﻿initiate_trigger = {
   var:mercenary_exp >= initiate_value
   NOT = {
   has_trait = rtr_society_rank
   }
}
novice_trigger = {
    var:mercenary_exp >= novice_value 
    NOT = { 
	has_trait = novice 
    has_trait_rank = { trait = rtr_society_rank rank > 2 }	
	}
} 
acolyte_trigger = {
    var:mercenary_exp >= acolyte_value 
    NOT = { 
	has_trait = acolyte 
	has_trait_rank = { trait = rtr_society_rank rank > 3 }
	}
   
}
veteran_trigger = {
    var:mercenary_exp >= veteran_value 
    NOT = {
	has_trait = veteran 
	has_trait_rank = { trait = rtr_society_rank rank > 4 }
	}
}
master_trigger = {
    var:mercenary_exp >= master_value 
    NOT = { 
	has_trait = master 
	has_trait_rank = { trait = rtr_society_rank rank > 5 }
	}
}   

exists_random_army_for_quest_trigger = {
	 any_ruler = { is_landed = yes is_at_war = yes has_raised_armies = yes }
}	   
 