﻿macro = {
	description = "Newer Better Buyable Building Slot + Infinite Building Slot"
	definition = "kei_Compat_IsModLoaded_NBBBS"
	replace_with = "Character.IsPlayerInteractionValid('adding_building_slot_interaction')"
}

macro = {
	description = "Whether to display holder"
	definition = "kECVCompatDisplayHolder"
	replace_with = "Or(Not(kei_Compat_IsModLoaded_AGOT), kECVCompatProvinceNotEmpty)"
}

macro = {
	description = "Whether to display garrison"
	definition = "kECVCompatDisplayGarrison"
	replace_with = "kECVCompatDisplayHolder"
}

macro = {
	description = "Whether to consider the province as NOT empty"
	definition = "kECVCompatProvinceNotEmpty"
	replace_with = "Or(Not(kei_Compat_IsModLoaded_AGOT), ProvinceIsNotHidden)"
}

macro = {
	description = "Whether to consider the province as having an holder"
	definition = "kECVCompatProvinceHasHolder"
	replace_with = "And(HoldingView.GetTitle.HasHolder, kECVCompatDisplayHolder)"
}