﻿special_bandage = {

	usage = game
    selection_behavior = weighted_random
    priority = 7

	head_bandage_no_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = special_headgear_face_mask
				template = head_bandage
				range = { 0 1 }
				}
			accessory = {
				mode = add
				gene = headgear
				template = no_headgear
				range = { 0 1 }
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 1000
				portrait_bandage_trigger = yes
				
				}
			}
		}
	}
					
	