﻿estate_main_01 = {
	slot_type = main
	internal_slots = 13
	construction_time = 730
	allowed_domicile_types = { estate }

	cost = {
		gold = estate_external_building_high_cost_tier_2_value
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.25
		domicile_monthly_influence_add = 1
		domicile_external_slots_capacity_add = 14
	}

	ai_value = {
		value = 100
	}

	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}

	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_villa.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

estate_main_02 = {
	slot_type = main
	internal_slots = 13
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = estate_main_01
	
	can_construct = {
		culture ?= { has_innovation = innovation_city_planning }
	}

	cost = {
		gold = estate_external_building_high_cost_tier_3_value
	}
	
	parameters = {
		reduce_success_of_raid_estate = yes
		estate_increase_house_member_investment_cap_1 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.25
		domicile_monthly_influence_add = 0.5
	}

	ai_value = {
		value = 100
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_manor.dds"
		texture = "gfx/interface/window_domiciles/estate_building_manor_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}

	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_manor.dds"
		texture = "gfx/interface/window_domiciles/estate_building_manor_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_manor.dds"
		texture = "gfx/interface/window_domiciles/estate_building_manor_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

estate_main_03 = {
	slot_type = main
	internal_slots = 13
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = estate_main_02
	
	can_construct = {
		culture ?= { has_innovation = innovation_manorialism }
	}

	cost = {
		gold = estate_external_building_high_cost_tier_4_value
	}
	
	parameters = {
		reduce_success_of_raid_estate = yes
		estate_increase_house_member_investment_cap_2 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.5
		domicile_monthly_gold_mult = 0.02
		domicile_monthly_influence_add = 0.5
	}

	ai_value = {
		value = 100
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mansion.dds"
		texture = "gfx/interface/window_domiciles/estate_building_mansion_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}

	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mansion.dds"
		texture = "gfx/interface/window_domiciles/estate_building_mansion_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mansion.dds"
		texture = "gfx/interface/window_domiciles/estate_building_mansion_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

estate_main_04 = {
	slot_type = main
	internal_slots = 13
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = estate_main_03
	
	can_construct = {
		culture ?= { has_innovation = innovation_development_03 }
	}

	cost = {
		gold = estate_external_building_high_cost_tier_5_value
	}
	
	parameters = {
		reduce_success_of_raid_estate = yes
		estate_increase_house_member_investment_cap_3 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.5
		domicile_monthly_gold_mult = 0.03
		domicile_monthly_influence_add = 0.5
	}

	ai_value = {
		value = 100
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_estate.dds"
		texture = "gfx/interface/window_domiciles/estate_building_estate_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}

	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_estate.dds"
		texture = "gfx/interface/window_domiciles/estate_building_estate_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_estate.dds"
		texture = "gfx/interface/window_domiciles/estate_building_estate_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

estate_main_05 = {
	slot_type = main
	internal_slots = 13
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = estate_main_04
	
	can_construct = {
		culture ?= { has_innovation = innovation_cranes }
	}

	cost = {
		gold = estate_external_building_high_cost_tier_6_value
	}
	
	parameters = {
		reduce_success_of_raid_estate = yes
		estate_increase_house_member_investment_cap_4 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.75
		domicile_monthly_gold_mult = 0.05
		domicile_monthly_influence_add = 0.5
	}

	ai_value = {
		value = 100
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_estate.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grand_estate_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}

	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_estate.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grand_estate_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_estate.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grand_estate_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

####################
##### VILLA UPGRADES
### Learning Upgrade
# Education sub-branch
library_education_03 = {
	construction_time = 730
	allowed_domicile_types = { estate }
	slot_type = internal
	previous_building = library_observatory_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_02 }
	}

	cost = {
		gold = {
			value = estate_internal_building_high_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_library }
				multiply = 0.75
				desc = raid_insight_library
			}
		}
	}
	
	parameters = {
		estate_increase_physician_aptitude = yes
		estate_reduced_tutor_cost = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.05
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
library_education_04 = {
	construction_time = 730
	allowed_domicile_types = { estate }
	slot_type = internal
	previous_building = library_education_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_internal_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_library }
				multiply = 0.75
				desc = raid_insight_library
			}
		}
	}
	
	parameters = {
		estate_unlock_tier_5_education = yes
		estate_increase_physician_aptitude = yes
		estate_reduced_tutor_cost = yes
		estate_increased_tutor_aptitude = yes
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.05
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
####################
#### BUILDINGS #####
####################
### Temple Building
temple_small_03 = {
	construction_time = 730
	allowed_domicile_types = { estate }
	internal_slots = 3
	previous_building = temple_small_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_02 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.1
	}
	parameters = {
		influence_gain_from_hof_support_3 = yes
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:islam_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		trigger = {
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

# Crypt
temple_crypt_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = temple_small_01

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}
	
	parameters = {
		estate_inherit_influence_small_bonus = yes
		influence_gain_from_hof_support_3 = yes
	}

	character_modifier = {
		monthly_dynasty_prestige_mult = 0.03
	}
	
	ai_value = {
		value = 6
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							has_cultural_tradition = tradition_mystical_ancestors
						}
						faith ?= { has_doctrine = tenet_ancestor_worship }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:islam_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}
temple_crypt_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = temple_crypt_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}
	
	parameters = {
		estate_inherit_influence_medium_bonus = yes
		influence_gain_from_hof_support_3 = yes
	}

	character_modifier = {
		monthly_dynasty_prestige_mult = 0.03
	}
	
	ai_value = {
		value = 5
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							has_cultural_tradition = tradition_mystical_ancestors
						}
						faith ?= { has_doctrine = tenet_ancestor_worship }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:islam_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}
temple_crypt_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = temple_crypt_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}
	
	parameters = {
		estate_inherit_influence_large_bonus = yes
		influence_gain_from_hof_support_3 = yes
		estate_powerful_family_rating_per_dynasty_level = yes
	}

	character_modifier = {
		monthly_dynasty_prestige_mult = 0.04
	}
	
	ai_value = {
		value = 4
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							has_cultural_tradition = tradition_mystical_ancestors
						}
						faith ?= { has_doctrine = tenet_ancestor_worship }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:islam_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		trigger = {
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}

# Temple 
temple_large_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = temple_small_01

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.2
		domicile_monthly_gold_add = 0.3
		clergy_opinion = 5
	}
	parameters = {
		influence_gain_from_hof_support_4 = yes
		reduce_state_faith_cost = yes
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
		asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:islam_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		trigger = {
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}
temple_large_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = temple_large_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.2
		domicile_monthly_gold_add = 0.4
		clergy_opinion = 5
	}
	parameters = {
		influence_gain_from_hof_support_5 = yes
		reduce_state_faith_cost = yes
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:islam_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		trigger = {
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}
temple_large_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = temple_large_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.3
		domicile_monthly_gold_add = 0.5
		clergy_opinion = 5
	}

	parameters = {
		influence_gain_from_hof_support_6 = yes
		reduce_state_faith_cost = yes
		more_successful_heresies = yes
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:islam_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		trigger = {
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}

# Monastery
temple_monastery_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = temple_small_01

	can_construct = {
		faith = { has_doctrine = tenet_monasticism }
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}
	parameters = {
		influence_gain_from_hof_support_4 = yes
	}

	character_modifier = {
		domicile_monthly_piety_mult = 0.05
		domicile_monthly_gold_add = 0.6
	}

	parameters = {
		estate_unlocks_commission_icon = yes
	}
	
	ai_value = {
		value = 10
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:islam_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		trigger = {
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
temple_monastery_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = temple_monastery_04
	
	can_construct = {
		faith = { has_doctrine = tenet_monasticism }
		domicile ?= { has_domicile_building_or_higher = estate_main_04 }
	}
	
	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}
	parameters = {
		influence_gain_from_hof_support_5 = yes
	}

	character_modifier = {
		domicile_monthly_piety_mult = 0.05
		domicile_monthly_gold_add = 0.8
	}

	parameters = {
		estate_unlocks_commission_icon = yes
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:islam_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		trigger = {
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
temple_monastery_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = temple_monastery_05
	
	can_construct = {
		faith = { has_doctrine = tenet_monasticism }
		domicile ?= { has_domicile_building_or_higher = estate_main_05 }
	}
	
	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}
	parameters = {
		influence_gain_from_hof_support_6 = yes
	}

	character_modifier = {
		domicile_monthly_piety_mult = 0.05
		domicile_monthly_gold_add = 1
	}

	parameters = {
		estate_unlocks_commission_icon = yes
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:islam_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		trigger = {
			owner = {
				faith.religion = religion:christianity_religion
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}

### Garden
garden_03 = {
	construction_time = 730
	allowed_domicile_types = { estate }
	internal_slots = 2
	previous_building = garden_02

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		stress_loss_mult = 0.05
	}

	parameters = {
		increased_gardener_aptitude_1 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 7
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
}

# Leisure Garden sub-branch
garden_leisure_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = garden_01

	can_construct = {
		estate_can_construct_garden_leisure_04_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		courtier_opinion = 5
		stress_loss_mult = 0.05
		fertility = 0.05
	}

	parameters = {
		increased_gardener_aptitude_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden_leisure
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
}
garden_leisure_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = garden_leisure_04

	can_construct = {
		estate_can_construct_garden_leisure_05_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		courtier_opinion = 5
		stress_loss_mult = 0.1
		fertility = 0.05
	}

	parameters = {
		increased_gardener_aptitude_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
		scope:owner = {
			random = {
				chance = 75
				add_character_flag = {
					flag = domicile_new_built_garden_leisure
					months = 1
				}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 5
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
}
garden_leisure_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = garden_leisure_05

	can_construct = {
		estate_can_construct_garden_leisure_06_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		courtier_opinion = 5
		stress_loss_mult = 0.1
		fertility = 0.05
	}

	parameters = {
		increased_gardener_aptitude_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden_leisure
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 4
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
}

# Fruit Garden sub-branch
garden_fruit_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = garden_01

	can_construct = {
		estate_can_construct_garden_fruit_04_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		development_growth = 0.1
		negate_health_penalty_add = 0.05
	}

	parameters = {
		increased_gardener_aptitude_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden_fruit
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
}
garden_fruit_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = garden_fruit_04

	can_construct = {
		estate_can_construct_garden_fruit_05_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		development_growth = 0.1
		negate_health_penalty_add = 0.1
	}

	parameters = {
		increased_gardener_aptitude_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden_fruit
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 5
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
}
garden_fruit_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = garden_fruit_05

	can_construct = {
		estate_can_construct_garden_fruit_06_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		development_growth = 0.1
		negate_health_penalty_add = 0.15
	}

	parameters = {
		increased_gardener_aptitude_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden_fruit
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 4
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
}

### Stable
stable_03 = {
	construction_time = 730
	allowed_domicile_types = { estate }
	internal_slots = 3
	previous_building = stable_02

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
	}

	character_modifier = {
		movement_speed = 0.01
	}
	
	ai_value = {
		value = 7
		if = {
			limit = {
				scope:owner.culture ?= {
					has_cultural_tradition = tradition_hunters
				}
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
}

# Grand Stable sub-branch
stable_grand_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = stable_01

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
	}

	character_modifier = {
		character_travel_speed_mult = 0.05
		domicile_monthly_prestige_add = 0.2
		movement_speed = 0.01
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
}
stable_grand_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = stable_grand_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_increase_master_of_horse_aptitude = yes
	}

	character_modifier = {
		character_travel_speed_mult = 0.1
		domicile_monthly_prestige_add = 0.2
		movement_speed = 0.01
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
}
stable_grand_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = stable_grand_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_increase_master_of_horse_aptitude = yes
	}

	character_modifier = {
		character_travel_speed_mult = 0.15
		domicile_monthly_prestige_add = 0.3
		movement_speed = 0.01
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
}

# Kennel sub-branch
stable_kennel_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = stable_01

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_unlock_adopt_puppy_decision = yes
		kennels_more_successful_hunts_1 = yes
	}

	character_modifier = {
		stress_gain_mult = -0.1
		prowess = 1
	}
	
	ai_value = {
		value = 6
		if = {
			limit = {
				scope:owner.culture ?= {
					has_cultural_tradition = tradition_hunters
				}
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
}
stable_kennel_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = stable_kennel_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_unlock_adopt_puppy_decision = yes
		estate_cheaper_hunt_cost = yes
		kennels_more_successful_hunts_1 = yes
	}

	character_modifier = {
		stress_gain_mult = -0.1
		diplomacy = 1
	}
	
	ai_value = {
		value = 5
		if = {
			limit = {
				scope:owner.culture ?= {
					has_cultural_tradition = tradition_hunters
				}
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
}
stable_kennel_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = stable_kennel_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_unlock_adopt_puppy_decision = yes
		estate_cheaper_hunt_cost = yes
		estate_increase_master_of_hunt_aptitude = yes
		kennels_more_successful_hunts_2 = yes
	}

	character_modifier = {
		stress_gain_mult = -0.2
		prowess = 1
	}
	
	ai_value = {
		value = 4
		if = {
			limit = {
				scope:owner.culture ?= {
					has_cultural_tradition = tradition_hunters
				}
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
}

# Charioteer sub-branch (Byzantine unique upgrade)
stable_chariot_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = stable_01

	can_construct = {
		culture = { has_cultural_parameter = hosts_chariot_races }
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_charioteer_training_task = yes
	}

	character_modifier = {
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
}
stable_chariot_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = stable_chariot_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_charioteer_training_task = yes
		estate_increase_charioteer_aptitude = yes
	}

	character_modifier = {
		same_culture_opinion = 2
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
}
stable_chariot_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = stable_chariot_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_charioteer_training_task = yes
		estate_increase_charioteer_aptitude = yes
	}

	character_modifier = {
		same_culture_opinion = 3
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
}

### Workshop
workshop_02 = {
	construction_time = 730
	allowed_domicile_types = { estate }
	internal_slots = 3
	previous_building = workshop_01

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}

# Carpenter sub-branch
workshop_carpenter_03 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = workshop_01

	can_construct = {
		estate_can_construct_workshop_carpenter_03_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		domicile_build_speed = -0.05
	}
	
	parameters = {
		estate_improved_inspirations_1 = yes
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
}
workshop_carpenter_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = workshop_carpenter_03

	can_construct = {
		estate_can_construct_workshop_carpenter_04_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}
	
	parameters = {
		estate_improved_inspirations_1 = yes
		estate_reduce_commission_artifact_cost = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
}
workshop_carpenter_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = workshop_carpenter_04

	can_construct = {
		estate_can_construct_workshop_carpenter_05_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}
	
	parameters = {
		estate_improved_inspirations_2 = yes
		estate_reduce_commission_artifact_cost = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
}
workshop_carpenter_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = workshop_carpenter_05

	can_construct = {
		estate_can_construct_workshop_carpenter_06_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}
	
	parameters = {
		estate_improved_inspirations_2 = yes
		estate_reduce_commission_artifact_cost = yes
		estate_increase_antiquarian_aptitude = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
}

# Mason sub-branch
workshop_mason_03 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = workshop_01

	can_construct = {
		estate_can_construct_workshop_mason_03_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		build_speed = -0.05
		build_gold_cost = -0.05
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
}
workshop_mason_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = workshop_mason_03

	can_construct = {
		estate_can_construct_workshop_mason_04_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		build_speed = -0.05
		build_gold_cost = -0.05
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
}
workshop_mason_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = workshop_mason_04

	can_construct = {
		estate_can_construct_workshop_mason_05_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		build_speed = -0.05
		build_gold_cost = -0.05
		holding_build_gold_cost = -0.05
		holding_build_speed = -0.05
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
}
workshop_mason_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = workshop_mason_05

	can_construct = {
		estate_can_construct_workshop_mason_06_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		build_speed = -0.05
		build_gold_cost = -0.05
		holding_build_gold_cost = -0.05
		holding_build_speed = -0.05
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
}

# Textile sub-branch
workshop_textile_03 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = workshop_01

	can_construct = {
		estate_can_construct_workshop_textile_03_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		domicile_monthly_prestige_mult = 0.05
	}

	parameters = {
		estate_improved_inspirations_1 = yes
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
}
workshop_textile_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = workshop_textile_03

	can_construct = {
		estate_can_construct_workshop_textile_04_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		domicile_monthly_prestige_mult = 0.05
	}

	parameters = {
		estate_improved_inspirations_1 = yes
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
}
workshop_textile_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = workshop_textile_04

	can_construct = {
		estate_can_construct_workshop_textile_05_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		domicile_monthly_prestige_mult = 0.05
	}

	parameters = {
		estate_improved_inspirations_2 = yes
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
}
workshop_textile_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = workshop_textile_05

	can_construct = {
		estate_can_construct_workshop_textile_06_trigger = yes
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		domicile_monthly_prestige_mult = 0.05
	}

	parameters = {
		estate_improved_inspirations_2 = yes
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
}

### Storage
storage_02 = {
	construction_time = 730
	allowed_domicile_types = { estate }
	internal_slots = 2
	previous_building = storage_01

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_storage }
				multiply = 0.75
				desc = raid_insight_storage
			}
		}
	}

	character_modifier = {
		supply_capacity_mult = 0.15
	}

	parameters = {
		house_head_can_ask_building_support = yes
	}
	
	ai_value = {
		value = 8
		if = {
			limit = {
				has_domicile_building_or_higher = grain_field_01
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}

# Warehouse sub-branch
storage_warehouse_03 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = storage_01

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_02 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_storage }
				multiply = 0.75
				desc = raid_insight_storage
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		build_gold_cost = -0.05
	}

	parameters = {
		house_head_can_ask_building_support = yes
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
	}
}
storage_warehouse_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = storage_warehouse_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_storage }
				multiply = 0.75
				desc = raid_insight_storage
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		build_gold_cost = -0.1
	}

	parameters = {
		house_head_can_ask_building_support = yes
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
	}
}

# Granary sub-branch
storage_granary_03 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = storage_01

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_02 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_storage }
				multiply = 0.75
				desc = raid_insight_storage
			}
		}
	}

	character_modifier = {
		development_growth_factor = 0.05
		epidemic_resistance = 2
		county_opinion_add = 10
	}
	
	ai_value = {
		value = 7
		if = {
			limit = {
				has_domicile_building_or_higher = grain_field_01
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
	}
}
storage_granary_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = storage_granary_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_storage }
				multiply = 0.75
				desc = raid_insight_storage
			}
		}
	}
	
	parameters = {
		estate_unlock_granary_decision = yes
	}

	character_modifier = {
		development_growth_factor = 0.1
		epidemic_resistance = 5
		county_opinion_add = 10
	}
	
	ai_value = {
		value = 6
		if = {
			limit = {
				has_domicile_building_or_higher = grain_field_01
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
	}
}

### Grazing Lands
grazing_land_03 = {
	construction_time = 730
	allowed_domicile_types = { estate }
	internal_slots = 4
	previous_building = grazing_land_02

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		light_cavalry_damage_mult = 0.02
		light_cavalry_toughness_mult = 0.01
		light_cavalry_maintenance_mult = 0.05
	}

	parameters = {
		cheaper_grain_fields_buildings_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grazing_land
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 7
		if = {
			limit = {
				scope:owner = {
					OR = {
						can_recruit_archer_cavalry_trigger = yes
						culture ?= {
							OR = {
								has_innovation = innovation_elephantry
								has_innovation = innovation_war_camels
							}
						}
					}
				}
			}
			add = 4
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
}
grazing_land_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = grazing_land_01

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		light_cavalry_damage_mult = 0.02
		light_cavalry_toughness_mult = 0.01
		light_cavalry_maintenance_mult = 0.05
		heavy_cavalry_damage_mult = 0.04
		heavy_cavalry_toughness_mult = 0.02
		heavy_cavalry_maintenance_mult = 0.05
	}

	parameters = {
		cheaper_grain_fields_buildings_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grazing_land
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
}
grazing_land_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = grazing_land_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		light_cavalry_damage_mult = 0.02
		light_cavalry_toughness_mult = 0.01
		light_cavalry_maintenance_mult = 0.05
		heavy_cavalry_damage_mult = 0.04
		heavy_cavalry_toughness_mult = 0.02
		heavy_cavalry_maintenance_mult = 0.05
	}

	parameters = {
		cheaper_grain_fields_buildings_3 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grazing_land
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
}
grazing_land_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = grazing_land_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = estate_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		light_cavalry_damage_mult = 0.02
		light_cavalry_toughness_mult = 0.01
		light_cavalry_maintenance_mult = 0.05
		heavy_cavalry_damage_mult = 0.04
		heavy_cavalry_toughness_mult = 0.02
		heavy_cavalry_maintenance_mult = 0.05
	}

	parameters = {
		cheaper_grain_fields_buildings_3 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grazing_land
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
}

# Horse Archer sub-branch
horse_pasture_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = grazing_land_01

	can_construct = {
		can_recruit_archer_cavalry_trigger = yes
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		archer_cavalry_damage_mult = 0.04
		archer_cavalry_toughness_mult = 0.02
		archer_cavalry_maintenance_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_horse_pasture
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 10
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
}
horse_pasture_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = horse_pasture_04

	can_construct = {
		can_recruit_archer_cavalry_trigger = yes
		domicile ?= { has_domicile_building_or_higher = estate_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		archer_cavalry_damage_mult = 0.04
		archer_cavalry_toughness_mult = 0.02
		archer_cavalry_maintenance_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_horse_pasture
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
}
horse_pasture_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = horse_pasture_05

	can_construct = {
		can_recruit_archer_cavalry_trigger = yes
		domicile ?= { has_domicile_building_or_higher = estate_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		archer_cavalry_damage_mult = 0.04
		archer_cavalry_toughness_mult = 0.02
		archer_cavalry_maintenance_mult = 0.1
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_horse_pasture
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
}

# Camel sub-branch
camel_pasture_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = grazing_land_01
	
	can_construct = {
		culture ?= { has_innovation = innovation_war_camels }
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		camel_cavalry_damage_mult = 0.04
		camel_cavalry_toughness_mult = 0.02
		camel_cavalry_maintenance_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_camel_pasture
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 10
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
}
camel_pasture_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = camel_pasture_04
	
	can_construct = {
		culture ?= { has_innovation = innovation_war_camels }
		domicile ?= { has_domicile_building_or_higher = estate_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		camel_cavalry_damage_mult = 0.04
		camel_cavalry_toughness_mult = 0.02
		camel_cavalry_maintenance_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_camel_pasture
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
}
camel_pasture_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = camel_pasture_05
	
	can_construct = {
		culture ?= { has_innovation = innovation_war_camels }
		domicile ?= { has_domicile_building_or_higher = estate_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		camel_cavalry_damage_mult = 0.04
		camel_cavalry_toughness_mult = 0.02
		camel_cavalry_maintenance_mult = 0.1
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_camel_pasture
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
}

# Elephant sub-branch
elephant_pasture_04 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = grazing_land_01
	
	can_construct = {
		culture ?= { has_innovation = innovation_elephantry }
		domicile ?= { has_domicile_building_or_higher = estate_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		elephant_cavalry_damage_mult = 0.06
		elephant_cavalry_toughness_mult = 0.03
		elephant_cavalry_maintenance_mult = 0.05
	}
	
	ai_value = {
		value = 12
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
}
elephant_pasture_05 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = elephant_pasture_04
	
	can_construct = {
		culture ?= { has_innovation = innovation_elephantry }
		domicile ?= { has_domicile_building_or_higher = estate_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		elephant_cavalry_damage_mult = 0.06
		elephant_cavalry_toughness_mult = 0.03
		elephant_cavalry_maintenance_mult = 0.05
	}
	
	ai_value = {
		value = 10
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
}
elephant_pasture_06 = {
	slot_type = internal
	construction_time = 730
	allowed_domicile_types = { estate }
	previous_building = elephant_pasture_05
	
	can_construct = {
		culture ?= { has_innovation = innovation_elephantry }
		domicile ?= { has_domicile_building_or_higher = estate_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		elephant_cavalry_damage_mult = 0.06
		elephant_cavalry_toughness_mult = 0.03
		elephant_cavalry_maintenance_mult = 0.1
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
				has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
				has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
}