rep.rats = { # Ratsstadt
	type = character_event
	title = "Elected Councilor"
	desc = "You are the elected councilor of the city and therefore have privileges and duties. You are obligated to your feudal lord, but you have also gained a certain amount of self-determination that must be defended!"
	theme = stewardship
	
	
	trigger = { 
	    government_has_flag = government_is_republic
		has_realm_law = hrerats_city_succession_law
		NOT = { has_character_modifier = ratsstadt_modifier }
	}
	
	left_portrait = {
	    character = root
		animation = personality_honorable
	}
	option = { 
        name = "Im ready!"
		add_character_modifier = ratsstadt_modifier
    }
}

rep.hrers = { # Reichsstadt
	type = character_event
	title = "Elected Councilor"
	desc = "You are the elected councilor of the city and therefore have privileges and duties. You are not longer obligated to your local feudal lord, only the emperor is our liege! You have also gained a certain amount of self-determination that must be defended!"
	theme = stewardship
	
	
	trigger = { 
	    government_has_flag = government_is_republic
		has_realm_law = hrers_city_succession_law
		NOT = { has_character_modifier = ratsstadt_modifier }
	}
	
	left_portrait = {
	    character = root
		animation = personality_honorable
	}
	option = { 
        name = "Im ready!"
		add_character_modifier = reichsstadt_modifier
    }
}

rep.liege_city1 = { # Liege informed
	type = character_event
	title = "Settlement constitutes itself"
	desc = "A settlement in our fief has granted itself the right to freely and independently elect its leaders. The governors we have appointed up to now are no longer accepted. The settlement now elects its own leaders from among the residents. These elected residents recognize us as the rightful lords of the fief and continue to collect taxes and provide soldiers. Nevertheless, it is a loss of power. Will we accept this?"
	theme = diplomacy
	
	left_portrait = {
	    character = root
		animation = worry
	}
	option = { 
        name = "I have to think..."
    }
}