﻿namespace = ptt_become_seljuk

ptt_become_seljuk.1 = { #by ParttimeToast
	type = character_event
	title = ptt_become_seljuk_self_event_title
	desc = ptt_become_seljuk_self_event_desc
	theme = hunting
	left_portrait = {
		character = root
		animation = worry
	}

	immediate = {
		show_as_tooltip = {
			
			# convert_whole_realm_to_feudalism_effect = yes
		
			ptt_ext_intermezzo_become_seljuks_effect = yes
		}
	}

	option = {
		name = ptt_become_seljuk_self_event.a
		
		#Get army
		spawn_army = {
			levies = 1500
			men_at_arms = {
				type = horse_archers
				stacks = 5
			}
			men_at_arms = {
				type = horse_archers
				stacks = 5
			}
			men_at_arms = {
				type = tarkhan
				stacks = 5
			}
			men_at_arms = {
				type = light_horsemen
				stacks = 5
			}
			men_at_arms = {
				type = onager
				stacks = 5
			}
			location = capital_province
			name = ptt_seljuk_event_troops
		}
		spawn_army = {
			levies = 1500
			men_at_arms = {
				type = horse_archers
				stacks = 5
			}
			men_at_arms = {
				type = horse_archers
				stacks = 5
			}
			men_at_arms = {
				type = tarkhan
				stacks = 5
			}
			men_at_arms = {
				type = light_horsemen
				stacks = 5
			}
			men_at_arms = {
				type = onager
				stacks = 5
			}
			location = capital_province
			name = ptt_seljuk_event_troops
		}
	}
}