﻿###############################
### LANDLESS RANGER COUNCIL ###
###############################

councillor_ranger_1 = {
	skill = prowess

	name = {
		first_valid = {
			triggered_desc = {
				trigger = {
					always = yes
				}
				desc = councillor_ranger_1
			}
		}
	}

	tooltip = councillor_ranger_1_desc

	modifier = {
		name = senior_ranger_modifier
		monthly_prestige = 0.25
		monthly_dynasty_prestige = 0.1
	}

	valid_position = {
		agot_is_landless_nw_character = yes
	}
	valid_character = {
		exists = root.liege_or_court_owner
		has_trait = nightswatch
		OR = {
			is_male = yes
			waifu_portrait_trigger = yes
		}
	}

	portrait_animation = personality_honorable
}
councillor_ranger_2 = {
	skill = prowess

	name = {
		first_valid = {
			triggered_desc = {
				trigger = {
					always = yes
				}
				desc = councillor_ranger_2
			}
		}
	}

	tooltip = councillor_ranger_2_desc

	modifier = {
		name = senior_ranger_modifier
		monthly_prestige = 0.25
		monthly_dynasty_prestige = 0.1
	}

	valid_position = {
		agot_is_landless_nw_character = yes
	}
	valid_character = {
		exists = root.liege_or_court_owner
		has_trait = nightswatch
		OR = {
			is_male = yes
			waifu_portrait_trigger = yes
		}
	}

	portrait_animation = crossbow
}
councillor_ranger_3 = {
	skill = prowess

	name = councillor_ranger_3

	tooltip = councillor_ranger_3_desc

	modifier = {
		name = senior_ranger_modifier
		monthly_prestige = 0.25
		monthly_dynasty_prestige = 0.1
	}

	valid_position = {
		agot_is_landless_nw_character = yes
	}
	valid_character = {
		exists = root.liege_or_court_owner
		has_trait = nightswatch
		OR = {
			is_male = yes
			waifu_portrait_trigger = yes
		}
	}

	portrait_animation = inspect_weapon
}
councillor_ranger_4 = {
	skill = prowess

	name = councillor_ranger_4

	tooltip = councillor_ranger_4_desc

	modifier = {
		name = senior_ranger_modifier
		monthly_prestige = 0.25
		monthly_dynasty_prestige = 0.1
	}

	valid_position = {
		agot_is_landless_nw_character = yes
	}
	valid_character = {
		exists = root.liege_or_court_owner
		has_trait = nightswatch
		OR = {
			is_male = yes
			waifu_portrait_trigger = yes
		}
	}

	portrait_animation = map_rage
}