﻿wounded = {
	wounded_1 = {
		trigger = {
			is_alive = yes
		}
		traits = {
			wounded_1
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_wounded
					value = 1.0
					template = wounded_1
				}
				accessory = {
					mode = modify
					gene = eye_accessory
					template = bloodshot_eyes
					value = 0.5
				}
			}
		}
	}
	wounded_distrubing_replace = {
		base = wounded_1
		trigger = {
			is_alive = yes
		}
		traits = {
			wounded_2
			wounded_3
		}
	}
	wounded_2 = {
		trigger = {
			should_show_disturbing_portrait_modifiers = yes
			is_alive = yes
		}
		traits = {
			wounded_2
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_wounded
					value = 1.0
					template = wounded_2
				}
				accessory = {
					mode = modify
					gene = eye_accessory
					template = bloodshot_eyes
					value = 0.5
				}
			}
		}
	}
	wounded_3 = {
		trigger = {
			should_show_disturbing_portrait_modifiers = yes
			is_alive = yes
		}
		traits = {
			wounded_3
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_wounded
					value = 1.0
					template = wounded_3
				}
				accessory = {
					mode = modify
					gene = eye_accessory
					template = bloodshot_eyes
					value = 0.5
				}
			}
		}
	}
}

