﻿create_high_lordship_of_rivers_head_decision = {
	picture = { 
		reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds"
	}
	major = yes
	ai_check_interval = 120
	desc = create_high_lordship_of_rivers_head_desc
	selection_tooltip = create_high_lordship_of_rivers_head_tooltip

	is_shown = {
		dynasty = dynasty:dynn_Bricker
		NOT = {
			has_variable = pre_war_liege 
			has_global_variable = pk_rivers_head
			has_title = title:d_rivers_head
			}
		
	}

	is_valid = {
		completely_controls = title:c_whitebricks
		completely_controls = title:c_wishere
		completely_controls = title:c_dawngate
		completely_controls = title:c_wallwood
		prestige_level >= 3
		gold >= 1000
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 1000
	}

	effect = {
		add_prestige = 1500
		add_legitimacy = 250
		get_title = title:d_rivers_head
		title:k_the_westerlands = { save_temporary_scope_as = kingdom }
		title:d_rivers_head = { 
			set_de_jure_liege_title = scope:kingdom
			save_temporary_scope_as = d_rivers_head
		}
		title:d_rivers_head = { save_temporary_scope_as = duchy }
		title:d_sterling = { save_temporary_scope_as = duchy2 }
		title:c_whitebricks = { 
			set_de_jure_liege_title = scope:duchy
			
		}
		title:c_wishere = { 
			set_de_jure_liege_title = scope:duchy
			
		}
		title:c_dawngate = { 
			set_de_jure_liege_title = scope:duchy
			
		}
		title:c_brixworth = { 
			set_de_jure_liege_title = scope:duchy
			
		}
		title:c_riverspring = { 
			set_de_jure_liege_title = scope:duchy
			
		}
		title:c_rutland = { 
			set_de_jure_liege_title = scope:duchy
			
		}
		title:c_worthmark = { 
			set_de_jure_liege_title = scope:duchy
			
		}
		scope:duchy = {
				set_capital_county = title:c_brixworth
			}
		set_global_variable = pk_rivers_head
	}

	cost = { gold = 1000 }
}
create_kingdom_of_the_torrentine_decision = {
	picture = { 
		reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
	}
	major = yes
	ai_check_interval = 0
	desc = create_kingdom_of_the_torrentine_desc
	selection_tooltip = create_kingdom_of_the_torrentine_tooltip

	is_shown = {
		dynasty = dynasty:dynn_Dayne
		NOT = {
			has_variable = pre_war_liege 
			has_global_variable = pk_torrentine
			has_title = title:k_torrentine_mhf
			}
		
	}

	is_valid = {
		is_independent_ruler = yes
		dynasty = {
			has_dynasty_perk = dayne_legacy_5_MHF
		}
		completely_controls = title:d_torrentine
		completely_controls = title:d_blackmont
		completely_controls = title:d_sandstone
		prestige_level >= 3
		gold >= 1000
	}

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
	}

	effect = {
		add_prestige = 1500
		add_legitimacy = 250
		get_title = title:k_torrentine_mhf
		title:e_the_iron_throne = { save_temporary_scope_as = empire }
		title:k_torrentine_mhf = { 
			set_de_jure_liege_title = scope:empire
			save_temporary_scope_as = k_torrentine_mhf
		}
		title:k_torrentine_mhf = { save_temporary_scope_as = kingdom }
		title:d_torrentine = { 
			set_de_jure_liege_title = scope:kingdom
			
		}
		title:d_blackmont = { 
			set_de_jure_liege_title = scope:kingdom
			
		}
		title:d_sandstone = { 
			set_de_jure_liege_title = scope:kingdom
			
		}
		set_global_variable = pk_torrentine
	}

	cost = { gold = 1000 }
}
create_kingdom_of_the_arbor_decision = {
	picture = { 
		reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
	}
	major = yes
	ai_check_interval = 0
	desc = create_kingdom_of_the_arbor_desc
	selection_tooltip = create_kingdom_of_the_arbor_tooltip

	is_shown = {
		dynasty = dynasty:dynn_Redwyne
		NOT = {
			has_variable = pre_war_liege 
			has_global_variable = pk_arbor
			has_title = title:k_the_arbor_mhf
			}
		
	}

	is_valid = {
		is_independent_ruler = yes
		dynasty = {
			has_dynasty_perk = redwyne_legacy_5
		}
		completely_controls = title:d_the_arbor
		prestige_level >= 3
		gold >= 1000
	}

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
	}

	effect = {
		add_prestige = 1500
		add_legitimacy = 250
		get_title = title:k_the_arbor_mhf
		title:e_the_iron_throne = { save_temporary_scope_as = empire }
		title:k_the_arbor_mhf = { 
			set_de_jure_liege_title = scope:empire
			save_temporary_scope_as = k_the_arbor_mhf
		}
		title:k_the_arbor_mhf = { save_temporary_scope_as = kingdom }
		title:d_the_arbor = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		set_global_variable = pk_arbor
	}

	cost = { gold = 1000 }
}

create_kingdom_of_the_claw_decision = {
	picture = { 
		reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds"
	}
	major = yes
	ai_check_interval = 0
	desc = create_kingdom_of_the_claw_desc
	selection_tooltip = create_kingdom_of_the_claw_tooltip

	is_shown = {
		dynasty = dynasty:dynn_Celtigar
		NOT = {
			has_variable = pre_war_liege 
			has_global_variable = pk_claw
			has_title = title:k_the_claw
			}
		
	}
	is_valid = {
		OR = {
			is_independent_ruler = yes
			AND = {
				is_vassal_of = title:e_the_iron_throne.holder
				OR = {
					has_strong_hook = title:e_the_iron_throne.holder
					has_relation_friend	= title:e_the_iron_throne.holder
				}
			}
		}
		dynasty = {
			has_dynasty_perk = celtigar_legacy_5
		}
		completely_controls = title:d_claw_isle
		completely_controls = title:d_crackclaw_point
		prestige_level >= 3
		gold >= 1000
	}

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
	}

	effect = {
		add_prestige = 1500
		add_legitimacy = 250
		get_title = title:k_the_claw
		title:e_the_iron_throne = { save_temporary_scope_as = empire }
		title:k_the_claw = { 
			set_de_jure_liege_title = scope:empire
			save_temporary_scope_as = k_the_claw
		}
		title:k_the_claw = { save_temporary_scope_as = kingdom }
		title:d_claw_isle = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:d_crackclaw_point = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		scope:kingdom = {
				set_capital_county = title:c_claw_isle
			}
		set_global_variable = pk_claw
	}

	cost = { gold = 1000 }
}
create_kingdom_of_the_true_men_decision = {
	picture = { 
		reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds"
	}
	major = yes
	ai_check_interval = 0
	desc = create_kingdom_of_the_true_men_desc
	selection_tooltip = create_kingdom_of_the_true_men_tooltip

	is_shown = {
		dynasty = dynasty:dynn_Shett
		NOT = {
			has_variable = pre_war_liege 
			has_global_variable = pk_gulltown
			has_title = title:k_the_bay_of_crabs
			}
		
	}
	is_valid = {
		OR = {
			is_independent_ruler = yes
			AND = {
				is_vassal_of = title:e_the_iron_throne.holder
				OR = {
					has_strong_hook = title:e_the_iron_throne.holder
					has_relation_friend	= title:e_the_iron_throne.holder
				}
			}
		}
		dynasty = {
			has_dynasty_perk = shett_legacy_5
		}
		has_title = title:c_gulltown
		completely_controls = title:c_gullview
		completely_controls = title:d_gulltown
		completely_controls = title:d_strongstone
		prestige_level >= 3
		gold >= 1000
	}

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
	}

	effect = {
		add_prestige = 1500
		add_legitimacy = 250
		get_title = title:k_the_bay_of_crabs
		title:e_the_iron_throne = { save_temporary_scope_as = empire }
		title:k_the_bay_of_crabs = { 
			set_de_jure_liege_title = scope:empire
			save_temporary_scope_as = k_the_bay_of_crabs
		}
		title:k_the_bay_of_crabs = { save_temporary_scope_as = kingdom }
		title:d_gulltown = { 
			set_de_jure_liege_title = scope:kingdom	
			save_temporary_scope_as = duchy
		}
		title:d_strongstone = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:c_gullview = { 
			set_de_jure_liege_title = scope:duchy	
		}
		scope:kingdom = {
				set_capital_county = title:c_gulltown
			}
		set_global_variable = pk_gulltown
	}

	cost = { gold = 1000 }
}

create_kingdom_of_gulltown_decision = {
	picture = { 
		reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds"
	}
	major = yes
	ai_check_interval = 0
	desc = create_kingdom_of_gulltown_desc
	selection_tooltip = create_kingdom_of_gulltown_tooltip

	is_shown = {
		dynasty = dynasty:dynn_Grafton
		NOT = {
			has_variable = pre_war_liege 
			has_global_variable = pk_gulltown
			has_title = title:k_the_bay_of_crabs
			}
		
	}
	is_valid = {
		OR = {
			is_independent_ruler = yes
			AND = {
				is_vassal_of = title:e_the_iron_throne.holder
				OR = {
					has_strong_hook = title:e_the_iron_throne.holder
					has_relation_friend	= title:e_the_iron_throne.holder
				}
			}
		}
		dynasty = {
			has_dynasty_perk = grafton_legacy_5
		}
		completely_controls = title:d_gulltown
		completely_controls = title:d_strongstone
		prestige_level >= 3
		gold >= 1000
	}

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
	}

	effect = {
		add_prestige = 1500
		add_legitimacy = 250
		get_title = title:k_the_bay_of_crabs
		title:e_the_iron_throne = { save_temporary_scope_as = empire }
		title:k_the_bay_of_crabs = { 
			set_de_jure_liege_title = scope:empire
			save_temporary_scope_as = k_the_bay_of_crabs
		}
		title:k_the_bay_of_crabs = { save_temporary_scope_as = kingdom }
		title:d_gulltown = { 
			set_de_jure_liege_title = scope:kingdom	
			save_temporary_scope_as = duchy
		}
		title:d_strongstone = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		scope:kingdom = {
				set_capital_county = title:c_gulltown
			}
		set_global_variable = pk_gulltown
	}

	cost = { gold = 1000 }
}

create_kingdom_of_duskendale_decision = {
	picture = { 
		reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds"
	}
	major = yes
	ai_check_interval = 0
	desc = create_kingdom_of_duskendale_desc
	selection_tooltip = create_kingdom_of_duskendale_tooltip

	is_shown = {
		dynasty = dynasty:dynn_Darklyn
		NOT = {
			has_variable = pre_war_liege 
			has_global_variable = pk_duskendale
			has_title = title:k_duskendale
			}
		
	}
	is_valid = {
		OR = {
			is_independent_ruler = yes
			AND = {
				is_vassal_of = title:e_the_iron_throne.holder
				OR = {
					has_strong_hook = title:e_the_iron_throne.holder
					has_relation_friend	= title:e_the_iron_throne.holder
				}
			}
		}
		dynasty = {
			has_dynasty_perk = darklyn_legacy_5
		}
		completely_controls = title:d_duskendale
		completely_controls = title:d_stokeworth
		completely_controls = title:d_deerfield
		completely_controls = title:d_rooks_rest
		prestige_level >= 3
		gold >= 1000
	}

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
	}

	effect = {
		add_prestige = 1500
		add_legitimacy = 250
		get_title = title:k_duskendale
		title:e_the_iron_throne = { save_temporary_scope_as = empire }
		title:k_duskendale = { 
			set_de_jure_liege_title = scope:empire
			save_temporary_scope_as = k_duskendale
		}
		title:k_duskendale = { save_temporary_scope_as = kingdom }
		title:d_duskendale = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:d_stokeworth = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:d_deerfield = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:d_rooks_rest = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		scope:kingdom = {
				set_capital_county = title:c_duskendale
			}
		add_pressed_claim = title:d_kings_landing
		add_pressed_claim = title:d_rosby
		add_pressed_claim = title:d_crackclaw_point
		set_global_variable = pk_duskendale
	}

	cost = { gold = 1000 }
}

create_kingdom_of_runestone_decision = {
	picture = { 
		reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds"
	}
	major = yes
	ai_check_interval = 0
	desc = create_kingdom_of_runestone_desc
	selection_tooltip = create_kingdom_of_runestone_tooltip

	is_shown = {
		dynasty = dynasty:dynn_Royce
		NOT = {
			has_variable = pre_war_liege 
			has_global_variable = pk_runestone
			has_title = title:k_runestone
			}
		
	}
	is_valid = {
		OR = {
			is_independent_ruler = yes
			AND = {
				is_vassal_of = title:e_the_iron_throne.holder
				OR = {
					has_strong_hook = title:e_the_iron_throne.holder
					has_relation_friend	= title:e_the_iron_throne.holder
				}
			}
		}
		dynasty = {
			has_dynasty_perk = royce_legacy_5
		}
		completely_controls = title:d_runestone
		completely_controls = title:c_etterbill
		completely_controls = title:c_kear
		completely_controls = title:d_strongstone
		completely_controls = title:d_wickenden
		completely_controls = title:d_ironoaks
		completely_controls = title:d_old_anchor
		completely_controls = title:d_eastweald
		prestige_level >= 3
		gold >= 1000
	}

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
	}

	effect = {
		add_prestige = 1500
		add_legitimacy = 250
		get_title = title:k_runestone
		title:e_the_iron_throne = { save_temporary_scope_as = empire }
		title:k_runestone = { 
			set_de_jure_liege_title = scope:empire
			save_temporary_scope_as = k_runestone
		}
		title:k_runestone = { save_temporary_scope_as = kingdom }
		title:d_runestone = { save_temporary_scope_as = duchy }
		title:d_runestone = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:c_etterbill = { 
			set_de_jure_liege_title = scope:duchy	
		}
		title:c_kear = { 
			set_de_jure_liege_title = scope:duchy	
		}
		title:d_strongstone = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:d_wickenden = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:d_ironoaks = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:d_old_anchor = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:d_eastweald = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		scope:kingdom = {
				set_capital_county = title:c_runestone
			}
		set_global_variable = pk_runestone
	}

	cost = { gold = 1000 }
}

create_kingdom_of_oldtown_decision = {
	picture = { 
		reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
	}
	major = yes
	ai_check_interval = 0
	desc = create_kingdom_of_oldtown_desc
	selection_tooltip = create_kingdom_of_oldtown_tooltip

	is_shown = {
		dynasty = dynasty:dynn_Hightower
		NOT = {
			has_variable = pre_war_liege 
			has_global_variable = pk_oldtown
			has_title = title:k_oldtown_mhf
			}
		
	}
	is_valid = {
		OR = {
			is_independent_ruler = yes
			AND = {
				is_vassal_of = title:e_the_iron_throne.holder
				OR = {
					has_strong_hook = title:e_the_iron_throne.holder
					has_relation_friend	= title:e_the_iron_throne.holder
				}
			}
		}
		dynasty = {
			has_dynasty_perk = hightower_legacy_5
		}
		completely_controls = title:d_oldtown
		completely_controls = title:d_garden_coast
		completely_controls = title:d_ridgeview
		completely_controls = title:d_oldhills
		completely_controls = title:d_black_sound
		prestige_level >= 3
		gold >= 1000
	}

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
	}

	effect = {
		add_prestige = 1500
		add_legitimacy = 250
		get_title = title:k_oldtown_mhf
		title:e_the_iron_throne = { save_temporary_scope_as = empire }
		title:k_oldtown_mhf = { 
			set_de_jure_liege_title = scope:empire
			save_temporary_scope_as = k_oldtown_mhf
		}
		title:k_oldtown_mhf = { save_temporary_scope_as = kingdom }
		title:d_oldtown = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:d_garden_coast = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:d_ridgeview = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:d_oldhills = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		title:d_black_sound = { 
			set_de_jure_liege_title = scope:kingdom	
		}
		scope:kingdom = {
				set_capital_county = title:c_oldtown
			}
		set_global_variable = pk_oldtown
	}

	cost = { gold = 1000 }
}