﻿join_holy_order_interaction = {
	category = interaction_category_friendly
	common_interaction = yes
	desc =  join_holy_order_interaction.desc
	use_diplomatic_range = no
	interface_priority = 80
	auto_accept = no
	ai_accept = {
		base = 15 # Try to make it 0 for most interactions

		modifier = {
			scope:hook = yes
			add = 5000
			desc = SCHEME_WEAK_HOOK_USED
		}
		modifier = {
			add = 1200
			scope:actor = {
				has_trait = zealous
			}
		
		}
		opinion_modifier = { # Opinion Factor
			who = scope:recipient
			opinion_target = scope:actor
			multiplier = 0.5
			desc = AI_SIMPLE_OPINION_REASON
		}
	
	
	}
	ai_frequency = 20
	
	cost = { prestige = 100 }
	

	is_shown = {
		 scope:actor = {
		 	is_ai = no
		  	is_ruler = no
			NOT = { has_trait = order_member }
		 }
		 scope:recipient = {
		  has_government = holy_order_government
		 }
	}
	
	can_send = {
		scope:actor = {
			is_ruler = no
			is_courtier = no
			is_foreign_court_or_pool_guest = no
			NOT = { 
			has_character_flag = working
			has_character_modifier = house_modifier }
		}
	}
	
	
	on_accept = {
		scope:recipient = {
			add_courtier = scope:actor
			hidden_effect = {
	        every_courtier = { limit = { is_ai = yes } add_ranks_to_court_effect = yes }
			add_trait = captain
			}
			add_piety = 500
			pan_camera_to_province = scope:recipient.location
		}
		scope:actor = {
		    add_trait = order_member
			add_trait = devoted
			set_variable = { name = mercenary_exp value = 0 }
		    trigger_event = { on_action = initiation_timer_on_action }
			add_piety = 500
	        set_knight_status = force
			add_character_flag = { flag = mercenary_service years = 10 }
		}  
	}
}
