﻿vts_skill_increase_diplomacy_modifier = {
	icon = diplomacy_positive
	diplomacy = 1
	stacking = yes
}
vts_skill_increase_martial_modifier = {
	icon = martial_positive
	martial = 1
	stacking = yes
}
vts_skill_increase_stewardship_modifier = {
	icon = stewardship_positive
	stewardship = 1
	stacking = yes
}
vts_skill_increase_intrigue_modifier = {
	icon = intrigue_positive
	intrigue = 1
	stacking = yes
}
vts_skill_increase_learning_modifier = {
	icon = learning_positive
	learning = 1
	stacking = yes
}

# Diplomacy Perk Modifiers

vts_learned_speech_modifier = {
	icon = diplomacy_positive
	diplomacy_mult = 0.01
	stacking = yes
}
vts_self_made_modifier = {
	icon = diplomacy_positive
	diplomacy = 2
	martial = 2
	stewardship = 2
	intrigue = 2
	learning = 2
}
vts_apply_butter_modifier = {
	icon = diplomacy_negative
	enemy_personal_scheme_success_chance_add = 10
}
vts_deadly_handshake_modifier = {
	icon = diplomacy_negative
	enemy_hostile_scheme_success_chance_max_add = 10
}
vts_to_your_good_health_modifier = {
	icon = health_positive
	health = 1
}
vts_social_drinker_modifier = {
	icon = drink_positive
	fertility = 0.01
	monthly_prestige_gain_mult = 0.01
	health = -0.01
	stacking = yes
}
vts_ulterior_motives_modifier = {
	icon = fertility_negative
	fertility = -0.10
	spouse_opinion = -5
	stacking = yes
}
vts_building_contacts_modifier = {
	icon = diplomacy_positive
	owned_contract_scheme_success_chance_add = 2
	stacking = yes
}


# Martial Perk Modifiers

vts_realm_protector_modifier = {
	icon = martial_positive
	monthly_legitimacy_add = 1
}
vts_warlord_martial_modifier = {
	icon = martial_positive
	martial = 1
	stacking = yes
}
vts_warlord_prowess_modifier = {
	icon = prowess_positive
	prowess = 1
	stacking = yes
}
vts_earned_blades_modifier = {
	icon = prowess_positive
	prowess = 1
	stacking = yes
}
vts_pillow_talk_strategy_modifier = {
	icon = bed_positive
	defender_advantage = 10
}
vts_marching_with_you_modifier = {
	icon = martial_positive
	martial = 1
}
vts_toast_before_death_modifier = {
	icon = martial_positive
	attacker_advantage = 10
}
vts_momentum_modifier = {
	icon = martial_positive
	movement_speed = 0.20
}

# Stewardship Perk Modifiers

vts_rise_to_the_occasion_modifier = {
	icon = stewardship_positive
	stewardship = 1
	stacking = yes
}
vts_busybody_modifier = {
	icon = stewardship_positive
	development_growth = 0.15
}
vts_signed_up_for_this_modifier = {
	icon = stewardship_positive
	stewardship = 1
}

# Intrigue Perk Modifiers

vts_artifact_assassin_blade_modifier = { max_murder_schemes_add = 1 }
vts_artifact_arbalest_modifier = { murder_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value }

vts_artifact_crown_of_death_modifier = { 
	enemy_hostile_scheme_success_chance_max_add = 50 
	enemy_hostile_scheme_success_chance_add = 50
	monthly_prestige = 1
}
vts_natural_habitat_modifier = {
	icon = bed_positive
	intrigue = 5
}
vts_serial_killer_modifier = {
	icon = intrigue_positive
	max_murder_schemes_add = 1
}
vts_backstabber_modifier = {
	icon = intrigue_positive
	scheme_phase_duration_against_lover_add = -40
	scheme_phase_duration_against_friend_add = -40
}
vts_all_according_to_plan_modifier = {
	icon = intrigue_positive
	advantage = 20
}
vts_paranoia_modifier = {
	icon = stress_negative
	stress_gain_mult = 0.05
	stacking = yes
}
vts_captured_heart_modifier = {
	icon = love_negative
	stress_gain_mult = 0.20
	fertility = -0.50
}

# Learning Perk Modifiers

vts_learn_to_learn_modifier = {
	icon = learning_positive 
	learning = 1
	stacking = yes
}
vts_too_pious_to_die_modifier = {
	icon = learning_positive 
	negate_health_penalty_add = 0.50
}
vts_keep_them_alive_modifier = {
	icon = health_positive
	health = 1
}
vts_mental_exercises_modifier = {
	icon = health_positive
	life_expectancy = 1
	stacking = yes
}
vts_iterative_belief_modifier = {
	icon = piety_positive
	faith_creation_piety_cost_mult = -0.10
	stacking = yes
}
vts_tempered_body_modifier = {
	icon = health_positive
	elderly_health = 0.25
	stacking = yes
}

vts_situational_friendships_diplomacy_modifier = {
	icon = diplomacy_positive
	stacking = yes
	general_opinion = 1
}
vts_situational_friendships_martial_modifier = {
	icon = martial_positive
	stacking = yes
	advantage = 1
}
vts_situational_friendships_stewardship_modifier = {
	icon = stewardship_positive
	stacking = yes
	monthly_income_mult = 0.02
}
vts_situational_friendships_intrigue_modifier = {
	icon = intrigue_positive
	stacking = yes
	fertility = 0.02
}
vts_situational_friendships_learning_modifier = {
	icon = learning_positive
	stacking = yes
	character_innovation_progress_chance_from_fascination_add = 1
}

# Wandering Perk Modifiers

vts_artifact_wanderer_staff_modifier = {
	character_travel_speed = 10
	trait_track_travel_xp_gain_mult = 0.10
}
vts_out_the_door_and_away_modifier = {
	icon = travel_speed_positive
	character_travel_speed_mult = 1.0
}
vts_next_time_modifier = {
	icon = travel_speed_positive
	character_travel_speed_mult = 0.20
}
vts_open_season_modifier = {
	icon = prowess_positive
	prowess = 5
}
vts_running_from_death_modifier = {
	icon = health_negative
	health = -8
}
vts_hiding_spot_modifier = {
	icon = intrigue_positive
	enemy_hostile_scheme_success_chance_max_add = -10
}
vts_leg_day_modifier = {
	icon = health_positive
	character_travel_speed = 2
	attraction_opinion = 1
	stacking = yes
}
vts_war_campaign_modifier = {
	icon = martial_positive
	levy_size = 0.20
}
vts_freewind_modifier = {
	icon = health_positive
	health = 1
}
vts_follow_the_trail_modifier = {
	icon = intrigue_positive
	scheme_discovery_chance_mult = 0.25
}
vts_learned_path_modifier = {
	icon = learning_positive
	learning = 10
}
vts_worthy_entourage_modifier = {
	icon = social_positive
	monthly_court_grandeur_change_add = 20
}
vts_straggler_modifier = {
	icon = travel_speed_positive
	character_travel_speed = 5
}
vts_life_on_the_move_modifier = {
	icon = health_positive
	life_expectancy = 5
}
vts_retracing_the_steps_modifier = {
	icon = travel_speed_positive
	character_travel_speed = 25
}
vts_planning_from_over_here_modifier = {
	icon = social_positive
	max_hostile_schemes_add = 1
	max_personal_schemes_add = 1
}

# Game Rules

vts_reduced_xp_5 = {
	monthly_lifestyle_xp_gain_add = -5
}
vts_reduced_xp_10 = {
	monthly_lifestyle_xp_gain_add = -10
}