
	
	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.1
		monthly_stewardship_lifestyle_xp_gain_mult = 0.1
	}
	
	effect = {
		add_trait_force_tooltip = overseer
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}

### 5 Skill Perks

vts_forced_march_perk = { # Forced March
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 0 0 }
	icon = vts_node_martial_3
	
	character_modifier = {
		movement_speed = 0.1
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_5_trigger = yes
	}
}
vts_deus_vult_perk = { # Holy Sword
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 1.5 0 }
	icon = vts_node_martial_3
	
	character_modifier = {
		tolerance_advantage_mod = 5
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_5_trigger = yes
	}
}
vts_duelist_perk = { # Duelist
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 3 0 }
	icon = vts_node_martial_3

	character_modifier = {
		prowess = 3
	}
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = unlock_dueling_rivals_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_5_trigger = yes
	}
}
vts_bloody_toll_perk = { # Bloody Toll
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 4.5 0 }
	icon = vts_node_martial_3
	
	auto_selection_weight = {
		value = 0
	}
	
	character_modifier = {
		negate_prowess_penalty_add = 6
		#scarred_xp_gain_mult = 1.0
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_5_trigger = yes
	}
}
vts_aspirations_martial_perk = { # Aspirations
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 6 0 }
	icon = vts_node_martial_2
	
	character_modifier = {
		martial_per_prestige_level = 1
	}
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_martial_aspirations_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_5_trigger = yes
	}
}
vts_careening_perk = { # Pillager (Adventurer: Mannequin)
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 7.5 0 }
	icon = vts_node_martial_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_careening_perk_adventurer_name
			}
			desc = vts_careening_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		raid_speed = 0.20
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		tourney_participant_xp_gain_mult = 0.5
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_5_trigger = yes
	}
}
vts_the_long_robe_perk = { # The Long Robe
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 9 0 }
	icon = vts_node_martial_3
	
	character_modifier = {
		enemy_hard_casualty_modifier = -0.1
		hard_casualty_modifier = -0.1
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_5_trigger = yes
	}
}
ducal_conquest_perk = { # Ducal Conquest (Adventurer: Reliable Band)
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 10.5 0 }
	icon = vts_node_ducal_conquest
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_ducal_conquest_perk_adventurer_name
			}
			desc = ducal_conquest_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		prowess_scheme_phase_duration = -20
	}

	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = { ### Custom Effect
				text = ducal_conquest_perk_effect
			}
		}
		if = {
			limit = {
				has_ep3_dlc_trigger = yes
				government_allows = administrative
			}
			custom_description_no_bullet = { ### Custom Effect
				text = admin_ducal_conquest_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_5_trigger = yes
	}
}
vts_religious_justification_perk = { # Religious Justification
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 12 0 } 
	icon = vts_node_martial_3
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_religious_justification_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_5_trigger = yes
	}
}

### 10 Skill Perks

vts_flatfoot_perk = { # Flatfoot
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 0 1 } 
	icon = vts_node_martial_3
	
	character_modifier = {
		farmlands_advantage = 3
		drylands_advantage = 3
		plains_advantage = 3
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_10_trigger = yes
	}
}
strict_organization_perk = { # Iron Fist (Adventurer: Share the Spoils)
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 1.5 1 } 
	icon = vts_node_martial_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = strict_organization_perk_adventurer_name
			}
			desc = strict_organization_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = strict_organization_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_strict_organization_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_10_trigger = yes
	}
}
vts_realm_protector_perk = { # Realm Protector (Adventurer: Earned Blades)
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 3 1 }
	icon = vts_node_martial_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_realm_protector_perk_adventurer_name
			}
			desc = vts_realm_protector_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = vts_realm_protector_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = vts_realm_protector_adventurer_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_10_trigger = yes
	}
}
vts_shieldwall_perk = { # Shieldwall
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 4.5 1 } 
	icon = vts_node_martial_3
	
	character_modifier = {
		heavy_infantry_damage_add = 10
		heavy_infantry_toughness_add = 10
		pikemen_damage_add = 10
		pikemen_toughness_add = 10
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_10_trigger = yes
	}
}
vts_war_of_kings_perk = { # War of Kings
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 6 1 } 
	icon = vts_node_martial_3
	
	character_modifier = {
		led_by_owner_extra_advantage_add = 5
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_10_trigger = yes
	}
}
vts_hit_and_run_perk = { # Hit and Run 
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 7.5 1 } 
	icon = vts_node_martial_3
	
	character_modifier = {
		archers_damage_add = 10
		archers_screen_add = 10
		skirmishers_damage_add = 10
		skirmishers_screen_add = 10
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_10_trigger = yes
	}
}
vts_warlord_perk = { # Warlord
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 9 1 }
	icon = vts_node_martial_3
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_warlord_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_10_trigger = yes
	}
}
vts_guild_of_engineers_perk = { # Guild of Engineers
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 10.5 1 } 
	icon = vts_node_martial_3
	
	character_modifier = {
		siege_weapon_recruitment_cost_mult = -0.10
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_10_trigger = yes
	}
}
vts_roughstep_perk = { # Roughstep
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 12 1 } 
	icon = vts_node_martial_3
	
	character_modifier = {
		mountains_advantage = 3
		hills_advantage = 3
		desert_mountains_advantage = 3
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_10_trigger = yes
	}
}

### 15 Skill Perks

vts_pillow_talk_strategy_perk = { # Pillow Talk Strategy
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 0 2 }
	icon = vts_node_martial_3
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_pillow_talk_strategy_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_15_req_effect
		}
	}
	
	can_be_picked = { 
		vts_martial_skill_15_trigger = yes
	}
}
vts_a_mans_home_perk = { # Frontline
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 1.5 2 }
	icon = vts_node_martial_3
	
	character_modifier = {
		same_heritage_county_advantage_add = 5
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_15_req_effect
		}
	}
	
	can_be_picked = { 
		vts_martial_skill_15_trigger = yes
	}
}
vts_castellan_perk = { # Castellan (Adventurer: Marching With You)
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 4.5 2 } 
	icon = vts_node_martial_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_castellan_perk_adventurer_name
			}
			desc = vts_castellan_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		additional_fort_level = 1
		castle_holding_build_gold_cost = -0.10
	}
	
	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = vts_castellan_adventurer_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_15_trigger = yes
	}
}
vts_follow_the_water_perk = { # Follow the Water
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 3 2 } 
	icon = vts_node_martial_3
	
	character_modifier = {
		oasis_advantage = 20
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_15_trigger = yes
	}
}
vts_bulwark_perk = { # Bulwark
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 6 2 }
	icon = vts_node_martial_3
	
	character_modifier = {
		defender_advantage = 5
		controlled_province_advantage = 5
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_15_trigger = yes
	}
}
vts_sword_of_god_perk = { # Outremer
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 7.5 2 }
	icon = vts_node_martial_3
	
	character_modifier = {
		martial_per_piety_level = 1
		prowess_per_piety_level = 1
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_15_trigger = yes
	}
}
vts_momentum_perk = { # Momentum
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 9 3 }
	icon = vts_node_martial_3
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_momentum_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_20_trigger = yes
	}
}
vts_drill_sergeants_perk = { # Drill Sergeants
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 9 2 }
	icon = vts_node_martial_3
	
	character_modifier = {
		skirmishers_screen_add = 5
		heavy_infantry_screen_add = 5
		pikemen_screen_add = 5
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_15_trigger = yes
	}
}
vts_empty_the_pockets_perk = { # Empty the Pockets (Adventurer: Our Deeds Were Sung)
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 10.5 2 }
	icon = vts_node_martial_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_empty_the_pockets_perk_adventurer_name
			}
			desc = vts_empty_the_pockets_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = vts_empty_the_pockets_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = vts_empty_the_pockets_adventurer_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_15_trigger = yes
	}
}

### 20 Skill Perks

vts_siegemaster_perk = { # Siegemaster
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 0 3 }
	icon = vts_node_martial_3
	
	character_modifier = {
		siege_weapon_siege_value_mult = 0.5
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_20_trigger = yes
	}
}
vts_spoils_of_man_perk = { # Spoils of Man (Adventurer: Castaways)
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 1.5 3 }
	icon = vts_node_spoils_of_man
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_spoils_of_man_perk_adventurer_name
			}
			desc = vts_spoils_of_man_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = { ### Custom Effect
				text = vts_spoils_of_man_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}
			hidden_effect = {
				add_perk = a_mans_home_perk
			}
			custom_tooltip = {
				text = adventurer_a_mans_home_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_20_trigger = yes
		vts_perk_spoils_of_man_ai_trigger = yes
	}
}
envelopment_perk = { # Envelopment
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 3 3 }
	icon = vts_node_martial_3
	
	character_modifier = {
		counter_efficiency = 0.25
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_20_trigger = yes
	}
}
vts_maneuver_perk = { # Maneuver
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 4.5 3 }
	icon = vts_node_martial_3
	
	character_modifier = {
		light_cavalry_screen_add = 10
		light_cavalry_damage_add = 10
		camel_cavalry_screen_add = 10
		camel_cavalry_damage_add = 10
		archer_cavalry_damage_add = 10
		archer_cavalry_screen_add = 10
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_20_trigger = yes
	}
}
vts_invader_perk = { # Invader
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 6 3 }
	icon = vts_node_martial_3
	
	character_modifier = {
		attacker_advantage = 5
		uncontrolled_province_advantage = 5
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_20_trigger = yes
	}
}
vts_shock_tactics_perk = { # Shock Tactics
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 7.5 3 }
	icon = vts_node_martial_3 
	
	character_modifier = {
		heavy_cavalry_pursuit_add = 10
		heavy_cavalry_damage_add = 10
		elephant_cavalry_pursuit_add = 10
		elephant_cavalry_damage_add = 10
		nomadic_horde_damage_add = 10
		nomadic_horde_pursuit_add = 10
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_20_trigger = yes
	}
}
vts_supply_trains_perk = { # Supply Trains
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 10.5 3 }
	icon = vts_node_martial_3
	
	character_modifier = {
		hostile_county_attrition = -0.25
		supply_capacity_mult = 1.5
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_20_trigger = yes
	}
}
vts_toast_before_death_perk = { # A Toast Before Death
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 12 3 }
	icon = vts_node_martial_3
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_toast_before_death_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_20_trigger = yes
	}
}
vts_strategos_perk = { # Strategos
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 12 2 }
	icon = vts_node_martial_3
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_strategos_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_15_req_effect
		}
		hidden_effect = {
			assign_commander_trait_effect = yes
		}
	}
	can_be_picked = { 
		vts_martial_skill_15_trigger = yes
	} 
}

### 25 Skill Perks

absolute_control_perk = { # Suzerain (Adventurer: Character's Court)
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 0 4 }
	icon = vts_node_martial_3

	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_absolute_control_perk_name
			}
			desc = absolute_control_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_absolute_control_perk_effect
			}
		}
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}	
			custom_description_no_bullet = { text = removes_directive_refusal_perk_effect }
		}
		if = {
			limit = { government_has_flag = government_is_mandala }	
			custom_description_no_bullet = { text = add_mandala_radiance_perk_effect }
		}
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			set_absolute_country_control = yes
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_25_req_effect
		}
	}
	
	can_be_picked = { 
		vts_martial_skill_25_trigger = yes
	}
}
vts_belisarius_perk = { # Belisarius
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 1.5 4 }
	icon = vts_node_martial_3
	
	character_modifier = {
		min_combat_roll = 2
		max_combat_roll = 1
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_25_trigger = yes
	}
}
vts_inspiring_leader_perk = { # Inspiring Leader
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 3 4 }
	icon = vts_node_martial_3
	
	character_modifier = {
		knight_effectiveness_per_prowess = 0.015
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_25_trigger = yes
	}
}
vts_fight_in_my_name_perk = { # Fight in My Name
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 4.5 4 }
	icon = vts_node_martial_3
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_fight_in_my_name_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_25_trigger = yes
	}
}
vts_standing_army_perk = { # Standing Army
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 6 4 }
	icon = vts_node_martial_3
	
	character_modifier = {
		men_at_arms_recruitment_cost = -0.25
		men_at_arms_maintenance = -0.25
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_25_trigger = yes
	}
}
peacemaker_perk = { # Face of Death
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 7.5 4 }
	icon = vts_node_martial_3
	
	name = {
		first_valid = {
			desc = vts_face_of_death_perk_name
		}
	}
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = peacemaker_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_25_trigger = yes
	}
}
sappers_perk = { # Siegecraft
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 9 4 }
	icon = vts_node_martial_3 
	
	name = {
		first_valid = {
			desc = vts_sappers_perk_name
		}
	}
	
	character_modifier = {
		heavy_infantry_siege_value_add = 0.2
		pikemen_siege_value_add = 0.2
		archers_siege_value_add = 0.2
		skirmishers_siege_value_add = 0.2
		#nomadic_horde_siege_value_add = 0.2
		levy_siege = 0.2
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_25_trigger = yes
	}
}
vts_marauder_king_perk = { # Marauder King
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 10.5 4 }
	icon = vts_node_martial_3
	
	character_modifier = {
		no_disembark_penalty = yes
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_25_trigger = yes
	}
}
vts_vandal_perk = { # Vandal (Adventurer: Bannerless, But Feared)
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 12 4 }
	icon = vts_node_martial_3
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_vandal_perk_adventurer_name
			}
			desc = vts_vandal_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		movement_speed_land_raiding = 0.2
		max_loot_mult = 1
	}
	
	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = vts_vandal_adventurer_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_martial_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_martial_skill_25_trigger = yes
		vts_perk_vandal_ai_trigger = yes
	}
}