start_mission_interaction = {
	category = interaction_category_friendly
	common_interaction = yes
	desc = start_mission_interaction.desc
	interface_priority = 80
	auto_accept = yes
	ai_frequency = 0
	
	
	is_shown = {
		scope:actor = {
		is_ruler = no
		OR = {
		has_trait = mercenary
		has_trait = order_member
		}
        is_imprisoned = no	
        has_trait = rtr_society_rank 
		NOT = { has_character_flag = active_mission }
		}
		
		scope:recipient = scope:actor
	}
	
	is_valid_showing_failures_only = { 
	 custom_tooltip = {
	    scope:actor = {
		 NOT = { has_character_flag = quest_cooldown }
		}
		text = start_mission_interaction.tt
	  }
	  scope:actor = { is_adult = yes }
	}
	
	
	
	on_accept = {
		scope:actor = { 
        hidden_effect = { start_mission_effect = yes }
		}
	}
}		
