﻿shop_trigger = {
    has_character_modifier = shop_assistant_modifier
    var:shop_exp >= shopkeeper_value
}

janitor_trigger = {
    has_character_modifier = janitor_modifier
    var:janitor_exp >= custodian_value
}

beggar_trigger = {
    has_character_modifier = beggar_modifier
    var:beggar_exp >= thief_value
}
