﻿on_combat_end_winner = {
	on_actions = {
		mfb_on_combat_end_winner
	}
}

on_combat_end_loser = {
	on_actions = {
		mfb_on_combat_end_loser
	}
}

mfb_on_combat_end_winner = {
	effect = {
		every_side_commander = {
			mfb_add_commander_trait_effect = yes
			mfb_hastiluder_leveling_effect = { AMOUNT = medium }
			mfb_event_initiate_effect = yes
		}
	}
}

mfb_on_combat_end_loser = {
	effect = {
		every_side_commander = {
			mfb_hastiluder_leveling_effect = { AMOUNT = minor }
			mfb_event_initiate_effect = yes
		}
	}
}