﻿################
# MAINTENANCE Give profit to slave owners
################
slave_profit_pulse = {
	trigger = {
		has_trait = slave
	}
	effect = { #Fire the correct events for all prisoners
	liege = { add_gold = 5 }
	}
}


########
#Slave on_actions
########
slave_ongoing = {
	trigger = {
		has_trait = slave
	}

	random_events = {
		chance_to_happen = 70
		10 = 0
		50 = rtr.0022 # Exhaustion
		50 = rtr.0089
		50 = rtr.0091
		50 = rtr.0092
	}
}
slave_ration = {
    trigger = { 
	 has_trait = slave
	}
	effect =  {
	every_traveling_family_member = {
	add_character_modifier = { modifier = small_rations_modifier days = 60 } }
	send_interface_toast = {
				title = slave_ration_title
				custom_tooltip = slave_ration_tooltip
			}
	}
}	

slave_escape_success = {
	random_events = {
		1 = rtr.0024 #You escaped!
		100 = rtr.0025 #You escape with family
	}
}

slave_escape_failure = {
    random_events = {
	    1 = rtr.0026 # Caught
		100 = rtr.0027 # Caught with family
	}
}

