﻿
ch_barony_is_valid_for_castle_trigger = {
	title_province = {
		NOT = { has_holding_type = castle_holding }
		has_ongoing_construction = no
	}
	holder = $CHARACTER$
}

ch_barony_is_valid_for_city_trigger = {
	title_province = {
		NOT = { has_holding_type = city_holding }
		has_ongoing_construction = no
	}
	holder = $CHARACTER$
}

ch_barony_is_valid_for_temple_trigger = {
	title_province = {
		NOT = { has_holding_type = church_holding }
		has_ongoing_construction = no
	}
	holder = $CHARACTER$
}

ch_barony_is_valid_for_nomad_trigger = {
	title_province = {
		NOT = { has_holding_type = nomad_holding }
		has_ongoing_construction = no
	}
	holder = $CHARACTER$
}

ch_barony_is_valid_for_tribal_trigger = {
	title_province = {
		NOT = { has_holding_type = tribal_holding }
		has_ongoing_construction = no
	}
	holder = $CHARACTER$
}

ch_barony_is_valid_for_temple_citadel_trigger = {
	title_province = {
		NOT = { has_holding_type = temple_citadel_holding }
		has_ongoing_construction = no
	}
	holder = $CHARACTER$
}