﻿
coward_trait_decision = {
	ai_check_interval = 0
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_misc.dds"
	}
	sort_order = 60

	desc = coward_trait_decision_desc
	confirm_text = coward_trait_decision_confirm

	selection_tooltip = coward_trait_decision_tooltip

	cooldown = { days = 120 }

	is_shown = {
		is_ai = no
		NOT = { has_trait = coward }
	}

	is_valid_showing_failures_only = {
	   is_available = yes
	}

	effect = {
       add_trait = coward
	}
	
	cost = { prestige = 500 }
}