﻿### LEARNING LIFESTYLE

# Theologian
theologian_perk = {
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 4.5 5.3 }
	icon = trait_theologian
	
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.10
		monthly_stewardship_lifestyle_xp_gain_mult = 0.10
	}
	
	effect = {
		add_trait_force_tooltip = theologian
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}
# Scholar
scholar_perk = {
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 6 5.3 }
	icon = trait_scholar
	
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.2
	}
	
	effect = {
		add_trait_force_tooltip = scholar
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}
# Whole of Body
whole_of_body_perk = {
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 7.5 5.3 }
	icon = trait_whole_of_body
	
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.10
		monthly_wanderer_lifestyle_xp_gain_mult = 0.10
	}
	
	effect = {
		add_trait_force_tooltip = whole_of_body
		custom_description_no_bullet = { ### Trait Requirements
			text = vts_lifestyle_trait_req_effect
		}
	}
	can_be_picked = { 
		vts_lifestyle_trait_trigger = yes
	}
}

### PERK POINT CONVERSION

vts_convert_learning_to_intrigue_perk = {
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 3 5.3 }
	icon = vts_node_convert_to_stewardship
	
	auto_selection_weight = {
		value = 0
	}
	
	effect = {
		if = {
			limit = {
				has_game_rule = vts_perk_conversion_disabled
			}
			custom_description_no_bullet = {
				text = vts_perk_conversion_disabled_effect
			}
		}
		if = {
			limit = {
				has_character_flag = vts_perk_conversion_cooldown
			}
			custom_description_no_bullet = {
				text = vts_perk_conversion_cooldown_enabled_effect
			}
		}
		if = {
			limit = {
				NOT = { has_character_flag = vts_perk_conversion_cooldown }
				has_game_rule = vts_perk_conversion_cooldown_enabled
			}
			custom_tooltip = { text = vts_perk_conversion_cooldown_tt }
			add_character_flag = {
				flag = vts_perk_conversion_cooldown
				years = 5
			}
		}
		stress_impact = { base = medium_stress_impact_gain }
		add_stewardship_lifestyle_perk_points = 1
		hidden_effect = { 
			remove_perk = vts_convert_learning_to_intrigue_perk
		}
	}
	can_be_picked = { 
		vts_convert_perk_game_rule_trigger = yes
	}
}
vts_convert_learning_to_wandering_perk = {
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 9 5.3 }
	icon = vts_node_convert_to_wanderer
	
	auto_selection_weight = {
		value = 0
	}
	
	effect = {
		if = {
			limit = {
				has_game_rule = vts_perk_conversion_disabled
			}
			custom_description_no_bullet = {
				text = vts_perk_conversion_disabled_effect
			}
		}
		if = {
			limit = {
				has_character_flag = vts_perk_conversion_cooldown
			}
			custom_description_no_bullet = {
				text = vts_perk_conversion_cooldown_enabled_effect
			}
		}
		if = {
			limit = {
				NOT = { has_character_flag = vts_perk_conversion_cooldown }
				has_game_rule = vts_perk_conversion_cooldown_enabled
			}
			custom_tooltip = { text = vts_perk_conversion_cooldown_tt }
			add_character_flag = {
				flag = vts_perk_conversion_cooldown
				years = 5
			}
		}
		stress_impact = { base = medium_stress_impact_gain }
		add_wanderer_lifestyle_perk_points = 1
		hidden_effect = { 
			remove_perk = vts_convert_learning_to_wandering_perk
		}
	}
	can_be_picked = { 
		vts_convert_perk_game_rule_trigger = yes
		has_dlc_feature = wandering_nobles
	}
}

### 5 Skill Perks

vts_righteous_belief_perk = { # Righteous Belief
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 0 0 }
	icon = vts_node_learning
	
	character_modifier = {
		same_faith_opinion = 5
		different_faith_opinion = -10
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_5_trigger = yes
	}
}
restraint_perk = { # Forbearance
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 1.5 0 }
	icon = vts_node_trait_celibate
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = restraint_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_5_trigger = yes
	}
}
vts_sinner_perk = { # Sinner
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 3 0 }
	icon = vts_node_learning
	
	effect = {	
		custom_description_no_bullet = { ### Custom Effect
			text = vts_sinner_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_5_trigger = yes
	}
}
vts_remember_to_bathe_perk = { # A Good Thing to Bathe
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 4.5 0 }
	icon = vts_node_learning
	
	character_modifier = {
		negate_health_penalty_add = 0.10
		attraction_opinion = 5
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_5_trigger = yes
	}
}
vts_aspirations_learning_perk = { # Aspirations
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 6 0 }
	icon = vts_node_learning_2
	
	character_modifier = {
		learning_per_prestige_level = 1
	}
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_learning_aspirations_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_5_trigger = yes
	}
}
vts_wealth_into_virtue_perk = { # Wealth into Virtue
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 7.5 0 }
	icon = vts_node_learning
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_wealth_into_virtue_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_5_trigger = yes
	}
}
vts_inner_child_perk = { # Inner Child
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 9 0 }
	icon = vts_node_learning
	
	auto_selection_weight = {
		value = 0
	}
	
	effect = {
		hidden_effect = { vts_give_childhood_trait_effect = yes }
		custom_description_no_bullet = { ### Custom Effect
			text = vts_inner_child_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_5_trigger = yes
	}
}
vts_wanderjahre_perk = { # Wanderjahre
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 10.5 0 } 
	icon = vts_node_learning
	
	character_modifier = {
		trait_track_travel_xp_gain_mult = 0.2
	}

	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_5_trigger = yes
	}
}
bellum_justum_perk = { # Bellum Justum
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 12 0 }
	icon = vts_node_learning
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = bellum_justum_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_5_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_5_trigger = yes
	}
}

### 10 Skill Perks

planned_cultivation_perk = { # Urban Planning (Adventurer: Take the Custom Where It Comes)
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 0 1 }
	icon = vts_node_learning
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = planned_cultivation_perk_adventurer_name
			}
			desc = planned_cultivation_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = {
				text = planned_cultivation_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}
			custom_tooltip = {
				text = adventurer_planned_cultivation_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_10_trigger = yes
	}
}
vts_learn_to_learn_perk = { # Learn to Learn
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 1.5 1 }
	icon = vts_node_learning

	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_learn_to_learn_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_10_trigger = yes
	}
}
vts_everyday_prayers_perk = { # Everyday Prayers
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 3 1 }
	icon = vts_node_learning

	character_modifier = {
		monthly_piety_gain_mult = 0.20
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_10_trigger = yes
	}
}
scientific_perk = { # Philosopher (Adventurer: Wisdom in Numbers)
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 4.5 1 } 
	icon = vts_node_learning
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_philosopher_perk_adventurer_name
			}
			desc = vts_philosopher_perk_name
		}
	}
	
	government_character_modifier = {
		flag = government_is_landless_adventurer
		invert_check = yes
		cultural_head_fascination_mult = 0.30
	}

	effect = {
		if = { 
			limit = {
				government_has_flag = government_is_landless_adventurer
			}
			custom_tooltip = { ### Custom Effect
				text = adventurer_scientific_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_10_trigger = yes
	}
}
vts_educated_perk = { # Educated
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 6 1 } 
	icon = vts_node_educated
	
	character_modifier = {
		diplomacy = 1
		martial = 1
		stewardship = 1
		intrigue = 1
		learning = 1
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_10_trigger = yes
	}
}
vts_lessons_of_the_old_masters_perk = { # Lessons of the Old Masters
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 7.5 1 } 
	icon = vts_node_learning
	
	character_modifier = {
		holding_build_gold_cost = -0.05
		build_gold_cost = -0.05
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_10_trigger = yes
	}
}
vts_divine_conversation_perk = { # Divine Conversation
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 9 1 } 
	icon = vts_node_learning

	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_divine_conversation_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_10_trigger = yes
	}
}
vts_practiced_hands_perk = { # Practiced Hands
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 10.5 1 } 
	icon = vts_node_learning
	
	character_modifier = {
		negate_learning_penalty_add = 4
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_10_trigger = yes
	}
}
vts_too_pious_to_die_perk = { # Too Pious to Die
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 12 1 } 
	icon = vts_node_learning

	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_too_pious_to_die_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_10_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_10_trigger = yes
	}
}

### 15 Skill Perks

know_thyself_perk = { # Know Thyself
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 0 2 } 
	icon = vts_node_learning
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = know_thyself_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_15_trigger = yes
	}
}
wash_your_hands_perk = { # Wash Your Hands Please
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 1.5 2 } 
	icon = vts_node_learning
	
	effect = {
		custom_description_no_bullet = {
			text = wash_your_hands_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_15_trigger = yes
	}
}
scholarly_circles_perk = { # Scholarly Circles
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 6 2 }
	icon = vts_node_student_life
	
	character_modifier = {
		learning_per_piety_level = 1
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_15_trigger = yes
	}
}
vts_keep_them_alive_perk = { # Keep them Alive
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 3 2 }
	icon = vts_node_learning
	
	auto_selection_weight = {
		value = 0
	}
	
	effect = {
		hidden_effect = {
			every_prisoner = {
				add_character_modifier = vts_keep_them_alive_modifier
			}
		}
		custom_description_no_bullet = { ### Custom Effect
			text = vts_keep_them_alive_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_15_trigger = yes
	}
}
vts_doubt_and_fervor_perk = { # Doubt and Fervor
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 4.5 2 }
	icon = vts_node_learning
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_burden_of_knowledge_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_15_trigger = yes
	}
}
open_minded_perk = { # Open Minded
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 7.5 2 } 
	icon = vts_node_learning
	
	character_modifier = {
		cultural_head_acceptance_gain_mult = 0.2
	}
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = open_minded_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_15_trigger = yes
	}
}
zealous_proselytizer_perk = { # Proselytizer (Adventurer: Faith on Foot)
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 9 2 } 
	icon = vts_node_learning
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_zealous_proselytizer_perk_adventurer_name
			}
			desc = vts_zealous_proselytizer_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = { ### Custom Effect
				text = zealous_proselytizer_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = { ### Custom Effect
				text = adventurer_zealous_proselytizer_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_15_req_effect
		}		
	}
	can_be_picked = { 
		vts_learning_skill_15_trigger = yes
	}
}
divine_retribution_perk = { # Inquisitor
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 10.5 2 }
	icon = vts_node_learning
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = divine_retribution_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_15_trigger = yes
	}
}
vts_maleficium_perk = { # Dark Arts
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 12 2 } 
	icon = vts_node_maleficium
	
	character_modifier = {
		max_convert_to_witchcraft_schemes_add = 1
		convert_to_witchcraft_scheme_phase_duration_add = major_scheme_phase_duration_bonus_value
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_15_trigger = yes
	}
}

### 20 Skill Perks 

vts_tempered_body_perk = { # Tempered Body
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 0 3 } 
	icon = vts_node_learning
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_tempered_body_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_20_trigger = yes
	}
}
healthy_perk = { # Mental Exercises
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 1.5 3 } 
	icon = vts_node_learning
	
	name = {
		first_valid = {
			desc = vts_mental_exercises_perk_name
		}
	}
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_mental_exercises_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_20_trigger = yes
	}
}
vts_beaked_mask_perk = { # Quarantine Measures
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 9 3 }
	icon = vts_node_learning
	
	character_modifier = {
		#epidemic_travel_danger = -20
		epidemic_resistance = 20
		development_decline_factor = -0.20
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_20_trigger = yes
	}
}
vts_educational_friendships_perk = { # Educational Friendships
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 3 3 }
	icon = vts_node_learning

	effect = {
		hidden_effect = {
			set_variable = {
				name = vts_educational_friendships_counter
				value = 0
			}
		}
		custom_description_no_bullet = { ### Custom Effect
			text = vts_situational_friendships_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_diplomacy_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_20_trigger = yes
	}
}
pedagogy_perk = { # Tutelage
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 4.5 3 }
	icon = vts_node_tutelage
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = pedagogy_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_15_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_20_trigger = yes
	}
}
vts_radiant_perk = { # Radiant
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 6 3 } 
	icon = vts_node_learning
	
	character_modifier = {
		piety_level_impact_mult = 1.0
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_20_trigger = yes
	}
}
religious_icon_perk = { # Religious Icon (Adventurer: Shared Devotion)
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 7.5 3 }
	icon = vts_node_learning
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_religious_icon_perk_adventurer_name
			}
			desc = vts_religious_icon_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = { ### Custom Effect
				text = religious_icon_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = { ### Custom Effect
				text = adventurer_religious_icon_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_20_req_effect
		}
	}
	
	can_be_picked = { 
		vts_learning_skill_20_trigger = yes
	}
}
vts_iterative_belief_perk = { # Iterative Belief
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 10.5 3 } 
	icon = vts_node_learning
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_iterative_belief_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_20_trigger = yes
	}
}
learn_on_the_job_perk = { # Heed the Tribe
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 12 3 } 
	icon = vts_node_learning
	
	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_heed_the_tribe_perk_adventurer_name
			}
			desc = vts_heed_the_tribe_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			custom_description_no_bullet = { ### Custom Effect
				text = learn_on_the_job_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = { ### Custom Effect
				text = adventurer_learn_on_the_job_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_20_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_20_trigger = yes
	}
}

### 25 Skill Perks 

vts_seized_by_a_higher_power_perk = { # Quick
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 0 4 } 
	icon = vts_node_quick
	
	effect = {
		add_trait_force_tooltip = intellect_good_1
		#custom_description_no_bullet = { ### Perk Requirements
		#	text = vts_seized_by_a_higher_power_perk_effect
		#}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_25_trigger = yes
	}
}
prophet_perk = { # Apostate
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 1.5 4 } 
	icon = vts_node_apostate_2
	
	character_modifier = {
		faith_creation_piety_cost_mult = -0.5
		faith_conversion_piety_cost_mult = -0.5
	}
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_25_trigger = yes
	}
}
vts_blessed_virtue_perk = { # Blessed Virtue
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 3 4 } 
	icon = vts_node_learning
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_blessed_virtue_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_25_trigger = yes
	}
}
vts_legacy_of_years_perk = { # Legacy of Years
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 4.5 4 } 
	icon = vts_node_learning
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_legacy_of_years_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_25_trigger = yes
	}
}
vts_sanctus_perk = { # True Faith
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 6 4 } 
	icon = vts_node_learning
	
	character_modifier = {
		monthly_piety = 1
	}
	
	effect = {
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_25_trigger = yes
	}
}
anatomical_studies_perk = { # Anatomical Studies
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 7.5 4 }
	icon = vts_node_learning
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = anatomical_studies_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_25_trigger = yes
	}
}
vts_moral_leader_perk = { # Moral Leader
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 9 4 } 
	icon = vts_node_learning
	
	effect = { 
		custom_description_no_bullet = { ### Custom Effect
			text = vts_moral_leader_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_25_trigger = yes
	}
}
vts_walk_the_sacred_land_perk = { # Walk the Sacred Land
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 10.5 4 } 
	icon = vts_node_learning
	
	effect = {
		custom_description_no_bullet = { ### Custom Effect
			text = vts_walk_the_sacred_land_perk_effect
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_25_trigger = yes
	}
}
sanctioned_loopholes_perk = { # Divine Right (Adventurer: Divine Spark)
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 12 4 } 
	icon = vts_node_learning

	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = vts_divine_spark_perk_name
			}
			triggered_desc = {
				trigger = {
					OR = {
						government_has_flag = government_has_merit
						government_has_flag = government_is_japan_administrative
						government_has_flag = government_is_japan_feudal
					}
				}
				desc = scholar_gentleman
			}
			desc = sanctioned_loopholes_perk_name
		}
	}
	
	effect = {
		if = {
			limit = {
				NOR = {
					government_has_flag = government_is_landless_adventurer
					government_has_flag = government_has_merit
					government_has_flag = government_is_japan_administrative
					government_has_flag = government_is_japan_feudal
				}
			}
			custom_description_no_bullet = {
				text = sanctioned_loopholes_perk_effect
			}
		}
		if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
			}	
			custom_tooltip = { ### Custom Effect
				text = adventurer_sanctioned_loopholes_perk_effect
			}
		}
		custom_description_no_bullet = { ### Perk Requirements
			text = vts_learning_skill_25_req_effect
		}
	}
	can_be_picked = { 
		vts_learning_skill_25_trigger = yes
	}
}