﻿rtr_lowborn_on_action = {
 
 effect = {
 random_living_character = {
        save_scope_as = random
         }
  root = { save_scope_as = heir }
  set_player_character = scope:random
  scope:random = { trigger_event = { on_action = rtr_lowborn_on_action_2 } }
  }
}

rtr_lowborn_on_action_2 = { 
 effect = {
  scope:heir = { set_to_lowborn = yes }
  set_player_character = scope:heir 
  }
}

initiation_timer_on_action = {
	on_actions = {
		initiation_on_action
	}
}

initiation_on_action = { 
 trigger = {
	  OR = {
			has_trait = mercenary
		    has_trait = order_member
		}
	  is_courtier = yes	
	}
	effect = { trigger_event = rtr.0029 }
}	

bestowing_on_action = {
 trigger = { has_character_flag = recently_promoted }
 effect = { 
  if = { limit = { has_trait_rank = { trait = rtr_society_rank rank = 2 } } 
   trigger_event = rtr.0048
   }
  if = { limit = { has_trait_rank = { trait = rtr_society_rank rank = 3 } } 
  trigger_event = rtr.0081
  }
  if = { limit = { has_trait_rank = { trait = rtr_society_rank rank = 4 } }
  trigger_event = rtr.0106
  }
  if = { limit = { has_trait_rank = { trait = rtr_society_rank rank = 5 } }
  trigger_event = rtr.0115
  }
  }
 }