﻿find_enemy_army_effect = {
 if = { limit = { exists = root.var:rtr_assigned_army }
 root.var:rtr_assigned_army = { save_scope_as = army }
 scope:army.location = { save_scope_as = location }
 scope:location = { every_army_in_location = { add_to_list = armies } }
 random_in_list = { list = armies
 limit = { NOT = { army_owner = scope:army.army_owner } }
 army_owner = { save_scope_as = enemy_leader  }
 }
 }
}

free_from_duty = {
 remove_variable = rtr_assigned_army
 remove_variable = patron
 current_travel_plan = {
 complete_travel_plan  = yes
 }
 if = { limit = { is_imprisoned = no }
 {
 start_travel_plan = {
            destination = var:home  # Nowhere
			players_use_planner = no
			can_cancel_planning = no
			return_trip = no
        }
  }
 
}
}