﻿portrait_bandage_trigger = {
	is_alive = yes
	NAND = {
		has_trait = disfigured
		face_mask_byzan_random = no
	}
	OR = { 
		AND = { has_trait = wounded_1
			OR = { 
				has_character_modifier = safe_wound_treatment_success_high_modifier
				has_character_modifier = safe_wound_treatment_success_low_modifier
			    has_character_modifier = risky_wound_treatment_success_modifier
				has_character_modifier = safe_wound_treatment_failure_modifier
				has_character_modifier = risky_wound_treatment_failure_modifier
				has_character_modifier = recently_maimed_modifier										   
			}
		}
		AND = { has_trait = wounded_2
			OR = { 
				has_character_modifier = safe_wound_treatment_success_high_modifier
				has_character_modifier = safe_wound_treatment_success_low_modifier
				has_character_modifier = risky_wound_treatment_success_modifier
				has_character_modifier = safe_wound_treatment_failure_modifier
				has_character_modifier = risky_wound_treatment_failure_modifier	
				has_character_modifier = recently_maimed_modifier
			}
		}
		AND = { has_trait = wounded_3
			OR = { 
				has_character_modifier = safe_wound_treatment_success_high_modifier
				has_character_modifier = safe_wound_treatment_success_low_modifier
				has_character_modifier = risky_wound_treatment_success_modifier
				has_character_modifier = safe_wound_treatment_failure_modifier
				has_character_modifier = risky_wound_treatment_failure_modifier
				has_character_modifier = recently_maimed_modifier							   										 
			}
		}
		AND = { has_trait = maimed
			OR = { 
				has_character_modifier = safe_wound_treatment_success_high_modifier
				has_character_modifier = safe_wound_treatment_success_low_modifier
				has_character_modifier = risky_wound_treatment_success_modifier
				has_character_modifier = safe_wound_treatment_failure_modifier
				has_character_modifier = risky_wound_treatment_failure_modifier
				has_character_modifier = recently_maimed_modifier										
			}
		}
	}					
}
	
face_mask_byzan_random = {
				has_trait = disfigured
				portrait_byzantine_clothing_trigger = yes
				has_ep3_dlc_trigger = yes
				static_group_filter = {
					group = face_mask_byzan
					match = 0.75
				}
}