﻿portrait_prisoner_trigger = {
	exists = this
	OR = {
	AND = {
	is_imprisoned = yes
	is_in_prison_type = dungeon
	}
	has_trait = slave
	}
}

portrait_prisoner_trigger = {
	exists = this
	trigger_if = {
		limit = { is_alive = no }
		death_reason = death_dungeon
	}
	trigger_else = {
		OR = {
	    AND = {
	    is_imprisoned = yes
	    is_in_prison_type = dungeon
	    }
	    has_trait = slave
	   }
	}
}
