﻿rtr_lifestyle_progress_pulse = {
    trigger = { is_ruler = no is_ai = no }
	on_actions = {
		learning_lifestyle_progress_xp_pulse
		intrigue_lifestyle_progress_xp_pulse
		diplomacy_lifestyle_progress_xp_pulse
		stewardship_lifestyle_progress_xp_pulse
		martial_lifestyle_progress_xp_pulse
		wanderer_lifestyle_progress_xp_pulse
		delay = { days = 120 }
		learning_lifestyle_progress_xp_pulse
		intrigue_lifestyle_progress_xp_pulse
		diplomacy_lifestyle_progress_xp_pulse
		stewardship_lifestyle_progress_xp_pulse
		martial_lifestyle_progress_xp_pulse
		wanderer_lifestyle_progress_xp_pulse
		delay = { days = 240 }
		learning_lifestyle_progress_xp_pulse
		intrigue_lifestyle_progress_xp_pulse
		diplomacy_lifestyle_progress_xp_pulse
		stewardship_lifestyle_progress_xp_pulse
		martial_lifestyle_progress_xp_pulse
		wanderer_lifestyle_progress_xp_pulse
		delay = { days = 360 }
		learning_lifestyle_progress_xp_pulse
		intrigue_lifestyle_progress_xp_pulse
		diplomacy_lifestyle_progress_xp_pulse
		stewardship_lifestyle_progress_xp_pulse
		martial_lifestyle_progress_xp_pulse
		wanderer_lifestyle_progress_xp_pulse
		delay = { days = 480 }
		learning_lifestyle_progress_xp_pulse
		intrigue_lifestyle_progress_xp_pulse
		diplomacy_lifestyle_progress_xp_pulse
		stewardship_lifestyle_progress_xp_pulse
		martial_lifestyle_progress_xp_pulse
		wanderer_lifestyle_progress_xp_pulse
	}
}

stewardship_lifestyle_progress_xp_pulse = { 
   trigger = { has_lifestyle = stewardship_lifestyle }
   effect = { add_stewardship_lifestyle_xp = 10 }
}
learning_lifestyle_progress_xp_pulse = { 
   trigger = { has_lifestyle = learning_lifestyle }
   effect = { add_learning_lifestyle_xp = 10 }
}
intrigue_lifestyle_progress_xp_pulse = { 
   trigger = { has_lifestyle = intrigue_lifestyle }
   effect = { add_intrigue_lifestyle_xp = 10 }
}
diplomacy_lifestyle_progress_xp_pulse = { 
   trigger = { has_lifestyle = diplomacy_lifestyle }
   effect = { add_diplomacy_lifestyle_xp = 10 }
}
martial_lifestyle_progress_xp_pulse = { 
   trigger = { has_lifestyle = martial_lifestyle }
   effect = { add_martial_lifestyle_xp = 10 }
}
wanderer_lifestyle_progress_xp_pulse = {
   trigger = { has_lifestyle = wanderer_lifestyle }
   effect = { add_wanderer_lifestyle_xp = 10 }
}