﻿headgear_special = {

	usage = game
	selection_behavior = weighted_random
	priority = 6


	no_hat = {
		usage = game
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = no_headgear
				value = 0
			}
			accessory = {
				mode = add
				gene = additive_headgear
				template = no_additive
				value = { 0 1 }
			}
		}
		outfit_tags = { no_clothes nightgown no_headgear beggar_rags }
		weight = {
			base = 0
			modifier = {
				add = 10000
				portrait_wear_no_headgear_trigger = yes
				portrait_ep2_wedding_clothes_trigger = no
				NOT = { has_character_flag = wear_makuta }
			}
			modifier = {
				add = 1000
				exists = primary_title
				primary_title.tier <= tier_duchy
				has_character_flag = random_haircut
			}
		}
	}
}