﻿# This feature is WIP, currently updating from last pre 1.7.1 release version


mercenary = {
    icon = crusader_king.dds
    name = mercenary.n
	category = fame
  	desc = {
	first_valid = {
	triggered_desc = { 
	trigger = { has_trait = initiate }
	desc = mercenary2.desc
	}
	triggered_desc = {
	trigger = { has_trait = novice }
	desc = mercenary3.desc
	}
	triggered_desc = {
	trigger = { has_trait = acolyte }
	desc = mercenary4.desc
	}
	triggered_desc = {
	trigger = { has_trait = veteran }
	desc = mercenary5.desc
	}
	triggered_desc = {
	trigger = { has_trait = master }
	desc = mercenary6.desc
	}
	desc = mercenary.desc
	}
	}
	
    shown_in_ruler_designer = no
	# Effects
	prowess = 3
	character_travel_safety = 15
	liege_opinion = 10

}
initiate = {
   icon = rank_1.dds
   group = rtr_society_rank
   level = 1
   name = initiate.n
   desc = initiate.desc
   shown_in_ruler_designer = no
   
   # Effects
   liege_opinion = 10

}
novice = {
   icon = rank_2.dds
   group = rtr_society_rank
   level = 2
   name = novice.n
   desc = novice.desc
   shown_in_ruler_designer = no
   
   # Effects
   liege_opinion = 20
   
}
acolyte = {
   icon = rank_3.dds
   group = rtr_society_rank
   level = 3
   name = acolyte.n
   desc = acolyte.desc
   shown_in_ruler_designer = no
   # Effects
   monthly_prestige = 0.5
   liege_opinion = 20
}   
veteran = {
   icon = rank_4.dds
   group = rtr_society_rank
   level = 4
   name = veteran.n
   desc = veteran.desc
   shown_in_ruler_designer = no
   # Effects
   monthly_prestige = 1
   liege_opinion = 40
}
master = {
   icon = rank_5.dds
   group = rtr_society_rank
   level = 5
   name = master.n
   desc = master.desc
   shown_in_ruler_designer = no
   # Effects
   monthly_prestige = 2
   general_opinion = 5
   liege_opinion = 50
}
captain = {
   icon = rank_6.dds
   group = rtr_society_rank
   level = 6
   name = {
   first_valid = {
   triggered_desc = { trigger = { has_government = holy_order_government }
   desc = grandmaster.n
   }
   desc = captain.n
   }
   }
   desc = {
   first_valid = {
   triggered_desc = { trigger = { has_government =  holy_order_government }
   desc = grandmaster.desc
   }
   desc = captain.desc
   }
   }
   shown_in_ruler_designer = no
   # Effects
   monthly_prestige = 3
   general_opinion = 10
   courtier_and_guest_opinion = 20
}   
   
   

   

