﻿end_mercenary_interaction = {
	category = interaction_category_friendly
	common_interaction = yes
	desc = end_mercenary_interaction.desc
	interface_priority = 80
	auto_accept = yes
	ai_frequency = 0
	
	
	is_shown = {
		scope:actor = {
			is_ai = no
			is_ruler = no
			has_trait = mercenary
		}
		scope:recipient = scope:actor
	}
	
	is_valid_showing_failures_only = { 
	custom_tooltip = {
	 scope:actor = { 
	 NOT = { has_character_flag = mercenary_service } 
	 }
	 text = end_mercenary_interaction.contracted
	}
	}
	
	can_send = { scope:actor = { is_imprisoned = no } }
	
	
	on_accept = {
		scope:actor = { 
         move_to_pool = yes
         add_character_flag = { flag = recently_moved days = 60 }
         remove_trait = mercenary
         remove_all_ranks_effect = yes
		 remove_main_rivals_effect = yes
		 quit_job_effect = yes
		} 
	}
}		
