﻿### INTRIGUE LIFESTYLE

# Schemer
schemer_perk = {
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 6 5.3 }
	icon = trait_schemer
	
	character_modifier = {
		monthly_intrigue_lifestyle_xp_gain_mult = 0.2
	}
	effect = {
		add_trait_force_tooltip = schemer
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}
# Torturer
torturer_perk = {
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 7.5 5.3 }
	icon = trait_torturer
	
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.1
		monthly_intrigue_lifestyle_xp_gain_mult = 0.1
	}
	effect = {
		add_trait_force_tooltip = torturer
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}
# Seducer
seducer_perk = {
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 4.5 5.3 }
	icon = trait_seducer
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_female = yes }
				desc = seducer_perk_female_name
			}
			desc = seducer_perk_male_name
		}
	}
	
	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
		monthly_intrigue_lifestyle_xp_gain_mult = 0.1
	}
	effect = {
		add_trait_force_tooltip = seducer
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}

### 5 Skill Perks

vts_longing_perk = { # Longing
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 0 0 }
	icon = vts_node_scheme_elope
	
	character_modifier = {
		elope_scheme_phase_duration_add = monumental_scheme_phase_duration_bonus_value
		#max_elope_schemes_add = 1
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_5_trigger = yes
	}
}
malice_implicit_perk = { # Raubritter
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 1.5 0 }
	icon = vts_node_intrigue
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		vassal_tax_contribution_add = -0.1
		intimidated_vassal_tax_contribution_add = 0.1
		cowed_vassal_tax_contribution_add = 0.3
	}
	
	effect = {
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_malice_implicit_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_5_trigger = yes
	}
}
vts_irresistible_perk = { # Simply Irresistible
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 3 0 }
	icon = vts_node_intrigue
	
	character_modifier = {
		attraction_opinion = 10
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_5_trigger = yes
	}
}
vts_simply_evil_perk = { # And Simply Evil
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 4.5 0 }
	icon = vts_node_intrigue
	
	character_modifier = {
		dread_baseline_add = 10
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_5_trigger = yes
	}
}
vts_crack_an_egg_perk = { # Safecracker
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 9 0 }
	icon = vts_node_intrigue
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_crack_an_egg_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_5_trigger = yes
	}
}
vts_aspirations_intrigue_perk = { # Aspirations
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 6 0 }
	icon = vts_node_intrigue_2
	
	character_modifier = {
		intrigue_per_prestige_level = 1
	}
	effect = {
		custom_description_no_bullet = { 
			text = vts_intrigue_aspirations_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_5_trigger = yes
	}
}
vts_conspiracy_perk = { # Manipulative
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 7.5 0 }
	icon = vts_node_intrigue
	
	character_modifier = {
		befriend_scheme_phase_duration_add = major_scheme_phase_duration_bonus_value
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_5_trigger = yes
	}
}
firm_hand_perk = { # Pile the Heads
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 10.5 0 }
	icon = vts_node_intrigue
	
	name = {
		first_valid = {
			desc = vts_pile_the_heads_perk_name
		}
	}
	
	character_modifier = {
		dread_gain_mult = 0.2
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_5_trigger = yes
	}
}
vts_muffled_perk = { # Schemer's Garb
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 12 0 }
	icon = vts_node_intrigue
	#icon = vts_node_trait_tongueless
	
	character_modifier = {
		owned_scheme_secrecy_add = 10
	}
	
	effect = {
		#add_trait_force_tooltip = vts_tongueless
		#play_music_cue = "mx_cue_murder"
		add_character_flag = use_stealth_clothes
		custom_description_no_bullet = { ### Custom Efect
			text = vts_undercover_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_5_req_effect
		}
	}
	auto_selection_weight = {
		value = 0
	}
	can_be_picked = { 
		vts_intrigue_skill_5_trigger = yes
	}
}

### 10 Skill Perks

court_of_shadows_perk = { # Spy Network (Adventurer: I Look Good in Comparison)
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 0 1 }
	icon = vts_node_intrigue
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = court_of_shadows_perk_adventurer_name
			}
			desc = court_of_shadows_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_administrative
		owned_political_scheme_success_chance_max_add = 10
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = court_of_shadows_perk_effect
			}
			custom_description_no_bullet = { text = court_of_shadows_perk_effect.increased_grace }
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_court_of_shadows_perk_effect
			}
			custom_tooltip = court_of_shadows_perk_effect.increased_grace
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_10_req_effect
		}
	}
	
	can_be_picked = { 
		vts_intrigue_skill_10_trigger = yes
	}
}
truth_is_relative_perk = { # Truth is Relative
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 1.5 1 } 
	icon = vts_node_scheme_fabricate_hook 
	
	effect = {
		custom_description_no_bullet = {
			text = truth_is_relative_scheme_effect
		}
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = truth_is_relative_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_10_trigger = yes
	}
}
vts_allure_perk = { # Allure
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 4.5 1 } 
	icon = vts_node_intrigue
	
	character_modifier = {
		seduce_scheme_phase_duration_add = monumental_scheme_phase_duration_bonus_value
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_10_trigger = yes
	}
}
home_advantage_perk = { # Home Advantage
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 3 1 } 
	icon = vts_node_intrigue
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = home_advantage_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_10_req_effect
		}
	}
	
	can_be_picked = { 
		vts_intrigue_skill_10_trigger = yes
	}
}
vts_chaos_is_a_ladder_perk = { # Chaos is a Ladder 
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 6 1 } 
	icon = vts_node_intrigue
	
	character_modifier = {
		intrigue_per_stress_level = 5
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_10_trigger = yes
	}
}
vts_problem_solver_perk = { # Problem Solver
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 7.5 1 }
	icon = vts_node_intrigue
	
	character_modifier = {
		murder_scheme_phase_duration_add = major_scheme_phase_duration_bonus_value
	}
	
	effect = {	
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_10_trigger = yes
	}
}
vts_serial_killer_perk = { # Serial Killer
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 9 1 }
	icon = vts_node_intrigue
	
	effect = {	
		custom_description_no_bullet = { ### Custom Effect
			text = vts_serial_killer_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_10_trigger = yes
	}
}
fear_tax_perk = { # The Tyrant (Adventurer: Long Pig)
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 10.5 1 }
	icon = vts_node_intrigue
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = fear_tax_perk_adventurer_name
			}
			desc = fear_tax_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		dread_per_tyranny_add = 0.25
	}
	
	effect = {	
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = {
				text = adventurer_fear_tax_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_10_trigger = yes
	}
}
vts_thread_puller_perk = { # Thread Puller
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 12 1 }
	icon = vts_node_intrigue
	
	effect = {	
		custom_description_no_bullet = { ### Custom Effect
			text = vts_thread_puller_perk_effect
		}
		if = { ### Quando Sumus Integration
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
				has_global_variable = qs_enabled
			}
			set_variable = {
				name = qs_debutante_increased_intrigue_enabled
			}
			custom_tooltip = {
				text = vts_debutante_increased_intrigue_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_10_trigger = yes
	}
}

### 15 Skill Perks

dark_insights_perk = { # Dark Insights
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 0 2 }
	icon = vts_node_intrigue
	
	effect = {
		hidden_effect = { # Set tracking variable
			set_variable = {
				name = dark_insights_prowess_increases
				value = 0
			}
			set_variable = {
				name = dark_insights_intrigue_increases
				value = 0
			}
		}
		custom_description_no_bullet = { ### Custom Effect
			text = dark_insights_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_15_trigger = yes
	}
}
vts_backstabber_perk = { # Opportunist
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 1.5 2 }
	icon = vts_node_intrigue
	
	character_modifier = {
		scheme_phase_duration_against_lover_add = -50
		scheme_phase_duration_against_friend_add = -50
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_15_trigger = yes
	}
}
vts_debauchery_perk = { # Debauchery
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 3 2 } 
	icon = vts_node_intrigue
	
	character_modifier = {
		max_seduce_schemes_add = 1
	}
	effect = {
		if = { ### Quando Sumus Integration
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
				has_global_variable = qs_enabled
			}
			set_variable = {
				name = qs_debutante_increased_fertility_enabled
			}
			custom_tooltip = {
				text = vts_debutante_increased_fertility_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_15_trigger = yes
	}
}
vts_dirty_old_dog_perk = { # Dirty Old Dog
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 4.5 2 }
	icon = vts_node_intrigue
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_dirty_old_dog_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_15_trigger = yes
	}
}
digging_for_dirt_perk = { # Digging for Dirt
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 6 2 }
	icon = vts_node_intrigue

	can_be_picked = {
		vts_intrigue_skill_15_trigger = yes
	}

	effect = {
		if = { 
			limit = {
				#NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = { ### Custom Effect
				text = digging_for_dirt_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = { ### Custom Effect
				text = adventurer_digging_for_dirt_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_15_req_effect
		}
	}
}
vts_tools_of_the_trade_perk = { # Tools of the Trade
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 7.5 2 }
	icon = vts_node_intrigue
	
	effect = {
		vts_generate_intrigue_trinket_effect = yes
		#vts_generate_intrigue_trinket_effect_2 = yes
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_15_req_effect
		}
	}
	auto_selection_weight = {
		value = 0
	}
	can_be_picked = { 
		vts_intrigue_skill_15_trigger = yes
	}
}
vts_masquerade_perk = { # Masquerade
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 9 2 } 
	icon = vts_node_intrigue

	auto_selection_weight = {
		value = 0
	}
	
	effect = {
		hidden_effect = { vts_change_personality_traits_effect = yes }
		custom_description_no_bullet = { ### Custom Effect
			text = vts_masquerade_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_15_trigger = yes
	}
}
kidnapper_perk = { # Kidnapper
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 10.5 2 }
	icon = vts_node_scheme_abduct

	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = kidnapper_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_15_trigger = yes
	}
}
vts_naked_purpose_perk = { # Naked Purpose
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 12 2 }
	icon = vts_node_intrigue
	
	auto_selection_weight = {
		value = 0
	}
	
	character_modifier = {
		fertility = 0.1
	}
	
	effect = {
		add_character_modifier = diplomacy_majesty_4090_no_raiment_modifier
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_15_trigger = yes
		vts_perk_naked_purpose_ai_trigger = yes
	}
}

### 20 Skill Perks

vts_maverick_perk = { # Maverick
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 0 3 }
	icon = vts_node_intrigue
	
	character_modifier = {
		max_hostile_schemes_add = 1
		general_opinion = -100
		owned_hostile_scheme_success_chance_max_add = 10
		#owned_hostile_scheme_success_chance_growth_add = 1.5
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_20_req_effect
		}
	}
	auto_selection_weight = {
		value = 0
	}
	can_be_picked = { 
		vts_intrigue_skill_20_trigger = yes
	}
}
vts_dread_ruler_perk = { # Dread Ruler
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 1.5 3 }
	icon = vts_node_intrigue
	
	character_modifier = {
		men_at_arms_maintenance_per_dread_mult = -0.005
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_20_trigger = yes
	}
}
unshackled_lust_perk = { # Unshackled Lust
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 3 3 }
	icon = vts_node_intrigue
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = unshackled_lust_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_20_trigger = yes
	}
}
vts_heartbreaker_perk = { # Heartbreaker
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 4.5 3 } 
	icon = vts_node_intrigue

	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_heartbreaker_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_20_trigger = yes
	}
}
vts_stratagem_perk = { # Stratagem
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 6 3 }
	icon = vts_node_intrigue
	
	character_modifier = {
		owned_hostile_scheme_success_chance_add = 25
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_20_trigger = yes
	}
}
vts_just_a_hunch_perk = { # Just a Hunch
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 7.5 3 }
	icon = vts_node_intrigue

	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_just_a_hunch_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_20_trigger = yes
	}
}
vts_doublespeak_perk = { # Doublespeak
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 9 3 }
	icon = vts_node_intrigue
	
	character_modifier = {
		owned_scheme_secrecy_add = 20
	}
	effect = {
		learn_language = language_vts_intrigue
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_20_trigger = yes
	}
}
vts_succubus_perk = { # Carnal Elixir
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 10.5 3 }
	icon = vts_node_intrigue

	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_succubus_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_20_trigger = yes
	}
}
vts_manu_propria_perk = { # Manu Propria
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 12 3 }
	icon = vts_node_intrigue
	
	effect = {
		hidden_effect = {
			if = {
				limit = {
					any_secret = {
						secret_owner = root
					}
				}
				send_interface_toast = {
					type = event_toast_effect_good
					title = vts_manu_propria_toast
					left_icon = root
					random_secret = {
						remove_secret = yes
					}
				}
			}
		}
		custom_description_no_bullet = { ### Custom Effect
			text = vts_manu_propria_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_20_trigger = yes
		vts_perk_manu_propria_ai_trigger = yes
	}
}

### 25 Skill Perks

vts_blackguard_perk = { # Blackguard
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 0 4 }
	icon = vts_node_intrigue
	
	character_modifier = {
		knight_effectiveness_per_dread = 0.0075
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_25_trigger = yes
	}
}
vts_beck_and_call_perk = { # Beck and Call
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 1.5 4 }
	icon = vts_node_intrigue
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_beck_and_call_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_25_trigger = yes
	}
}
subtle_desire_perk = { # Subtle Desire
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 3 4 }
	icon = vts_node_intrigue
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = subtle_desire_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_25_req_effect
		}
	}
	
	can_be_picked = { 
		vts_intrigue_skill_25_trigger = yes
	}
}
vts_all_according_to_plan_perk = { # All According to Plan
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 4.5 4 }
	icon = vts_node_intrigue
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_all_according_to_plan_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_25_req_effect
		}
	}
	
	can_be_picked = { 
		vts_intrigue_skill_25_trigger = yes
	}
}
vts_master_of_plots_perk = { # Master of Plots
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 6 4 }
	icon = vts_node_intrigue
	
	character_modifier = {
		max_hostile_schemes_add = 1
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_25_req_effect
		}
	}

	can_be_picked = { 
		vts_intrigue_skill_25_trigger = yes
	}
}
vts_subversive_perk = { # Subversive
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 7.5 4 }
	icon = vts_node_intrigue
	
	character_modifier = {
		owned_hostile_scheme_success_chance_max_add = 10
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_25_trigger = yes
	}
}
vts_crown_of_death_perk = { # Crown of Death
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 9 4 }
	icon = vts_node_intrigue

	effect = {
		vts_generate_crown_of_death_effect = yes
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_25_trigger = yes
	}
}
prison_feudal_complex_perk = { # Snare Trap
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 10.5 4 }
	icon = vts_node_intrigue
	
	character_modifier = {
		abduct_scheme_phase_duration_add = major_scheme_phase_duration_bonus_value
	}
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = prison_feudal_complex_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_25_trigger = yes
	}
}
vts_bloodhound_perk = { # Bloodhound
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 12 4 }
	icon = vts_node_intrigue
	
	character_modifier = {
		enemy_scheme_secrecy_add = -20
		scheme_discovery_chance_mult = 0.20
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_intrigue_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_intrigue_skill_25_trigger = yes
	}
}