﻿rtr_release_slave_effect = {
  remove_trait = slave
  move_to_pool = yes
}

rtr_release_slave_and_remove_relation_effect = {
  remove_relation_master = liege
  remove_trait = slave
}
rtr_enslave_effect = {
  every_traveling_family_member = {
  scope:master = { add_courtier = prev }
  set_knight_status = forbid
  add_trait = slave
  set_relation_master = scope:master
  add_character_modifier = peasant_oppressed_modifier
  pan_camera_to_province = scope:master.location
  if = { limit = { has_trait = escaped_slave }
  remove_trait = escaped_slave
  }  
  if = { limit = { OR = { has_trait = mercenary has_trait = order_member } }
     remove_all_ranks_effect = yes
   }
  }
}

rtr_enslave_no_family_effect = {
  scope:master = { add_courtier = prev }
  release_from_prison = yes
  set_knight_status = forbid
  add_trait = slave
  set_relation_master = scope:master
  add_character_modifier = peasant_oppressed_modifier
  pan_camera_to_province = scope:master.location
  if = { limit = { has_trait = escaped_slave }
  remove_trait = escaped_slave
  }
  if = { limit = { OR = { has_trait = mercenary has_trait = order_member } }
     remove_all_ranks_effect = yes
   }	 
}  

